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£ 2.20 WITH CASSEHE 

No.83 April 1992 

nuropRESS 


9 770954"867028 








at## ffit 




• OmndMlnm Wcfea 




FACT: fHE ORIGINAL AND BEST 
COMMODORE 64 ACTION MAG! 




The hoHes 


reviewed! 
Belt up fit... 


Marvellous martiai-arts review 


~ Where's my triumphant ^ 
Megatape pasked with great games 
and exclusive Spate Uun demo? 
Please Mr Newsagent, gimme my 
ZXAPf ille^ufape now!^^^ 














“f-'VT 


COMMODORE 

64 

ATARI ST 

CBM 

AMIGA 








”•»:•:!!«; 

















iiver Ihkm^ sfyfi &m 

For the number one bestest brilliance in C64 
gaming, get in with the grooviest segment 
shedder in the business and check out our fab 
Mega Tape. Put it in your tape deck and let it 
oooooow! Well wicked stuff which is: 

® lUridmm Ml g&me ir&m 2'lsf Cenfuty Sttterfainment! 
m Ml gmme ir&m Grandslam Vidleol 

# 0i#fi EX€&,miV£ playable demo from OceonI 

0 Kalled&graph wels^d! colour ds^awmg fhing from OaimBpherel 
(aw fhi^ky Arf Sd cooM da with fakiag a lessen or fwa ahaaf or# 
msfh fhlsli 


BUDOKAN 

Attack unarmed old fogeys with big 
sticks in the best martial arts game yeti 

THE SHOE 
PEOPLE 

Boot it up and you’ll learn a lot. 


The heat is on as this turbocharged 
coin-op conversion races to a Sizzler! 


5 ZZAP! ZONE 

The ZZAP! crew fool around in true idiot 
style! 


6 TAPEWORM 

The lovable liver licker has all the Inside 
info on your incredible ZZAP! Megatape. 


to UGffr UP YOUR 
LIFE! 

Win a lifetime subscription to the newest 
disk-based mag 


tZ STUFF 

Dung! All the latest news, plus the 
ZZAP! charts and ratings guide 

f 6 PREVIEWS 

It’s ‘hide behind your cushion’ time as 
ZZAP! opens the coffins of the Brides Of 
Draculal Plus first pics of Space 
Crusade, World Cricket and Striker In 
the Crypts Of Chaos in a Peep Show 
Spectacular! 

2Z PD FILE RETURNS! 

After a brief rest In a police cell, the PD 
File is back with a new perv... er, 
presenter, Ian Osborne!. 

25 WHIPLASH 
WHISPERS! 

She’s strict, she’s sexy, she’ll whip you 
up into a lather with her lashing replies 
to your letters. 


32 WALTER'S NO 
WALLY! 

Boris Myashlrov talks to legendary 
adventure author, Walter Pooley. 


34 WHIPLASH 
SCORES 

She’s back again for more. Submit your 
scores to her and she’ll give you a good 
thrashing! 

3T IT'S CORNY! 

The Cork gives you the lowdown on how 
to beat your fave games, 

43 FLASHBACK 

Golden oldies rereleased at a budget 
price. 


so MEGAMIX 

A couple of cracking compilations to 
tempt you 


4T GET SONOmMIf^S 
ON YOUR BA& 

Win a leather jacket, hand-painted with 
Brides Of Dracu/a artwork! ^ 


mzaWM No.a3mApHi 199a 




cts: don’t they get on your 
;? Not In this brilliant budget 
Dt-’em-up! 


INDY HEAT 


3D Pool 

4B 

Indy Heat (5) 

62 

Alien World 

60 

Jimmy's Soccer 


Budokan (S) 

14 

Manager 

64 

Casfle Adventure 

32 

iMofisfOff Quest 

33 

Denton Blue 

56 

Midnight Resistance (5M) 

49 

Deserf Island 

3:z 

Mission X 

33 

Famous Five 

52 

Moontorc 

SB 

Flippif 

65 

Q10 Tankbuster 

55 

Game Over 11 

49 

Shoe People^ The 

54 

Ghouls 'N' Ghosts (5M) 

43 

Zoomerang 

59 









Hi KIDS, Bum BUTT 'ERE, I AIN 
VERM ’APPM TEftDAN....)4A,IT*Sl 
COZ THOSE POOFS AT ACNEJ 
HAVE OECIDEO TOl 
THEIA COMIC OUT EVERM l^i 

Tuo M e eKStTTj 


L TAINT FAIR.. TUT!. ..1T‘S 9 

ME&A BRILL \b ACNE , MEAN, 
DEAD FUNNH I4ITH LOADS O' 
TOKES AND THERE'S... ?..HAHG^ 
7 ON.. .LOOK MHO IT AINT.'! 


...4EAH....'AN’ I MHT) 
DOT ANM OOSH TER GET 












HOM FAT BOH , D'HER MANT 
HER LIGHTS PUNCHIN' OOTp 


-LHEE...IHATE TM...BIG2j 
FAT LARDH lump O' GREASE* 
ANHHAH. I'VE GOT ME DOSHi 
NOM TER GET THE BEST fi 
’ COMIC IN THE WHOLE I 
7 WIDE MORtO; 1 < 


HOO HOO ...HA HA HA..!\ 
IT'S BRILL THIS. ...WELL. 
IT'S BOUND TER BE COZ 
[ IT'S GOT ME IN ITI...T: 
iMiiiiW HEE HEE....?!! 


ER..N..NO BILLH...I.J 
..1 AiNT DONE HUFFIN' 


WELL LEND US A QUIP *M 
I'LL let her off 






‘V . • 


don't FORGET DUDES , ACME ) 


IS NOM OUT EVeAM t 
f O^TNIGHT . SO MHH NOT 
SAVE MERSELF HASSLE AN'n 

zn Place a regular order 

, MlV HOUR NEMSAGENT NOM?' 
...OR I'LL COME ROUND TH 
1 PUNCH HER LIGHTS OUT. 


RIGHT! 




PROBABLY THE FUAllillEST 
KIDS COMIC YOU CAN BUY! 
ON SALE EVERY FORTNIGHT 











laxatives in people’s drinks, though 
this is not to be tried on people over 
six feet tall (or your parents). 


PMMik« |okes 


SlAP^ED 


ITm 




m 


cven't lliey peeps? 
Prairiks Mce 
p tel eiitK ng to be 
ReNwi^ler cmd 
bilbig Ihe pesliiMBi 
cnici okisterf ltd 
supesghie on the 
toilet seat oio 
legutor occmr- 
encesherecrt 
ZZAP! Hewers. 


#The funniest April 
Fool ever played on me 
happened when I 
worked for Newsfield Ltd. 
(remember them?) on Sega 
Force magazine. There I was, 
_ ^ happily gunning down aliens 
W m and scribbling away, frantically 
1 M trying to decide whether the 
game was bad, very b^ or 
^ Indescribabiy bad, when in 
walked a George Lucas iookatike 
who called us all together for a 


★ Wotcha matey peeps! How’s the head lice? D’ya ever get 
the urae to iust dve vour hair skv-blue-oink. let off a fire 






ot me best gags I 
played lately wa 
all me power at 
bwers then cunningly 

- • ^ , j ^ * 

Broken legs aple 
one who e 
unscathed was Fa 
sent him 


'SSSSStpsS 

aiii0n5'i'SH5i:iSnQm 


- 

'MWSSU: 

iCi Jfta repair bill to the 
roof- and ^p»2H*4ayer which he 
soared thre^dttwi^.preiiy!**^^ 
astrononn!;ical)»’Haven1 decided on . 
this year’s joke H^sacking the ^ 
entire ZZAP! staff 
perhapi? ik 


^ the urge to just dye your hair sky-blue-pink, let off a fire 
extinguisher, stick your tongue out at a herd of German cows 
and shout BLEURGH at the top of your voice? No? That’s 
funny, neither do I. Of course, Fatty Phil is really a kumquat in 
disguise anyway so he doesn’t give to charity very often... 

STOP THE FILM IT’S GETTING SILLY! ...Er-hum... right... 
medication time — did you know I used to be indecisive but 
now I’m not so sure. 

Okay, joke time: 

O: What d’ya get if you cross an enormous pear tree with a 
Blue Tit? 

A: An enormous pair of... blue trees!*?! 

Right, enough frivolity, on with the ish. This month we’ve got 
the swizzy Uridium and wacky stone-age frolics with Yabba 
Dabba Doo full games on the Megatape as well as mind- 
blowing horrors with a Space Gun exclusive demo — check 
out the liver-licking Tape Worm for details. We’ve got a new 
ZZAPateer (see Stuff), an exclusive Brides Of Dracula preview 
and heaps of ultra-brill reviews, news etc. Go For It... 








V 




Managing Editor 


’ 


I '• I've neWr he^ed to play an 


April fool, I'rri a fool at any time of 




imim cAsvmi 

Ij# Why is it I’m always the butt of April Fool 
( jokes? I’ve been caught six times in one day 
before. Tying someone’s shoelaces together is 


1 0 

his Mum aixl Dad’s heads saying it 
; was a cure for a low roof, as a joke! 
4 Here at ZZAP! we knew that all 
of this is crap;,. 




the year, reallyr. But the one 1 remember a good 'un (providing it isn't too painful), a 


most was when I told the entire population of 
Ludlow that in-breeding taused birth 
defects and low intelligence.' Trouble was, 
none of the locals could hear my warning 
as their ears were located between their 
buttocks, not that they’d have understood 
what I was saying anyway. 


mUlF 


vitiB, 


♦April Fool jokes are always 
good for a right rib tieWe aln’ 


here’s one trick I’ve had played on me 
before: ring your giri/boyfriend and tell 
them you’ve found someone else 
and so you’re dumping them (gets a 
laff eveiy time, abng with multiple 
lacerations). Finally you could try the 
extremely cruel trick of putting 


nm 


m 


kids? I remember one year nailing Phifto a 
' lampost in Ludlow town cer^ei;' po'uring petrol 
ail over him, setting fire to him arid charging 
kids £5 to come and see the fireworks on : 
bonfire night! I got the whole towri' on that 
April Fool scam," I can tell you! Or did I? (didn’t , 
I tell you that you yvere sacked, Slick? ~ Man 


Ed?) 




::r: W 




mjun||lj% RllV mAtfW Managing Editor Lucy 'Ed Phones’ Hickman Editor PhW ‘Pervy' King Staff Writers Mark Top Gun’ Caswell, Ian ‘Silkworm’ 
WWaW# m0%0jgig W/%09 Osborne, Carl Cloud Sweeper Rowley Contributors Paul 'Games Master Mellerick, Claire 'Arty’ Morley, Boris 'Die-hard Commie 


WWi Iw Vw^^* Osborne, Carl Cloud Sweeper Rowley Contributors Paul 'Games Master Mellerick, Claire 'Arty’ Morley, Boris Die-hard Commie’ 

Myashirov Art Editor Mark Amoeba’ Kendrick Systems Manager Ian 'Bland’ Chubb Screenshot Technician Michael 'Missing 
Parkinson Reprographics Rob Everyone a Winna’ Millichamp Publisher Roger ‘The Dodger’ Kean Managing Director Jonathan 'Palmist’ Rignall Circulation Manag 


rarKiribon neprograpmes mod tveryone a vvinna Miiiicnamp Hubiisher Roger ' I he Dodger Kean Managing Director Jonathan 'Palmist’ Rignall Circulation Manager 
David Mafiosa Wren Advertisement Manager Sheila ‘Fill My Space’ Jarvis Advertisement Sales Executives George Halesowen’ Keenan, Jo 'Eat me’ Guest 
Production Manager Jackie Gone' Morris Advertisement Production Supervisor Jo ‘Kidney’ Lewis Editorial & Advertising EuroPress Impact Ltd, ZZAP, Ludlow, 
Shropshire, SYS 1JW, Tel: f0584j 875851. Designed and produced at EuroPress impact using Apple Macintosh II computers running Quark Xpress and Adobe Illustrator 3.0. Printing 
BPCC Business Magazines (Carlisle) Ltd, Newtown Trading Estate, Carlisle, Cumbria CA2 7NR Distribution COMAG Tavistock Road, West Drayton, Middlesex. No material may be 
reproduced in part or in whole without the written consent of the copyright-holders. We cannot undertake to return anything sent into ZZAP! — including written and photographic 
material, hardware or software — unless it is accompanied by a suitably stamped, addressed envelope. Unsolicited written or photographic material is welcome, and if used in the 
magazine is paid for at our current rates. ISSN 0954-867X '-.Europress Impact Ltd 1992 

Cover: Brides of Dracula by Oli ‘Up’ Frey Subscriptions and back issues enquiries: EuroPress Direct PO Box 2, Ellesmere Port, South Wirral, L65 
3EA. Tel: 051 357 2961 ZZAP! Mail Order: EuroPress Direct, FREEPOST, Ellesmere Port, South Wirral, L65 3EB. Tel: 051 357 1275 Competition Rules The 
editor’s decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens 
(like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We’ll do 
our very best to despatch prizes as soon as possible after the closing date. No correspondence can be entered into regarding the 
competitions (unless we’ve written to you stating that you have won a prize and it doesn’t turn up, in which case drop us a line at the 
normal address). No person who has any relationship, no matter how remote, to anyone who works for either Europress Impact or any 
of the companies offering prizes, may enter one of our competitions. (Since most of ’em are sheep they wouldn’t qualify anyway.) The 
views expressed in this magazine are not necessarily those of the publisher. 


ABC 


UrOPRESS 






Yog Hirer ffcicersf Wei m 






fuel rod chamber. Here you determine 
your Dreadnought destruction bonus by 
pressing fire to stop on the higher of 
^ the two flashing numbers. Get it 
right and you go higher up the 
bonus pyramid. 


Your Mania 
Class Fighter 

Joystick up/down sets 
^ the position above the 

Super-Dreadnoughts. 
Joystick left/right controls 
acceleration and 
deceleration. If your 
velocity falls too low your 
fighter performs a half- 
loop followed by a half- 
t roll so as to face in the 
opposite direction. This 
manoeuvre also 

VHPk ^ temporarily increases 
" your height above the 
surface and may be used to 
avoid incoming missiles and mines. 

Your Manta performs a 90° roll if you 
press and hold fire whilst moving the 
joystick up or down. This will enable you 
to manoeuvre through restricted spaces. 


O Hello again, you 
lovely warm 
intestines! Have I got 

something to suck on this month! Not only do 
we have the mouth-watering shoot-'em-up 
Uncfium, but also the side-splitting (just like 
me!) Flintstones in Yabba Dabba Oool. Then 
there's the pretty pattern-making 
Kaleidograph, plus a Space Gun demo so 
scary it'll flush out your alimentary canal. 
Well, it sure beats colonic irrigation! 


enemy defence systems must be successfully 

avoided or eliminated 

before you can land 
on the Dreadnought’s 
, enter the 

engine room and prime 

Mi' the ship destruction 

sequence. 

Each Dreadnought is viewed from 
overhead, scrolling horizontally as your 
Manta moves left/right. Enemy fighter 
defences deploy in waves. A bonus is 
awarded after landing if all the ships in a 
wave are destroyed. Attack surface 
features to score bonus points but beware 
of the homing mines which materialise 
over flashing generator ports. Some 
scenery, such as meteor shields and 
communications aerials, can’t be 
destroyed and must be avoided as 
they’re too high to fly over. 

Survive a set number of alien attack 

^^aaaaaaaailM waves and the 

I message ‘Land Now’ 
I flashes up to 
I indicate that you 
I should land on the 

— I runway at the far 

r I right end of the 

I I Dreadnought. 

T' T I Failure to do so 

I results in a high- 
I speed attack from 
’ I even deadlier alien 

r • I fighters. 

; I On docking with 

I the Dreadnought the 
■ ” ' - - - — ■ display splits and is 

I replaced by a 

representation of the 


Score Table 

c Small explodable surface feature 10 
( Large explodable surface feature 25 
( Enemy ship on runway 100 

( Enemy fighter 100-1000 

( Wave annihilation bonus 100 per wave 
A bonus Manta is awarded every 1 0,000 
points. 


• 21st Century 
Entertainment 

O oh yes! It’s the classic Andy 

Braybrook shoot-’em-up on your 
marvellous Megatape. 

Once again the Solar System is under 
threat of extinction from an unknown enemy. 
The game puts you in the pilot seat of the 
latest Manta class Space Fighter — ideal for 
low-level strafing runs over 1 5 huge 
Dreadnought battle cruisers. 

The aim is to destroy them by disrupting 
their interstellar power units. But first the 


■\ U / \ ‘What an 

i i ( \ ^ V ^ absolutely 

\ V iV I brilliant shoot-’em- 

up! Uridium is surely 
the best arcade 
game yet to hit the 
64... The superlative 
graphics set new 
standards, and are truly arcade 
quality.’ — Julian Rignall. 

'Uridium isn’t just amazing to look 
and listen to — it’s great fun to play 
and is one of the most addictive and 
spectacular shoot-’em-ups yet seen 
on any home computer.’ — Gary 
Penn. 

'Uridium is truly an impressive game, 
immaculate in both its execution and 
conception... The Manta is very 
responsive indeed and is a pleasure 
to control... An excellent game that 
should be on every 64 owner’s 
software shelf.’ — Gary Liddon. 


■ ZZAP! 64 NO.B3 ■ April 1992 

j " • ■ 

I ■ . 






I2S + 

• Four ultra-sensitive fire buttons 

• Ergonomically designed control handle 
for supreme comfort 

• Auto-fire function 

• Heavy duty base with strong stabilising 
suction cups 

• + 2/+3 selector connector 

• 8 directional control 

• Automatic centering 

• High impact robust body 

• Compatible with Sinclair Spectrum 
+2/+3, Commodore, Atari and Amstrad 
computers and video game systems. 

• Sega Master Series version 
available 

• ONLY £9.99 
STAR PROBE 

• Four ultra-sensitive microswitched fire 
buttons 

• Ergonomically designed custom control 
handle for supreme comfort 

• Auto-flre function 

• Indestructible metal shaft 

• Ultra-light 8 directional microswitched 
control 

• Heavy duty base with strong stabilising 
suction cups 

• +2/+3 selector connector 

• Automatic centering 

• High impact robust body 

• Compatible with Sinclair Spectrum 

' +2/+3, Commodore, Atari and Amstrad 
computers and video game systems. 

• ONLYEI4.99 
MACH I 

• Four ultra-sensitive fire buttons 

• Ergonomically designed control handle 
for supreme comfort 

• Auto-fire function 

• Indestructible metal shaft 

• Ultra-light 8 directional microswitched 
control 

• Heavy duty base with strong stabilising 
suction cups 

• Automatic centering 

• High impact robust body 

• Compatible with Commodore, Atari and 
Amstrad computers and video game 
systems. 

• ONLY£l2.99 


EXTERMINATOR 

• Two ultra-sensitive fire buttons 

• Ergonomically designed control handle 

• 8 directional control 

• Automatic centering 

• Heavy duty base with strong stabilising 
suction cups 

• High impact robust body 

• Compatible with Commodore, Atari and 
Amstrad computers and video game 
systems. 

• ONLY £6.99 


TURBO FIGHTER 

• Ergonomically designed for supreme 
comfort 

• 2 ultra-sensitive fire buttons 

• Heavy duty base with strong stabilising 
suction cups 

• Robust clamp for secure desktop 
mounting 

• 8 directional control 

• Automatic centering 

• High impact rugged body 

• ‘X’ and ‘Y’ axis trim controls 

• Additional Joystick B ‘Y’ axis control 
(for PC users only) 

• Analogue to digital converter included 
for compatibility with PCs as well as 
Amiga, C64, Atari ST, Amstrad CPC etc. 

• ONLY £49.99 







THE BUG 


• Ergonomically designed body for 
supreme comfort 

• Suitable for right or left hand 

• 2 ultra-sensitive microswitched fire 
buttons 

• Auto-fire function 

• 8 directional microswitched control 


• Indestructible metal shaft 

• Automatic centering 

• +2/+3 selector connector 

• Compatible with Sinclair Spectrum 
+2/+3, Commodore, Atari and Amstrad 
computers and video game systems. 

• ONLY £14.99 


THE NEW GENERATION 
IN JOYSTICK TECHNOLOGY 


• 12 month warranty on all products 
shown. 

• Older computers may require interfaces 
and/or adaptors - not included. 

• Prices include VAT, postage and 
packaging. 

• Dealer enquiries welcome. 

• Cheetah products available from 
branches of 



CURRYS 

SUPERSTORE 




^^nuiriHHfl wH SMITH 


lindi 


Toysiic/s 


THE TORTOISE 

• Three ultra-sensitive fire buttons 

• Ergonomically evolved control shell 

• Automatic centering 

• Heavy duty body with strong stabilising 
suction feet 

• 8 directional movement 

• Cage sold separately 

• Versions include ZX Spectrum, I6K, 48K, 
I28K, (interface sold separately), +2, +3, 
CM, Amstrad, Atari, Sega and Nintendo. 

• ONLY £9.99 


All specifications and prices subject to change 
without notice. 


High Street stores and all good computer 
shops. 



Cheetah House, Bedwas Business Park, Bedwas, Gwent NPI 8DU 
Tel: 0222 - 867777 Fax; 0222 - 865575 











Game Options 

During the intro sequence you may 
select: 

_ . — One player, one joystick, eithe 

port 

— Two players sharing one joystick, 
either port 

— Two players, two joysticks 
— Increase music volume 
— Decrease music volume 
— Colour mode 
— Monochrome mode 
During play: 

— Pause game, press fire or 
run/stop to restart. 

After run/stop press cir/home to 
abandon game. 

Credits 

Designed and programmed by Andrew 
Braybrook. 

Music written and programmed by Steve 
Turner. 

1986, 1987 Graftgold Ltd. 1992 
21st Century Entertainment. 


hoooaaahhh! Anyone with a 
dicky heart is advised to hide 

behind the sofa now, ’coz this 

one’s a bit scary! You see there’s this 
big spaceship with loads of 
claustrophobic corridors to creep down. 
But watch out, there’s a Humphrey 
about! No, these alien buggers are big 
and nasty and do horrible things to 
humans. They just love playing April 
Fool’s pranks like shouting ‘Your throat 
hasn’t been torn to shreds’ when it has! 
‘April Fool!’ 

If you’ve got the 
stomach though, 
this is one hell of a 
game in the Op 
Wolf, blast- 
everything-that- 
moves style. Well, 
almost everything - 
there are human 
hostages to rescue; 
hold your fire as 
they run towards 
you. 

This is a great 
playable demo but 
for the whole alien 
experience the full 


Space Gun 
game is 
available on 
instant- 
loading 
cartridge for the 
VFM price of £14.99 — 
stacks cheaper than Japanese 
console carts! It's an excellent coin-op 
conversion by the wacky but brilliant 
Images programming team, and 
rightfully received a ZZAP! Sizzler award 
last ish. 

Errrggghh! What’s that green slimey 
thing crawling down this page? (Sorry, 
I’ve run out of Kleenex! — Ian.) What 
are you waiting for? Get blasting! 


An Images Production, s 1992 Ocean 
Software Ltd. 


lUi^ 

00 10SO 


Tire 




Mr WB 








SEC 





I 


i 



• Grandslam 
Video 

I t’s the Flintstones, the wacky cartoon 
family from the stone-age town of 
Bedrock. You’ll certainly have a 
yabba dabba doo time with this multi- 
screen all-action arcade adventure. 

It’s your chance to play a part in the 
formation of history. Help Fred his house 
and win the heart of Wilma thus paving 
the way for Bedrock as we know it 
today! 

The first screen consists of a desolate 
landscape with boulders for Fred to build 
his dream house with. Smooth, round 



■ ZZAP! 64 No.83 ■ April 1992 


rocks are ideal building materials, whilst 
jagged rocks prove a hindrance. Putting 
the roof in place requires a visit to Dino- 
Hire. 

Fred must also be mobile, so help him 
find a car so he can venture further 
afield to find more rocks and hopefully 
run into Wilma at the same time. 

Watch the red heart at the corner of 
the screen — the harder it pumps when 
he meets Wilma, the more chance of 
success he has in persuading her to 
become his caveperson! 

Sliding srales 

The top scale presents Fred’s energy 
level — the more he runs, the lower his 
energy gets. It’s also adversely affected 
by rocks dropped by passing turtles and 
Fred’s pet Dino molesting him! However, 
seeing Wilma replenishes Fred’s energy! 

Building the house 

First clear the site by taking all flat rocks 
and drop them in the tip. If you place a 
rock in the right place on the plot a 
section of the house will appear. The 
house is finished when the chimney is 
put on the roof. 


Building the root 

Fred needs to hire a dinosaur with a 
scaled back in order to place the roof on 
the house but can only enter Dino-Hire 
when he has enough money to pay for the 
hire of a dinosaur. So Fred must go to 
work at the quarry to earn some money. A 
$ sign will appear on the screen when 
Fred has earned enough. 







ZZ4P! MBOATAPB 

nCKCr TO MEOA-STARDOIU^^ 

• Got a game you’ve written and would like us to consider for inclusion on the ZZAP! 
cover cassette? Then send it to us with this form! We’ll evaluate it and let you know 
whether it’s suitable and if so, how much lovely lolly you’ll get for It. 

Name 

Address 


- .....Postcode 

T elephone (daytime)... (evening) 

IMPORTANT 

Please sign this deciaration: 

R This program Is submitted for publication by ZZAP!. It is wholly my/our own work 
and I/we agree to indemnify EuroPress Impact Ltd against any possible legal action 
should copyright problems arise. This game is not being considered for publication by 

any other magazine or software house, and I/we will let you know in wrltino in the 
event of this happening. 


Date 

Remember we wili NOT consider your gamo if you do not encloso 
this coupon (or a photocopy)! 

• Send the game and coupon to: EuroPress Impact, ZZAP! MEGASTAR 
AUDITIONS, The Case Mills, Ludlow, Shropshire SYS 1 JW. We’ll treat your game 
with respect before sending it back, but you should remember that things do get lost 
in the post so KEEP A BACK-UP copy for yourself. ZZAP! cannot be held 
responsible for the loss or damage of submitted programs. 


An BKmmple 

Select multicolour mode and wheel number 
1 08. Select hold number 6 and start position 0 
and trace the pattern using blue pen (hit key 1 ) 
for six loops (use cross on screen to count 
loops). Staying in trace mode, change to a 
green pen (hit key 2) and continue tracing 
pattern for a further six loops. Finally, change to 
a red pen (hit key 3) and complete the pattern. 

ftps 

The entire screen or just the last pattern 
drawn can be erased by pressing E or P 
respectively from the menu. Pen colours and 
background colours can be changed from the 
menu by hitting the appropriate key and then 
using the cursor control keys to vary colour. 

In trace mode, the cross on the screen 
represents the centre of the wheel which the 
pen revolves around and can be used to count 
the number of loops drawn. 

The pattern can be displayed at any time 
from the menu by hitting D (poor old D! — Ed) 
space bar returns to the menu. 

Should you possess a disk drive, a pattern 
can be loaded or saved to device eight by 
pressing L or V respectively from the menu 
and then entering the file name. Patterns are 
always saved with replace. 

€mmm 

Kaleidograph was written by Stephen Walters 
(programmer of several professional releases 
including Zeppelin’s excellent game American 
3D Pool). It’s presented to you by ZZAP! in 
conjunction with LIGHT Disk64. 

©1992 

DataSphere 

Publications. 


R DataSphere 
Puiilicatiens 

R emember that classic board 

game/art utility/wotsit, Spirograph? 


DataSphere Publications, the publishers of 
the new LIGHT Disk64 disk-based mag — 
turn the page to find out more and stand 
chance of winning a lifetime’s 
subscription... 


Remember putting your pen in those 
holes and swirling the plastic cog round and 
round till you got a pretty pattern? (No, my 
pen would always slip, or the pins would 
come out and the finished ‘masterpiece’ 
never looked like what it was meant to — 
Ed.) 

Well, now you can a similar sort of thing 
on your C64 with this ingenious program, 
brought to you in conjunction with 


How to cfrciw 

Kaleidograph allows you to draw hundreds 
of different patterns by selecting different 
wheel number, hole numbers and start 
positions. Patterns can be drawn with three 
different pen colours in multicolour mode or 
one pen colour in high resolution mode. 

Select required mode (multicolour or hi- 
res) by hitting M or R key. Then select 

0 values of wheel number, 

hole number and start 
position by hitting W, H 
or S keys respectively 
and then using the two 
cursor control keys to 
change value. Next hit T 
key to enter trace mode. 
In this mode, keys 1, 2 
and 3 are used to select 
the pen colour (only one 
pen is available in hi-res 
mode). 

Hold down the SHIFT 
key to trace the pattern. 
When the pattern is 
complete, release SHIFT 
and press the space bar 
to return to the menu. The next set of 
values of hole number and start position 
can be entered in and the procedure 
should be repeated to build up a series of 
patterns. 




Having completed the building of the 
house and provided Fred has enough 
successful encounters (!) with Wilma, she 
will fall in love and follow him home. 

Keyboard rontrols 

left 
right 
up 

down 
fire 
pause 


Run/stop 
CBM key 
Space 
FI 


Fire on both keyboards and joystick = run, 
pick up or drop rock, jump in or out of car. 

At the screen edge, 
left moves Fred on same 
street and one screen to 
the left: left and up 
moves Fred to the next 
street nearer the 
mountains, left and down 
moves him to the next 
street further away from 
the mountains. Similarly, 
right with up or down 
moves Fred nearer or 
further away from the 
mountains. 


mmmi 


Credits 

© 1985 Hanna-Barbera 
Productions Inc. © 
1992 Grandslam Video 
Ltd. 






■ ZZAP! 64 NomS3 M April 1 992 




* ■ • 







M 


competitions. 

However, DataSphere 
emphasise that LIGHT Disk64 
is directed towards people with 
more than just a passing 
interest in the non-games side 
of Commodore computing, and 
those with disk drives of course! 
Apologies to all tape users, but in 
the future a quarterly compilation 
cassette will be available. 


Win win win win! 


Now, by entering our ecstatically easy 
and sensuously simple competition you 
could win a lifetime subscription to LIGHT 
Disk64. Incidentally, we mean the lifetime 
of either yourself or the double-sided, 
double-disked magazine — whichever 
expands into nothingness the earliest! 

All you have to do to stand a chance is 
answer the eight incredibly mlnd- 
bogglingly difficult questions below. 

In the meantime, why not rush £4.50 to 
DataSphere Publications (of 7 Fallowfield 
Close, Norwich, NR1 4NW) to ensure you 
receive your very own copy of the copy of 
the Immensely scintillating first special 
edition of LIGHT Disk64? (Should you be 
the lucky winner, they’ll refund your 
money immediately.) 


1 • How many main sections are there 
in LIGHT Disk647 

a) Ten more than in Leeds 

b) One 

c) Eight 

d) So many I can’t count them. 


2 . What is the name of the Technical 
Helpline? 

a) EEeeek 

b) Leeds by Nite 

c) TechLine 

d) Sparky 


3 . Where is the information stored? 

a) Down the motorway from Leeds 

b) NASA’s Kennedy Space Control 
Centre 

c) On a couple of 5.25-inch disks 

d) In Barry’s Take-Away, just up the road. 


4 . Which of the following does LIGHT 
Dlsk64 NOT deal with? 

a) Programming aids 

b) Technical queries 

c) Leeds 

d) Readers’ letters and advertisements 


# Got’em all, dodgy geezers? Well, 
etch them onto a 5.25-inch disk (or 
postcard if you can’t fit ’em all on 
there!) and send it to: Europress 
Impact, LIGHT OF YOUR LIFE COMP, 
ZZAP!, Case Mills, Ludlow, Shropshire 
SYS 1JW, to reach us no later than 14 
May. 


ograph on this 
month's Megatape? 
Well, that's only one of 
many useful and 
entertaining programs 
packed into a brand- 
new disk-based mag. 
PHIL KING dusts off his 
5 . 25 -inch drive... 


I t’s amazing what you can do with 5.25 
inches of floppy. Yes, Lucy, size isn’t 
everything! 

You can even fit a whole mag into it. 
Just look at DataSphere Publications’ 
LIGHT Disk64, the only true disk-based 
magazine for the Commodore 64 and 128 
computers presently available in Britain. 


It’s contained on two double-sided disks 
crammed full to bursting with all sorts of 
goodies. 

One disk contains text material and the 
other contains programs, both beautifully 
integrated using a unique front-end 
operating system programmed exclusively 
for LIGHT Disk64. The magazine is 
divided into eight sections, each depicted 
by Its own icon. Further subdivisions are 
encountered under each of the eight 
categories, giving 36 clearly defined 
subsections with most accessing one or 

more disk files. 
Some files are 
extensively cross- 
referenced to 
provide even easier 
access. 


Teclife 
tips 

What about the 
content? You’ll find 
TechLine, a section 
where each month 
your technical 
queries are dealt 
with by an expert 
team. 

LIGHT offers free 
advertisements for 
non-commercial readers as well as the 
only computerised Bulletin Board Service 
to be found within a magazine anywhere. 

Another unique feature is the update 
service — providing not only the latest 
news, but also how the past shaped the 
present. LIGHT also provides ProgTrax, a 
regular general programming help feature 

based around 
readers’ contributions 
and its In-house staff. 

There are also 
sections 

concentrating on the 
worlds of GEOS, 
Packet Radio, demos 
and public domain 
software. 

Graphical and 
sound-related utilities 
accompany the 
applications and In 
moments of pleasure 
you can sit down with 
thought-provoking 
puzzles or try out 








STORM 


TRADEWEST 


INDY HEAT™ is fast and furious racing action vs^here a decidedly mean 
streak may just keep you out in front. 

With the money you v/in, plan your attack for ten different circuits - 
do you play safe with better brakes or go for it with more engine 
power? Do you boost your turbo or your crew ? - 
the decision is yours. 

With a combination of skill, nerve and a few dirty tricks 

t m mm - m m * mm m 


(like running over other teams' pit crews!) maybe you could end up 
being showered with champagne . a ' 
and Kisses. 


"If sounds fantastic, it is fantastic” 
AMIGA ACTION. 


"Converted by the same top geezers 


STORM 




; 




















available - February. 
Amiga/ST £25.99. 
C64 cassette £11.99, 
disk £15.99. 






The Sales Curve Ltdjhe Lombard Business Centre/ 

50 Lombard Road, London SW1 1 3SU. Tel: 071 585 3308. 
Licensed from the Leland Corporation. 

A joint Sales Curve/ Tradewest PubTication © 1991. 













(two sticks of bubble gum and a birrov old 
fluff). Or maybe an autographed pair of Tony 
Adams handcuffs? 

Watch out for Arsenal FC: The Computer 
Game when it’s released in the summer. 


The game pack will also include a free 
give-away gift, but at the time of writing this 
news piece we have no idea what the heck 
it’ll be. Probably some old rubbish Thalamus 
have had lying around the office for ages 


• ’Ere we go, ’ere we go, ’ere we go. 

After the Sizzling Winter Camp and Gold 
Medal-winning Creatures II reviews in 
Issue 81 , Thalamus Europe are on the 
verge of releasing their first footy game 
(where have you been all these years 
guys?). 

Called Arsenal FC: The Computer Game 
it’s a great terrace tromping gadgi, where 
the player unsurprisingly takes control of 
said football club. And it shouldn’t be 
remotely boring, ’coz It’s being 
programmed by none other than Winter 
Camp creator, John Ferrari. 

The game style is said to be mainly 
arcade action, but so as not to disappoint 
the potential bosses out there, a 
managerial section has been included. So 
now you too can practice such handy 
phrases as ‘sick as a parrot’ and ‘I’m over 
the moon, Brian’. 


@ Cor blimey! Lumme! Cripes! Jeepers! Oh my God, the world is ending — because of 
its outstanding utter BRILLIANCE, your splendiferous ZZAP! has had a Government 
Health Warning slapped on it — too good for your mind, body and soul (you know how 
these politiciany types hate anyone having a good time)! 

The Powers That Be tried desperately to get your crucial dose of C64 banned 
completely but we weren’t gonna let ’em get away with that. No Siree! But after a 
prolonged battle, several broken limbs and a few decapitations, we had to bow to the 
pressure. 

So next month ZZAP! is turning into a super-duper gardening magazine. Don’t fret 
and fuss too much — we’ll have some hot tips on snipping and pruning, some classic 
shoot-’em-up action in the bilberry bushes, spiffing platform fun amid the runner beans 
and an exclusive peep at the fwuffy lickle fairies at the bottom of the garden! 

Next, after successfully unmasking a Nazi war criminal who’s cleverly disguised 
himself as an 80-year-old gardener (he thinks he can fool you with trivialities such as 
birth certificates, passports and 3,036 character witnesses, but I’d know that moustache 
anywhere) it’s time for a great torture-and-maim section. 

Finally it’s onto the driving bit with a quick rally round the garden on your Comfy-Cut 
super go-fast tractor mower — just watch those worms splatter! Wow! 

After all that nonstop excitement, it’s a short sharp trip down to Mrs Miggens’ pie 
shop for a slap-up pie and chips — whoever said gardening can’t be fun — who needs 
a blinkin’ computer anyway?... 


^ Remember that classic tale by JM Barrie about a boy who could 
f "" fly and never grew old, a young girl called Wendy, a dastardly pirate 

" I captain, a cute fairy, some other kids who were lost, a rascally pirate 

crew and a crocodile who ate the nasty pirate captain at the end? Peter Pan, read the book, 
seen the cartoon, now Steven Spielberg has spent 17 weeks and 70 million pounds to bring you the motion picture 
(hummmm, that’s £24,509 an hour, almost as much as I earn for ZZAP!... in a decade). 


OK. So Peter has grown old (forty-ish), Wendy is now 92! (work that one out), the captain didn’t get eaten and the story’s now called 
‘Hook’. 

Got all that? Well get a load of this... Peter is no longer Pan — he’s called Banning (!), and he’s a lawyer (!?), with two kids (!?!). 
Being a terribly inattentive father he doesn’t realise his offspring are in the process of being kidnapped until it’s to late. Both the kids 
are taken to Neverland by ’orrible cap’in ’ook and Peter has to rescue them with the help of some very punkish lost boys. 

Look no strings 

Starring Robin (gooooood mooorning Viet Nam!) Williams, Julia (Ms pretty woman) Roberts, Dustin (oooer... missus Robinson) 
Hoffman, Bob (there’s a wabbit in my trousers) Hoskins and directed by Steven (licence to print money) Spielberg, with spiffy 
special FX, this is going to be a biggy. 

But bigger news for all you C64ers out there is the fact that Ocean have the licence to produce what we hope will be one mega- 
brilly gamaroomy due out soonest, more information from this correspondent as soon as it’s in. It could be the most bookable game 
ever! 









AHMgfory 

^ Here’s a quick word from CARL ‘MAN 
MOUNTAIN’ ROWLEY, the new 
ZZAPateer... 

Chuff me chums, is this one cushy job or 
what? Sitting around all day drinking warm 
mud and phlegm . . . oh . . . I’ve just been 
Informed it Is, in fact, what passes for coffee 
hereabouts. 

Anyway here I am with a nice comfy chair 
listening to some wicked Techno-Rock by 
those Canadian demi-gods, Rush, while all 
the other dudes in the office are running 
around doing work and stuff. None of that 
malarkey for me matey! All a bit wacky 
these guys and they’ve definitely got it in for 
me, I mean Is it my fault that I’m a tall, 
blonde, blue-eyed, mature, zit-free chap, 
cast in the classic heroic mould. All you 
need to know is my judgement is infallible 
and I’ve an intellect the size of a small 
celestial body (get yourself some 
antibiotics, it’ll soon clear that up — Man 
Ed). 

...Signed photographs available on 
request. 


ItHE APRIL 
CHARTS 


THE READERS 

I. (3) Creatures 
(2) Smash TV 

3. (1) Turrican II 

4 . (5) Navy SEALs 

5. (6) World Class 
Rugby 

6. (7) Last Ninja 


CHART 

(Thalamus) 
(Ocean) 
(Rainbow Arts) 
(Ocean) 


(Audiogenic) 
(System 3) 


Z. (-) Emiyn Hughes 

International Soccer (Audiogenic) 


3. (-) Turrican 
9. (4) World Wrestling 
Federation 

lO (-) Turbo Charge 


(Kixx) 


(Ocean) 
(System 3) 


FAVE YOGHURT 
FLAVOURS 

f • Strawberry 

3. Black Cherry 
3 * Peach 

4 . Toffee 
5* Banana 


• Send in your chart votes on this 
simple form and you could win £30 
worth software, like Michael Cabrelli 
of Montrose. His fave game is WWF 
and his fave yoghurt flavour is 
strawberry. 


MY TOP THREE GAMES ARE: 

1 . 

2 . 

3 . 


MY FAVOURITE THUNDERBIRDS’ 
PUPPET IS. 


NAME 
ADDRESS 


POSTCODE 


t: 


PresentatiQns Everything apart 
from the game itself! Loading 
screen, multiload, title/Intro/menu 
screens, between-level 
presentation scenes etc. 


O Designed by Slick cool 

designers, written by hugely fat 
people with massive appetites, 
here’s the ratings box to beat all 
others into a paper bag! Read on 


faithful: 


Graphhs: What Charlie has on 
the side of his XR2! Everything 
you see on the screen during the 
game: the animated sprites, the 
backdrops, the screen scrolling 
etc. 




SouifcIrWhat Cliff Richard was 
wired for! The music (introduction 
and in-game) and sound FX — not 
just their technical quality but how 
suited they are to the game 
style/scenario and affect the 
overall atmosphere. 


Hookability: How playable a 
game is for the first few goes. If it’s 
‘easy to get into’ (ZZAP! cliche no. 
176) it‘s likely to have a high 
Hookabillty score. A very 
Hookable game isn’t necessarily 
one that’ll last, though. 


PRESEHTAnON 

Lordy, lordy, i s anyone o\ 
there reading 
this bit? 

GRAPHICS 

This is telling y ou whether it’s 
i drawn by me 
?r baghead! It 

iOUND 

' Go and hit an yone named 
Charlie 'cos ;j 

they’re weird! ^ ^ 

HOOKABIUTY 

It’S about this time I like to slip 
M caramel un F.^* VKJ 
ier a squirrel F ^ 

^ASTABILITY 

U’m off so seeya next issue! 
Signed the 
Slick artist! 


Lasiability: How long will you 
be playing it? Does It have a good 
long-term challenge? These 
factors determine Lastabllity. A 
Lastable game might have a low 
Hookabillty rating. If It’s hard to get 
into at first but brilliant once you do 


Overall Strike: This is 
the average of the 
reviewers’ individual overall 
ratings but not necessarily of the 
other specific ratings (Graphics etc) 
those Is particularly low 
(especially Lastabllity) due to a 
^ifcl^SIfeerious flaw, the Overall’s likely to be 
just as low. 

If the Overall Strike is 90 to 95%, the game receives a Sizzler award. If 
it‘s 96% or more, the ZZAP! ding dong Is rung and it wins the ultimate 
accolade: a Gold Medal! 

Before now, even the best budget games could only get a Silver Medal 
for 90% or more, but as original budget games have now been 
incorporated Into the main review section, they can now earn SIzzlers and 
even Gold Medals. The Silver Medal has been retained purely for 
rereleases of old classics. 


1992 









M plastk: bananas) 
the art of battle and b 
■or wise man say, Th 
i$ as a reed it the arm 








ifeMi 


MMSmw 


I 




>xv?;iOKv:'.V’V»;'V«'CC'SOM-;oK-KX<fy< 




a 

. 


The next thing that strikes you is the 

inH-m iMnhinn <tAl<v*tinn nf mn\/OQ Av/siilAKto 

II ■%! ilUlllwlliy OvtwvilWl I WI fllwVC70 dVCU<CXL/lvF| 

I fgwr than 29 fta- tt» Bol Plerttyof 
^Stick bending required here (at one point 
e'SWjra had to untte my fingers). 

kml Oft, fills isn't 
he Mmmhoo gai^eni 

the dojo start on Jiyu-renshu , to practise 
e ma^s of wicked, bone-crunchir^ moves 
one yWien satisfied wrtth your controi, 
ove on to Kumite , the sparring section 
lere a white-haired instructor knocks 
)ven bu^etfuis out of your unworthy hide 


WlB * fi 




Ip# 


id send 


1^ J^nvQUhhhi HH 
useful for when 








■ ZZAPf 64 Nef.83 ■ AprtI 1992 








3T^if 


3T^r IT rnui umijj « ^ * 


.!> ■■■ i ? f ji t !. f I 4 


11 r-i,JI f' V i * i ' il il I r-iT 


5T^T1II-4.4 I f f ! I * I n 




















• Wayhay, hurrah 
and a 


whoopie 

I bieedin’ do-da — at last, a beat-’em- 
up game that’s everything it shouid 
be! After the current batch of sub- 
standard, boring crud (see iast 
three issues), Budokan's a reai 
breath of fresh air!!! The practice 
sections are interesting, varied, 
and feature a whoie host of 
moves. What’s more, it actuaiiy 
uses them — no one-blow-kiiis- 
aii crap here! 

Eiectronic Arts have certainiy 
done their homework on the 
martiai arts. The techniques used 
by the fighters are briiiiantly 
reaiistic, and spiendiferous 
^ animation makes the bouts a joy to 
I watch — even the shadows iook 
I good! With so many games 
I foiiowing Hoiiywood’s iead in 
I portraying the martiai arts as violent 
I thuggery. It’s great to see one that 
explores Its philosophy as well as 
I fighting techniques. Thorough 
j research, exceiient planning and 

I briiiiant execution make r- r 

[ Budokan the Black Belt 
of beat-’em-ups. 


Mdn you l^^'ii'So l« a 

I »o off you go all ov^ the world in , 
of feune, fortune and a M li^ & 
kKiotcan consistsof 1 2 different 
nts of Increasing levels of difficulty 
some cases, have moves you 
Ive seen, not to mention 
new fighting styles, 
liras the case wHh Jimmy on Leva 
alow me I thought, the little yellow 
'ellow's got a Wok on his head. I 
hen proceeded to get a righf good 
«ok-ing myself! 

" Ah well, I’m off to compose a 
jreat ^Iritual death poem,..‘My lift 
_____ wasiJke a bowl of rice pudding, 

H " ' "I I ™ "'fully. l-ounded but over, too soon’. 

>-flot ted eh?lGet on with it pillock 

,^There are only a couple of 
toes-with the g^^^^ One is the 






BkHtl^fflng around changing between 
^^■H»ill^|wo double-sided disks: quite 
^^^■’^'frlfe-consuming but not as I had 
at first feared,, leading to ■ 
frustration, ’lis the anticipation levels 
®^ns^igh throughout, 

^i&itThe other is slow gameplay which qf# 
fcliist m^e the thing look very pedestrian. 

However, what this really achieves is to^ i 
"igglve you time to plan and choose your 
r'Jalfg^ {time well needed bearing In mind 
. ' the array of moves available and the 

‘n^tobtiild.upKi). t 

*’ As a fisult it doesn’t degenerate into a i*’ 
frenzy of joystick waggling with the sprites a 
i4. leaping about like epileptic March hares. ^ * 

On the Whole this sums up Budokan, a t 
5 game treacling the fine line between 
frustration and anticipation and just 
coming down on the right side. 

If you want to whip around the screen 
at Mark 5 killing everything in sight, pop ^ 
out and rent Top Gun’ ’cos this is not for 
you. But if you want a real battle of the 
wits and a cool calculated 
kick in the head, get in 

Well I’m off to try out 
this big stick on Lucy H 

(ho, ho, _ ^ I 

ho little ^ 


"11 


silly notion that if you 
ally hard you can put ) 
i blodt of ferro-concre 


Smooth, sharf^ndre^ 

well thought 

out r A 

OltAPHICS 

Best animati on seen in 
this genre ~ 
ever! 


more di^age you inflict when you kick butt, 
y ,KI islosfSrhen you wallop someone, when 

awl » you’re pushed off the 








your pefforr^pnpe, telirng you rf you need to 
improve yoiif speed or st)ie and how your; : 
Ki is flowing and let me tell you mine 
was flowing like Niapara (my Ki, you filthf ' " 
beast!);' - 

e Do this for all four disciplines then toddle 
along to chat with Tobiko-sensei who lives 
in what looks like a large garden shed at 
the top of the cx)urtyard. 

WuHh yer Up 

It’s time to hunker down for some serious 
wisdom-getting as Tobiko tells how you 
probably aren’t ready for the Budokan 
tournament but you can go if you want (how 


Brill intro, this one really 
gets you i*. 
going 


Once you’re in there’s no 
escaping this 


So in-depth, come back 
again factor 'M? 
is high ^ 


4111 It 


3T .»*» 


m ZZAPI 64 No.83 ■ April 1993 


















I' ll r I r f i t 'r i' t JBI 




•'onjA'f!'’?*' 


• Poor ol’ Drac had better get some blood to gorge himself on otherwise 
it’ll be stake for tea! 


■ ZZAPI 64 No.B3 ■ April 1 992 


lark! — Ed). The new ‘bride’ then follows 
Drac to his castle to lie down in her own 
coffin and await his attentions. 

Meanwhile the coltish Count goes out 
on the pull once again: one woman isn’t 
enough for this geezer — he won’t stand for 
anything less than thirteen brides! Lucky for 
some! 


Good versus evil 


There’s only one fly in the ointment: 
champion vampire hunter, Professor Van 
Helsing is also after Drac’s heart — only he 
wants to drive a stake through it! 

Now, in most computer games you’d only 
get to play the goodie. That can be a bit 
boring, so in Brides Of Dracu la you have the 
choice of playing either Van Helsing or 
Dracula. 

And if you’ve got a friend, they can play 
your arch-enemy! A brilliant two-player 
mode has the screen split horizontally with 
Helsing’s display at the top and Dracula’s at 
the bottom. 

To kill the (high blood) Count, Van 


doesn’t I ^ 
involve romantic I 
dinner dates, chocs I 
and flowers. Dracula I 
saves a lot of time I 
(and dosh!) by simply I 
biting her neck with I 
his perfect white Hmgl 
fangs (he brushes with 
Colgate, you know!). 

Normally this would 
simply result in said girlie 
wearing a scarf round her 
neck for a few days to hide 
the embarrassing lovebite. 
But when Drac does it, the 
effects are far too dramatic 
to conceal. First, the girlie’s 
hair goes into shock and 
changes to a spikey black 
jobbie, then her skirt gets 
even shorter than Lucy’s 
and her thoughts turn to 
blind devotion to Dracula (I'll 
have to try this biting necks 


He may 
be a bit of a 
sucker, but Count 
Dracula certainly has 
a Cunique!) way with 
women. Phil King 
gets his teeth into a 
blood-curclling tale 
from Gonzo Games... 


T hat old bloodsucker Count Dracula 
has a problem. He’s having no luck 
with the opposite sex. Tired chat-up 
lines like ‘I’m a ten pints a night man’ 
don’t impress the foxy chicks from the 
village of Bizritz. 

Mind you, if the Count gets near 
enough to a tasty lady, his courtship ritual 


######### 




I ■ ift nw f fj- i;- f 1 


mmmm 





•t*JT#r£ 




» Stoker vi/ac 1 

^^"^'^ood experie,^® f ^'^er re^fc Stoker 

2 '“"f "“"SI 

* Bodies of susn ^ ^'s 

""S **> « 05 5£“ '®W ten 

teS'Sr '"'» "’» *% 

teeches (stililsfji^ an/ma/g ;nc/, w 
^®9^b/eedfS°^easf Africa 

toe b/ood iv,fh m ® and m/v 

to drink. 

rilf ''®^ ^‘^aWsy stof ?®"'® 

'^®toemberone«r .u ’Jasf 

;ogfed/enfso°®®of{beiT,a/n 

/^acon, fn’ed ^ 

^n’ecf 5r0Q^ / and 

call a heaith^^ I 


• Helsing has found a tree! Cor! He’d better fashion some 
stakes and get the bloodsucker himself before Dracs mother-in 
laws do! 

Hesling must collect thirteen (not so lucky!) 
objects ranging from the obvious wooden 
stake, garlic and crucifix to the not-so- 
obvious slice of toast! 

On the other hand, Dracula must find 
and seduce his thirteen brides and lead 
them back to his castle. 

It’s a classic good-versus-evil battle in a 
race to find the objects/women before the 
other player (or computer opponent). The 
horizontally scrolling play area is split into 
five areas: the village, swamp, graveyard, 
forest and castle. Each contains its own 
energy-draining hazards: for Drac they 
include the local vicar, the publican and 
angry villagers, while Van Helsing must 
watch out for zombies, bats and an undead 
butler! Not to mention acid-dripping trees 
and laser-firing statues (scantily clad, of 
course!). Foes can be avoided by ducking 
or jumping, or attacked. 

• Dracula is a fit dude! You’d have 
to be with thirteen brides to take 
care of! 


Make Dra€ula 1 
cross 1 

For both players, there are ■ 
special power-ups to collect. If 
Helsing finds a silver crucifix it 
recharges his energy and reduces 
Dracula’s. Even better a golden 
crucifix gives him an extra life and 
takes energy from the Count. For 
Dracula, collecting silver and gold 
pentacles has a similar, but 
obviously opposite, effect. 

Other things to keep your garlic... 
erm, eyes peeled for are coins. 
These are needed to access the 
useful teleports (I didn't know they 
had them in Transylvania — Ed) 
which save a lot of walking. More 
traditional features Include secret 
passages and rooms containing 
odd characters such as Smokey the 
bong elf! There are also staircases 
to climb and doors to go through. 
Can Drac get his 
wicked way with his 
brides, or will Van 
Helsing cut off his 
nuptials?! Whatever the 
outcome. Brides Of 
Dracula looks like a lot of 
fun. Watch out for the full 
ZZAP! review coming 
soon. In the meantime, 
don’t have nightmares. 
Just be sure to wear a 
necklace of garlic (well it 
wards off that vampish 
pain in the neck, Lucy! — 






After giving the aliens in ff0wMwmM VwwME^ 

Spate Gun a good seeing to f ' 

(oo-er), MARK 'BLOOD ANGEL' / i 

CASWELL grabs a Power Glove t. ^ i ^ 

and Missile ^ JTK 

Launcher to give 

the villains of X jf f 

Spate Crusade i J K 

a taste of ’ I ''"’j ^ 

cordite death. V Jk p 

But these 

particular aliens, ^ > 

the spawn of Chaos, are hungry and guess who's 
on the menu (burp, 'scuse me). 

' II III 'oa« (" Ns 

■ II fl iBSfcrTf I 111 so it's time to call in 

BilM I rftHmitoillWWMW 111 the Terminators. 


tlBWflffflflfl 

MltillilBBH 

tffflffffXfflffft 


sfsfsiitfnin 

^ G «»•/ r «»■■> 1 - m sto V ff 


Hasia La 

Vista 

Baby! 


ffffffffS?: 


• In Space Crusade you can lead a rock ’ard bunch of ''^9^1 r^u-eyt^u. 

Terminators to kick alien ass! (© Original Captions Inc-) metal skeletoned 

creature that Arnie 

F ollowing on from the success of Hero played in 12, but a bunch of well ’ard 
Quest, Gremlin are on the verge of soldiers. They get their name from the 

releasing another MB/Games Tactical Dreadnought (commonly known as 

Workshop board game conversion, namely Terminator) armour they wear in action 
Space Crusade. (where they’re commonly known as ‘Sir’). 

Set in the far future it’s a tale of bloody Terminator armour’s made from heavy- 

galactic war between humans and a vile alien gauge plasteel, and can withstand almost 

race known as Genestealers. These evil any conditions (even the interior of Lucy’s 

creatures exist in ‘The Eye Of Terror’ a huge Fiat) (my other car’s a Batmobile — Man 

area of warp space, home to the corrupt Ed). 

spawn of Chaos (ie a place worse than Phil’s In the game, up to three human players 
house). can participate, controlling one of the three 

The only time they can enter our universe Space Marine ‘Chapters’ (teams in other 
is by lurking on the huge wrecks of starships words). The Chapters on offer are Blood 

(commonly known as Space Hulks) that Angels, Imperial Fists and Ultra Marines, all 

occasionally pop out of warp space. And as tough as old boots and armed with the 

what a surprise (throws hands up in mock latest in super-dooper weaponry. 

• Watch out dudes or the Genestealer scum will have you 
for breakfast! (With our without McMuffins? 


optional ordnance available. Heavy 
Flamers, Assault Cannons, Missile 
Launchers, Plasma Guns, Power Swords 
and Power Gloves make sure you get out 
alive. Each Chapter contains five members 
(four Marines and a Sergeant), and your 
mission (along with your pals’) is to wipe 
out the Chaos hordes and secure the ship. 

The computer takes control of the Chaos 
beasts, and movement of all parties is 
controlled by the throw of a dice. The 
game’s viewed in glorious isometric 3-D, 
with the player(s) moving from room to 
room battling with Chaos Marines, 
Genestealers, the phrrrtl-inducing 

Dreadnought robot and other 
n creatures too vile to describe, 
la Scattered outside the 
L__ Im game area are handy icons 
1 1 — Move Player, Fire At 
I I J Enemy, Hand-To-Hand 

I Combat, Equipment Packs 

1 I’J and Scan For Allens. Of 

course you only have a set 
amount of moves per turn, so 
use your resources wisely. 

It’s a big game with 12 missions on offer, 
including ‘Seek and Destroy’, ‘Clearing 
Action’, ‘Interception’ and ‘Eliminate Alien 
Command’. Your ultimate aim’s to win the 
campaign and gain loadsa medals for the 
men, and promotion for the Sergeant to 
Captain Senioris. Buy Space Crusade 
when it appears in a shop near you soon. 
You won’t regret it. 


• IN LO' lit i'll- LS 
I >' H H'lUi- 

iiir 


weapon 

(fnair)! 

The standard Marine 
firearm’s the Storm 
Bolter, but there’s 






■ ZZAP! 64 No.83 ■ April f 992 





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What's all this then? 
Has Arthur Scargill 
finally flipped his lid 
and ventured down a 
coal mine? Or has 
Diego Maradona had 
his comeuppance and 
been sent to the place 
every England 
supporter told him to 
go? PHIL KING 
ventures deep below 
terra firma to find 


out... 


ell Strikers plot has nothing to 
do with any of those 
suggestions of course. Just 
what it has to do with I’ve no idea! You 
see those cheeky chaps at Code Masters 
had originally planned to call the game 
Imperial Wizard... until they discovered 
that an ‘Imperial Wizard’ is a leader of the 
notorious Ku Klux Klan. Rather 


« I * 




I 


embarrassing for the Codies’ ‘whiter than 
white’ image! 

Despite the name change, the 
gameplay remains the same. It’s a 
flickscreen arcade adventure, most of 
which takes place underground, much in 
the style of the recently rereleased 
Switchblade — which is no coincidence 
since this has been created by the same 
programmers, Simmer Software. 


Somewhere in the flickscreen crypts are 
the lost magic parchments for Striker to 
find, plus tons of bonus objects and 
power-ups, including magic spells. 


Despite his strange 
moniker. Striker is still a wizard at 
firing magic missiles and fireballs 
from his fingertips — If he’s got 
enough magical energy. 

He’s also better with his feet 
than Gary Lineker, which is just 
as well as there are loads of 
nasties to kick where it hurts. 

These range from skulls and 
skeletons to demon dwarfs and mutant 
frogs. 

Then, every so often there’s a large fire- 
spitting superbaddie to see off. 
Superweapons like rockets and razor 
discs certainly cornie in useful here. Not to 
mention magic mushrooms, vitality sacks 
and brief invulnerability. I said not to 
mention that! 

As in Switchblade there are ladders to 
climb, platforms to jump across and stone 
blocks to punch to reveal hidden items. 

Looking into my crystal ball, I predict 
Striker w\\\ be released shortly at the ever- 
so-low price of £3.99. Keep an eye of 
toad out for the in-depth ZZAP! review 
next ish. 


L unit 



Ahh, Hiere's nothing 
like a good ol' crickol 
match on a summor's 
day. Tho cracking 
sound of loathor on 
willow, mixod with 
f ull-bloodod swoaring 
as somoono gots a 
crickot ball on tbo 
bunco. MARK CASWELL 
mistakos a lunch box 
for a crickot box and 
makos a copnploto prat 
of himsolf (nof too 
difficpit — Man Edi^. 

ue sound of two empty beer cans 
being rhythmically smashed 
together, ’coz the ladz at Zeppelin 
are soon to release a new locust... sorry 
cricket game. 


In World Cricket you're the manager of 
an International team (from a choice of 
seven). Your aim, as In all other games 
of this type, Is to lead your team to glory 
and win a big trophy and be kissed by 
loadsa girlies and... (that’s enough 
slobbering. Corky Man Ed). 

There’s the obligatory options screen 
to start the game. So choose your team 
and then decide the tour length and 
type (le home or away). At the 
beginning of a match the opposing 
teams’ statistics are given (to rub In the 



COUERAGE 





c^MCkl 


fact that you’re about to be 
slaughtered). The match then begins, or 
you can chicken out and return to the 
main menu to make player adjustments 
(an extra arm here... an extra leg there, 
that sort of thing). 

Play Is split Into three sessions, with 
about 35 overs In each session. The 
toss of a coin decides who bats first. It’s 
up to you choose batters, 
fielders and bowlers from the 
Icons (when the needs arises). 
Other Icons contained In the 
game Include: On Air (switches 
highlights on/off). Medic (to treat 
injured players). Disk Load/Save 
and a Tour Report. Find out If 
you’re the next Ian Botham when 
World Cricket hits the streets 
very soon, priced £3.99. In the 
meantime you could always 
practise by telling TV newsmen 
where to shove their cameras! 


■ ZZAP! 64 No.83 ■ April 1 992 












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The Family Curriculum Pack 
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plus the FREE entertainment and 
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family can enjoy! 

PLUS! ARd HOLIDAY ACCOM 


1Mb 1040ST-E + MOUSE £399.99 

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5. CREATIVE COMPUTING .... £134J7 

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FIRST BASIC - Programming £49.99 

NEOCHROME - Art Package £29.99 

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ritten by Kenz using the Shoot- 
’Em-Up Construction Kit, 
Galax-i-birds II is an unofficial 
follow-up to Sensible Software’s vertically 
scrolling blaster (featured on Megatape 
8 !). 

You control a funny little green space 


ship that moves left and right, and has 
limited up/down movement. The enemies 
bounce around the upper regions of the 
screen in various patterns of attack, firing 
a variety of bombs and missiles and 
occasionally making low swoops, 
ramming the unwary player. 

Although the gameplay’s very samey, 
clever planning and execution prevent it 

getting boring. A 
high degree of 
humour is 
evident 
throughout — 
your mission will 
have you 
battling the 
program- 
mer’s name 
(honest!), a 
large, dagger- 
throwing Kung 
Fu creature (you 
see a lot of them 
in space, don’t 
you?), and of 
course the usual 




aliens and starships. Some take just one 
shot to blast, others more than one. Some 
of the larger enemies need to be blasted 
away section by section. 

Galax-i-birds II isn’t the most original 
PD game, but slick execution and tongue- 

in-cheek humour make it 
a real winner. 


iii 


'Mnunm, yum 
yum, you can't \ 
beat a bit of 
tongue in 
cheek!' 


ISr 1 ^ ' Sr poT 






- 1 


-1 


Mir 


Poking for oul-of-lhis- 
world software at 
prices that won't cost 
the Earth? IAN 
OSBORNE explains why 
Public Domain's for 
you... 

G reetings, cheapskates! After a brief 
sabbatical the PD File is back, 
leaner, meaner, and better than ever 
before! Over the next few months we’ll be 
bringing you the very best of Public Domain. 
Whether it’s cheapo games you’re after, 
snazzy demos, utilities even, this column will 
be right up your street. 

The biggest and (according to it’s 
proprietor) bestest PD library currently on the 
scene is Binary Zone. We get the lowdown 
from its supremo, Jason ‘Kenz’ Mackenzie 
(oh goody goody, it’s waffle time — Man Ed). 
How long has Binary Zone been up and 
running? 

‘Around a year and a half, but took over a 
year to set up. Running the library’s a full- 


iary Zor»e's cut 
C64 PD tibrary. We st? 
['demo disks, eight utility' 


sic packages. Most are f00% 
programmes, 

lew games are put tcgeiier with: 
utifes. We Ve very few adventures 
{hurraff— Man Ed) and no Freescape 
games at all, which is surprising 
considering the popularity of 
programming utilities for these. New 
packages are being compiled all the 
time, and because I only stock high- 
quality material, they’re always worth a look 
(naturally — Man Ed). 

Which programs are most popuiar? 

The largest demand’s for demos. With the 
games, programmers seem to like writing 
puzzle games and shoot-’em-ups best. 
Whether this is because they’re easier to 
program I don’t know. 

But why do they do it at aii if they don’t 
get paid (suckers! — Man Ed)? 

Obviously this depends to a very large 
extent on the individual programmer. Some 
do it just for fun, some to polish their 
programming skills, and some to make a 
name for themselves to the software 
industry. For example, Ashley Routledge and 
David Saunders produced some of the best 
PD demos ever, and went on to convert 
games such as St Dragon and Poseidon. 

As your material is all PD, what’s to stop 
me copying the lot and setting myself up 
in competition? 

I’d come round and break both your legs if 
you did (temper temper — Man Ed)! 
Seriously, although there’s no law against 
this it’s frowned upon on the PD scene. 
Libraries do share material, and often 
programmers offer their work to more than 






'e 






onen mo n 

C8iMogt0^om people who heard abou 
teliyiiler copying a friend’s data. 




Ml 


1/yhaf s to slop someoHc 
and J^py nghtSng It to tlibms^^s?^ _ 
Bec^se then ttie'pr^iammer would'pop^ 
round and break both their ligsi Pubiic 
Domain isn’t entirely copyright free, just freely 
distributable. All righte remain with the 
programmer. Trying to register copyright on 
someone else’s game would be illegal, as 
would lifting large sections of coding from PD 
material and grafting them onto your own 
programs. There’ve also been cases of PD 
libraries distributing old commercial games 
~ this is definitely illegal! A game doesn’t 
become Public Domain just because it’s 
been deleted — the rights remain with the 
software company, or the programmers if the 
software company has gone bust. 

Finally, what can Binary Zone PD offer 
C64 owners? 

Some of the best PD 
available at very low 
prices. We always 
send orders by 
return of post, and all 
our disks are filled to 
capacity. I’ve also 
introduced a new 
service for tape 
users. 

Cheers, Kenz. 


Binary Zone PD 
library can be 
contacted at: 34 
Portland Road, 
Droitwich, 
Worcs WR9 
7QW. Tel. 0905 
779274. Send a 
first-class stamp 
for a catalogue. 


gar PET par JBF 


I 









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Quattro Adventure 3.99 

Quattro Arcade 3.99 

Quattro Cartoon 3.99 

Quattro Combat 3.99 

Quattro Firepower 3.99 

Quattro Fantastic New. ...3.99 

Quattro Fighters New. ...3.99 

Quattro Power 3.99 

Quattro Sports 3.99 

Quattro Super Hits 3.99 

Quattro Super Skills 3.99 

Question or Sport 2.99 

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Rambo III 3.99 

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Construction Kit New. ...4.99 

Silkworm 2.99 

Skatin' USA 2.99 

Sky High Stuntman .New. ...3.99 

Slightly Magic 3.99 

Snooker Management 3.99 


Strip Poker 2 2.99 

Strider New. ...3.99 

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Superkid in Space 2.99 

Super Seymour New. ...3.99 

Switchblade New ....3.99 

Tarzan goes Ape 3.99 

Technocop 3.99 

The Games Summer 

Edition 3.99 

The Games Winter Edition. .3.99 
Tin Tin on the Moon New....3.99 
Treble Champions. ..New. ...3.99 

Tomahawk 3.99 

Toobin' 3.99 

Top Cat Beverley Hills Cat 3.99 

Top Gun 3.99 

Treasure Island Dizzy 3.99 

Turbo Qutrun New. ...3.99 

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Ultimate Golf New. ...4.99 

Untouchables 3.99 

Vindicators 3.99 

Wacky Darts 3.99 

Wembley Greyhounds 3.99 

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Xenon 2.99 

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Yogi & The Greed Monster .2.99 
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3D Construction Kit 16.99. .16.99 

Captain Planet New 7.50. .1 1 .50 

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Football Director 2 7.50 N/A 

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Smash TV 7.50.. ..9.99 

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Viz 7.50 N/A 

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WWF 

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Rugby - The World Cup ....7.50 ..10.50 

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Cass 7.50 

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Cass 7.50 

It's TV Showtime 

Bob's Full House, Bull's Eye, Every Second 
Counts, Blockbusters, Krypton Factor. 
Cass 7.50 

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Dizzy, Spike in Transylvania, Slightly 
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goes to Hollywood 

Cass 7.50 

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Golden Axe, Super Off Road Racer, Total 
Recall, Shadow Warrior 

Cass 12.99 Disk 16.99 

The Hits 2 

Creatures, Retrograde, Summer camp 

Cass 12.99 


Power Up 

Altered Beast, Turrican, Chase HQ, X-Out, 
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Cass 11.99 

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Cass 7.50 

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Treble Champions, World Champions, World 
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Cass 7.50 

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Shadow Warrior, Double Dragon, Dragon Ninja 

Cass 7.50 Disk 12.99 

Movie Premiere 

Teenage Mutant Hero Turtles, Back To 
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Hydra, Skull & Crossbones, Hard Drivin'2, 
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Cass 8.99 Disk 10.99 


r ORDER FORM AND INFORMATION. All orders sent FIRST CLASS subject to ^ 
I availability. Just fill in the coupon and send it to: PRICEBUSTER, Unit 23, 14/20 ■ 
* George Street, Birmingham. B12 9RG Z DEPT ■ 


BLOCK CAPITALS 

Name: 

Address: 


NAME OF GAME 

COMPUTER 

VALUE 














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Postage Rates: Please add 50p P+P on all orders. EEC countries add £1 .00 per item. 
Non EEC countries add £2.50 per item. Cheques payable tp Price Buster. 


POSTAGE 


TOTAL 



X 





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greetings lesser 

mortals! I trust you're all feeling particularly 
ill, with a severe case of hives and pustulous 
zits all over your faces. If not, why not? We've 
got a new addition to the ZZAP! team — i a 
freaky tall chappy called Carl (or something 
% equally drossy). He reckons he's 6ft Sins (6ft 
Sins of which are legs) but I think it's a 
secret April Fool and he's actually got 
detachable limbs which he'll rip off any minute 
and crawl around the office trying to catch 
woodlice with his teeth. I just love April Fool's 
Day — one can get up to such offer mischief. 

The best prank I ever engineered was in 1 605 
when I decided blowing up Parliament would 
be a great wheeze. However, I got caught in a 
most uncomprimising position at the vital time 
so I had to send that idiot Guy Falkes instead. 

I always thought he was a frightful bore but 
at least he was hot stuff in the end. Okay 
waffle ever — on with the letters. Just look at 
the loverly stack we've had this month! Keep 
em rolling in to: WHIPLASH WHISPERS, ZZAP!, 
Europress Impact, Ludlow, Shropshire, SYS 1JW. 


CART COMMAND? 

Please print this letter as it would make my 
day! In Issue 79 you reviewed Battle 
Command. Being a sim fanatic I decided 
to get it, and so at the first chance I looked 
in a mail order section (Turbosoft) and 


there it was. The only problem was that it 
was disk only, but you had reviewed it on 
cartridge. 

Me being a C2Ner I don’t have a disk 
drive, and so I decided to write a letter to 
Ocean to see where I could get a cart 
version. A couple of days later Ocean 
replied by sending me a list of all their 
games. I looked down the list and there it 
was. Battle Command — DISK ONLY! 

Please, please, please can you tell me 
where I can get a cartridge version or 
would you be so kind as to send me your 
copy? (I’d give you a tenner!) 

Just a few more things — where can I 
get Exile and are there any good flight 
sims planned? {Project: Stealth Fighter \s 
excellent!) Oh and by the way ZZAP! is 
brill and all the other mags are crap! 
Craig Ellis, Basingstoke, 
Hampshire. 

• Ocean assure me that Battle 
Command is on cart only. 

Exile has been released and should 
be available from most software 
outlets, but if you’re having trouble try 


ringing Europress Direct on 051 357 
1275. 

Good flight sims seem far and few 
between these days — I can’t think of a 
single one planned. 

Miss W 

fsA1AN~ ™ ^ 

I SINNER I 

Please forgive me O ZZAP!, for I I 

have sinned. I have boughteth a copy ■ 

I of CF. I just don’t know what came _ 
over me — it’s probably because they I 
published the February edition before I 
you did. " 

I I have disposed of the satanic ■ 
magazine, and I only hope you will I 

find it in your heart to forgive me. | 
The Devil, The Dark Depths 

I of Hell ■ 

• Don’t put yourself down, you I 

_ sound a very horny guy to me! 

I Miss W I 


■ ZZAP! 64 No.83 ■ April !992 












KER WACK! 

Yo. By the way, ‘Ker Wack’ means ‘hello’ to 
you my friend. Anyway what I want to talk 
about is of somewhat importance. Well It is 
to me anyway and no doubt others feel just 
the same way as me. With their hands. It 
concerns the adventure section that 
appears in ZZAP! every month. I mean of 
course the brilliant invisible one. 

It’s' amazing how much fun is involved 
when looking for this strange, exciting pheh 
(No), feh (wrong again), phenomena (is this 
right?) (No, it should be phenomenon 
actually! — Miss W.). 

It truly is an uncanny experience. I have 
been reading ZZAP! since Issue 35, that’s 
just over 4 years. I can read as well, good 
stuff. 

Over these 4 years I have noticed a 
considerable change In your illustrious 
mag. But most notably the complete 
demise of an adventure section (that is 
apart from the invisible one) 


S the best C64 not aH 

games bV ^ 


and I will not stand for it. 

So come on you party people, pull your 
fingers out and get someone to help you 
out. If there’s a job going can I have it 
please? 

1 . How many valentine cards did you get? 

2. Is there anywhere local to me where I 
can get my hands on a copy of Zzzzzz?!!! 

3. What’s the difference between a 
Bakewell tart and a custard slice? 

Have you ever seen a custard slice with 
a skirt on?! Ha Ha. 

Thought I’d lighten the mood. 


Right ho, that seems to be everything. So 
I guess I’ll cut off. 

SJ Aspinall, Liverpool. 

PS. Will you ask Claire Morley for a date 
with me? 

PPS. I was going to send you all some of 
my mum’s scouse. But I’m not that cruel. 

• As you can see, this month’s 
adventure section is not invisibie! We’ii 
aiso be covering more of the adventure 
scene from now on and maybe have 
another adventure on the Megatape. 

1 . Far too many to count and some of 
the suggestions in them are disgusting 
— i’m awarding goid stars to aii the 
senders! 

2. How shouid i bieedin’ know?! 

3. i ought to give you a good thrashing 
for such a haif-baked joke! 

Ciaire says to send photo, 
i iove the taste of scouse. 

Miss W 

RATINGS WAR 

I wouldn’t be surprised if all the ZZAP! and 
CF readers are pretty confused at the 
moment. Neither magazine seems to be 
able to agree on the quality of many 
games. One game might be excellent in 
one magazine and totally bogus (no, I 
haven’t seen ‘Bill And Ted’s Bogus 
Journey’) in the other. Take, for example. 
Rolling Ronny irom Virgin. CF gives it a 
measly 45% while ZZAP! awards it with an 
87%-er. This seems to have happened with 
many games being reviewed at the 
moment, eg Neighbours, Tilt, and 
Neverending Story II. I know that a review 


GIANT HAYSTACKS 


Have yob any 

ovv desperate > 

^'^^t^sKorr’tworK. 
erbuttbev |5fosel®V» 
ri SheperA. •» 

jSvoumycoW- 

hole on bit and try« 


load the or the 


'*'*S*j 


Please publish this letter and I will subscribe to ZZAP! for the rest of my life. 

I have just purchased WWF, the Sizzler from December issue. I am a little 
disappointed as It proves little or no challenge at all. However it deserves its Sizzler, it 
has fantastic fast-moving, smooth, and well-animated sprites. It has great intro tunes 
on the selection screens and on the ‘slag off’ screens. The end-game screen is very 
good and the tune is perfect. 

It’s a very easy game, which I completed in four days., the only challenge I found 
was In Sargent Slaughter on the last level, every time you hit him he gets tougher, but 
it didn’t stop me from making front page news on the ‘Ocean Times’ the first time that 
I reached him (Ocean times — the end-game screen). 

I have sent gameplay tips to Corky and hopefully they will be published along with 
this letter in the next issue of the one and only ZZAP!. 

By the way, I think the letters and Corky sections are by far the best sections In the 
magazine. 

This is far from the point but would I be true in saying that Activisions Enduro Racer 
only received 1 6%, this cannot be correct? 

All for now! 

Sean O^FIaherty, Co Cork, Ireland 

PS. I think the Megatapes are excellent, but who gave Paradroid its Gold Medal? 

PPS. My friend and I have made an excellent game. Is it possible to sell the copyright 
or have it reviewed? 

• I too found WWF a bit easy, but grappling with those muscular wrestlers 
certainly has me in a sweat! 

Yes, Enduro Racer got only 16% when originally reviewed in Issue 27. 

However, in the review of the budget rerelease in Issue 53, it was felt the 
original reviewers underrated it. Second time around it got 59%. 

Paradroid earned its Gold Medal from Julian Rignall, Gary Penn and Bob Wade 
in Issue 3. 

If your game is good enough, try touting it around the software houses. If 
someone publishes it, we’ll review it. Alternatively, you could send it in for 
consideration for the ZZAP! Megatape — we pay a good whack for readers’ 
games! 

Miss W 






Unit 4, B.D.C., 21 Temple Street, 
Wolverhampton, WV2 4AN. 
Tel: 0902 25304. Fax: 0902 712751 


CALL US ON: 24 HOUR CREDIT CARD HOTLINE 0902 25304 


BUDGET 


2 PLAYER SOCCER SQUAD 


....3.99 

2PUYERSUPER 



3-D POOL 

..NEW 

....3.99 

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3.99 

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..NEW 

3.99 

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2.99 

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3.99 

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...NEW.... 

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2.99 

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2.99 

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...NEW.... 

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2.99 

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DARTS 3.99 

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KICKBOXING 3.99 

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LAST NINJA 2.99 

LAST NINJA 2 NEW 3.99 

LEAGUE FOOTBALL 3.99 

MAGICLAND DIZZY 3.99 

THE MATCH 3.99 

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MIDNIGHT RESISTANCE NEW 3.99 

MINI OFFICE 2.99 

MONTY PYTHON NEW 3.99 

MOONWALKER 3.99 

MOTORCYCLE 500 3.99 

NAVY MOVES NEW 3.99 

NEW ZEALAND STORY 3.99 

NINJA WARRIOR 3.99 

ON THE BENCH 3.99 

OPERATION THUNDERBOLT 3.99 

OPERATION WOLF 3.99 

OUTRUN 3.99 

PAPERBOY 2.99 

PA'?<5IN1R '\HnT ? QQ 

PEGASUS BRIDGE (WAR GAM^ 

PITSTOP2 2.99 

POPEYE2 2.99 

POSTMAN PAT 1 OR 2 2.99 

POWERDRIFT 3.99 

PROFESSIONAL 

FOOTBALLER 3.99 

PUB GAMES 2.99 

Q-10 TANK BUSTER NEW 3.99 

QUATTRO ADVENTURE (DIZZY ETC) .3.99 

QUATTRO CARTOON (UTflE PUF ETC) 3.99 

QUATTRO COIN OPS (FAST FOOD ETC) 3.99 

QUAURO SKILLS (INT.RUGBY ETC) 3.99 

QUESTION OF SPORT NEW 3.99 

R-TYPE 3 99 

RAiNBow'iiAiisIZZIZZZ'NEw!!!!!!!!!3'99 

ROADBLASTERS 2.99 

ROAD RUNNER WILE COYOTE 3.99 

ROBOCOP 3.99 

ROCK STAR ATE MY HAMSTER 3.99 

RUGBY COACH (D&H) 3.99 

RUNNING MAN 3.99 

SAM FOX 2.99 

SCOOBY DOO AND SCRAPPY DOO 3.99 

SCRAMBLED SPIRITS NEW 3.99 

SHINOBI 3.99 

SILKWORM 3.99 

SNOOKER MANAGEMENT 3.99 

SOCCER 7 3.99 

SOCCER MATCH 3.99 

SOCCER RIVALS 3.99 

SOCCER STAR 3.99 

SPACE HARRIER 2 NEW 3.99 

SPIKE IN TRANSYLVANIA 3.99 

SPY HUNTER 2.99 

STEVE DAVIS SNOOKER 3.99 

STRIDER 3.99 

STRIKER 3.99 

STRIKER MANAGER 3.99 

STRIP POKER 1 OR 2 2.99 

STUNT CAR RACER 3.99 

SUMMER GAMES 2.99 

SUPER LEGUE SOCCER 3.99 

SUPER SEYMOUR NEW 3.99 

SWITCHBLADE NEW 3.99 

TAI CHI TORTOISE NEW 3.99 

THOMAS THE TANK ENGINE 2.99 

TITANIC BLINKY 3.99 

TOP GUN 3.99 

TRACKSUIT MANAGER 2.99 

TRAPDOOR 1&2 2.99 

TREASURE ISLAND DIZZY 3.99 

TREBLE CHAMPIONS 3.99 

TURBO OUTRUN 3.99 

TURRICAN 3.99 

TUSKER NEW 3.99 

ULTIMATE GOLF 4.99 

THE UNTOUCHABLES 3.99 

WEMBLEY GREYHOUNDS 3.99 

WINTER GAMES 2.99 

WIZBALL 3.99 

WONDERBOY 3.99 

WORLD CLASS LEADERBOARD, 

LEADERBOARD & TOURNAMENT 4.99 

X-OUT 3.99 

XENON 3.99 

YOGI AND THE 

GREED MONSTER 2.99 

YOGI BEARS GREAT ESCAPE 2.99 


NEW BACK CATALOGUE 


CYBERWORLD 



LORDS OF CHAOS 


3.99 

(DISC OR CASS) 

NEW 

2.99 

PACLAND 


3.99 

GREMLINS 2 

NEW 

3.99 

QUARTERBACK 



H.A.T.E 


2.99 

(JOHN ELWAY) 

NEW 

3.99 

HUNT FOR REDOCTOBERNEW..... 

3.99 

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3.99 

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SKOOLDAZE 


2.99 

SOCCER MATCH 


2.99 

TURRICAN 2 

NEW 

3.99 

LAZER SQUAD 


3.99 





CBM 64 FULL PRICE 


CASS DISC 

3D CONSTRUCTION KIT 17.9917.99 

ALIEN STORM 8.9911.99 

BATTLE COMMAND N/A11.99 

BATTLECHESS N/A11.99 

BLUES BROS 7.9910.99 

CHASE HQ 2 (CART) 14.9914.99 

COLOSSUS BRIDGE 4 8.9910.99 

COLOSSUS CHESS 4 7.5010.99 

CRICKET CAPTAIN (D&H) 7.50...N/A 

CURSE OF AZURE BONDS N/A17.99 

DIPOMACY NEW7.99..8.99 

DOUBLE DRAGON 3 8.99...N/A 

ELVIRA N/A17.99 

ELVIRA ARCADE 7.9910.99 

FINAL BLOW 8.99...N/A 

FINAL FIGHT 8.9911.99 

FUN SCHOOL 3 (U.5) 9.9912.99 

FUN SCHOOL 3 (5-7) 9.9912.99 

FUN SCHOOL 3 (7+) 9.9912.99 

FUN SCHOOL4 (UNDER 5)NEW8.991 1 .99 

FUN SCHOOL 4 (5-7) NEW8.9911.99 

FUN SCHOOL 4 (7+) NEW 8.991 1.99 

GATEWAY FRONTIER N/A17.99 

GRAND PRIX(D&H) 7.99...N/A 

HERO QUEST DATA DISC 

WITCHLORD 5.99 ..7.99 

HERO QUEST + DATA DISC...8.99...N/A 

HUDSON HAWK 7.9910.99 

INDY HEAT NEW 8.9910.99 

JETSONS NEW6.99..6.99 

LAST BATTLE 7.99...N/A 

LAST NINJA 3 9.9912.99 

MAN.UTD.EUROPE 8.9911.99 

MIGHTY BOMBJACK 7.9910.99 

MONOPOLY DELUXE 7.99...N/A 

MOONFALL 7.99...N/A 

MULTI PLAYER SOCCER 

MANAGER 7.99...N/A 

NAVY SEALS (CART) 14.9914.99 

NEIGHBOURS 7.99...N/A 

NEVERENDINGSTORY2 7.9910.99 

NORTH AND SOUTH 8.99...N/A 

OUTRUN EUROPA 8.9911.99 

PIT FIGHTER 7.9910.99 

POTSWORTH NEW..6.99....6.99 

P.P.HAMMER NEW..7.99 .10.99 

R.B.12 7.99.10.99 

ROBOCOP2(CARTRIDGEONLY)14.99 14.99 
ROBIN SMITHS INT CRICKET ....7.99 ...N/A 

RODLAND 8.9911.99 

RUBICON NEW 7.9910.99 

RUGBY WORLD CUP 7.9910.99 

SCRABBLE, MONOPOLY 

&CLUEDO 13.99 .N/A 

SHADOW DANCER 8.9911.99 

SPORTING TRIANGLES 7.9910.99 

SIM CITY N/A13.99 

THE SIMPSONS 7.9910.99 

SMASH TV 7.9910.99 

SPACE GUN NEW7.9910.99 

STEALTH FIGHTER 10.9913.99 

STRATEGO 5.99..7.99 

SUPREMACY 10.9913.99 

SUPER SPACE 

INVADERS 7.9910.99 

TERMINATOR 2 7.9910.99 

TRIVIAL PURSUIT 10.9913.99 

TURBOCHARGE 8.9911.99 

ULTIMAS N/A17.99 

VOLFIED 7.9910.99 

WORLD CLASS 

RUGBY 7.9910.99 

WWF WRESTLEMANIA ..NEW 8.9910.99 


COMPILATIONS I 

AIR /SEA SUPREMACY 

MAX PACK COMPILATION 

SILEMT SERVICE, CARRIER COMMAND, 

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I I 














— Commander Ryker’s much nicer! He 
can stun me with his phaser any day! 

Miss W 


ROB ROY? 





5L“^i)nal lb, 3 '".With o»», iir'*’ «e« as M0s usm » cX., 

I 



time. to see ^ ^^^Pback 

. presents- 

S 12®^ and aside 77*0 Popup /„ ^ Anofhe 


er 


I 


I 





I 


asto' 


'*’**'* I" »»bonie„ 


concentrates on 


I 



is a personal 

view but they can’t be that 
different? Can they? 

Who says that the new 3.5" disk drive is 
‘too late’ (John Major? Neil Kinnock will 
disagree with that and promise that he 
won’t raise taxes). I recently asked my 
friendly (NOT THAT friendly) computer 
shop owner whether (it’s a bit foggy at the 
moment) he would be getting in the new 
drives. He said he would, but they have all 
been sold already and that I would have to 
buy it before I even see it because they are 
in so much demand. 

Will anyone be doing a ‘Star Trek: The 
Next Generation’ game. (Ocean 
may’haps?) It’s time somebody did if just 
for the sake of us ‘Trekkies’. Watch it 
because of Counsellor Troi, phew, wow, 
etc). 

Here are my ‘silly questions’ (as asked 
for in Issue 81): 

1 . Can I use tapes in my disk drive? 

2. Why did I buy Dick Tracy? 

3. Why won’t my keyboard work on my 
C64GS? 

4. Who is the leader of the ‘Labour party’? 
Thats yer lot. 

Alf Weedersane! (I think he^s a 
friend of Heimut iCohii), St Annes 
Lancs 


fcnows?. keep f 


About Stu the Ed. I didn’t mean the 
knife to slip but these things happen 
and anyway fat Metro-man’s taken over. 
Now for some questions 
1 . Can you get Horace And The Spiders 
on the C64? 

2. Will Lemmings ever, ever be released 
on the C64? 

3. Any tips for the pirahana ponds on 
Creatures?, they’re making me cry. 

4. Tell Michael, Co Cork, in Ireland (Rrap 
ish 81) that I can load my C64 In seven 
different ways, but four of the ways are 
secret. 

5. How many flowers grow in an English 
country garden? 

Anyhow, my BIc super inky pen is 
running out fast so goodbye. 

Rob R, Scotiand 

PS. Please print this letter as it is my fifth 
time. 

PPS. ZZAP! is ace, but not as fat as my 
face. — Phil the fatty. 

• 1 . Horace And The Spiders? That 
Speccy game so ancient it’s recentiy 
been dug up by archaeiogists? A bit 
before my time, i’m afraid. 

2. Psygnosis say ‘maybe’. 

3. Write in to Corky for tips heip. 

4. Hmmm, you’ii have to show me your 
techniques sometime. 

5. i don’t know, there’s so much 
defiowering going on. 

Miss W 



has obviousiy got 
it wrong. The ZZAP! team has iooked at 
aii those games again and stiii beiieves 
the ZZAP! marks were fair and accurate. 

i certainiy don’t beiieve the Tib drive is 
too iate. if it’s soiling as well as you say 
then it should attract more software 
support and then it’ll really take off. 

‘The Next Generation Game’? Will it 
involve a strange mutant with a dead- 
hamster wig and huge chin? No, 
seriously, it sounds a good idea, but 
don’t be so sexist about Counsellor Troi 


TAPE TROUBLE 





r / / 

J 

f # gl ^ ^ 

hi 

^ 3 ^ tnmrr ^iP5S^^ 


• Yes, reviewers are entitled to 
differences of opinion, and with any 
game there’s always a certain amount of 
personal preference and taste involved, 
but the amount of difference in the 
reviews mentioned can’t really be 
accounted for by this. One of the mags 


I’ve just received ZZAP! copy 81 and H 

Gribbly’s Day Ouf won’t load, can I send it 

back to you?! Also Nythyhel is driving me ■ ' 

crazy, please send help. Also I’m only seven * " 

(my dad’s helping me but he’s useless). You and other mags give cheats, but I don’t 
know how to access my C64 with these cheats and tips — neither do the other dudes at 
school. 

Thanks 

Ian Wheatcroft, Coventry 

PS. Are there any other games, like Nythyhel on the market for purchase? 

• Of course you can send your Megatape back for a free replacement — but send 
it to Spool (see the address on the tape inlay and in the Megatape info), NOT the 
ZZAP! office — it’ll just delay the return of the tape. 

Entering a tips listing simply requires you to type it in, line by line and then RUN 
it. Reset pokes require a special Reset switch which you can buy for about three 
quid (or make one yourself — see last month’s Whispers!). 

There are loads of adventure games like A/yfhyhe/ available — look at this 
month’s adventure round-up. 

Miss W 


■ ZZAP! 64 No .83 ■ April 1 992 


COMMODOBE SUPPLIES 


Commodore 64 power pack ....£28.99 


64 Parallel convertor £19.99 

801/803 ribbon X 2 £9.99 

Mini office 2 cassette £1 7.99 

64 Instruction manual £9.99 

64 Slimline case £9.99 

Vic-20 modulator £14.99 

C64/128 Commodore sound 
Expander module and sound Studio- 

Mid compatible Disk or Cass £9.99 

C2N/C3N datacorder £29.99 

64 Reset cartridge £9.99 


Wafas 64K x 2 £9.99 

Mini Office 2 Disk £20.99 

Cl 28 instruction manual £19.99 

C3N to C64 adaptor £9.99 

C16/+4 games designer £2.99 

Printer + Interface £150.00 

64 Disk Drive £99.99 


C64 REPAIR -ONLY £24.95 

including parts/labour/insurance etc. 
Send machine only and fault 
description. 



To order send cheque/PO to: 
Omnidale Supplies, 23 Curzon Street, 
Derby, DE1 2ES 
Tel: 0332 291219 
Open Mon - Sat 10-5.30 



STRATEGY 

GETTYSBURG: is the most detailed and realistic computer simulation of 
this decisive battle ever made. 1 2 weapons types. Active participation by 
Brigade, Divisional and Corps commanders. Playing time 11-40 hours. C64 
disk £24.95 

OMEGA: Join the elite cybertank engineers. You will lead a monumental 
effort to design the supreme cybertank and test it in simulated combat. You 
must define chassis specifications, install lethal weaponry, integrate electronic 
systems and device the Artificial Intelligence that make your design more 
cunning, and more deadly, than any other. C64 disk £19.95. 

MICROLEAGUE FOOTBALL: You get the players - 20 pro football 
rosters featuring your real - life gridiron heroes. You control the teams - both 
defence - and all the action, based on the actual season stats and 
performances from the real players and teams. You win or lose based on your 
coaching strategies. This is no boring arcade - style game. MLF is thinking 
man's football. C64 disk £24.95 

NAM: is the tactical wargame that tests your ability to command in six 
challenging, real-life scenarios. A variety of units, including APC's machine 
guns, mortars, artillery, recoilles. rifles, tanks and helicopters. Three levels of 
difficulty. Six different sceneries involving U.S. South Korean, ARVN, NLA and 
NVA forces. NAM is a tactical strategy wargame of U.S. and allied forces in 
VIETNAM. 

C64 disk £12.95. 


CLUE BOOKS: at £7.95 each: BARDS TALE I OR III, BUCK ROGERS, 
CHAMPIONS OF KRYNN, CHAOS STRIKES BACK, CURSE OF AZURE 
BONDS, DEATH KNIGHT OF KRYNN, DRAGON WARS, DUNGEON 
MASTER, ELITE, ELVIRA, EYE OF THE BEHOLDER, MANIAC MANSION, 
MIGHT & MAGIC I, NEUROMANCER, POOL OF RADIANCE, STARFLIGHT, 
WASTELAND OR ZAK McKRACKEN, INDIANA JONES ADV., SECRET OF 
SILVER BLADES, SECRETS OF MONKEY ISLAND. 

£8.95 each ULTIMA III, IV, V, or VI. 

Mail order only. Please allow 28 days for delivery please make cheques 
payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE 
add £2 per item. Rest of the world ,add £3 per item. 

CINTRONICS LTD. 16 Connaught Street, London W2 2AG 


IMPORTANT 

NOTICE! 

JASON FINCH was the Technical Editor of 
Commodore Disk User magazine 

and 

JOHN SIMPSON was the Software Evaluator. 

They are now the directors of 

DATASPHERE PUBLICATIONS 

LIGHT Disk64 is a new and innovative true disk- 
based magazine aimed at SERIOUS USERS of the 
COMMODORE 64 and 1 28 computers. 

DATASPHERE publish LIGHT Disk64 

At only £4.50 can you afford to be without this 
SUPERB MAGAZINE which combines informative 
articles with quality programs on TWO feature- 
packed DOUBLE-SIDED disks? 

For your personal copy of this splendid 1 st edition 
send your cheque/P.O. for £4.50 (postage & VAT 

included) to; 

LIGHT PROMOTION, Datasphere Publications, 7 
fallowfield Close, Valley Drive, Norwich, NRl 4NW 

Please allow 28 days for delivery 



S£ YOUR 

VOICE 

TO 

OUTDRAW 
THE 

GUNFIGHTERI 
AUfJE .mj ■■ ■ 

^ CASH PRIZES 




o 


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For i 
CASHJ 
PRIZES 


If you ore under 18 yeoti of age pleaie obtain permission of whoever pays the phone bl.l 
INFODIAL POBox 36 LSI 4TN Col charges 36p Per Min Cheap 48p Per Min Al Other Times 



COMMODORE C64 REPAIRS Just £29.00 inc 



* Commobore registered. 

* Over 1 0 years experience with 
Commodore computers. 

* 20 qualified technician engineers 
at your disposal. 

* We will undertake to repair your 
Commodore 64 computer for just 
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* Home compute's can be repaired 
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* All repairs covered by a 90 day warranty. 



* How to take advantage of this exceptional offer: 

Simply send or hand deliver your machine to the workshop 
address below, enclosing payment and this advert, and we 
will do the rest. (If possible, please include a daytime 
telephone number and fault description). 

* If you require 24 hour courier to your door, please add £5, 
else your computer will be sent back by contract parcel post. 

(WTS reserve the right to refuse machines that in our 
opinion are beyond reasonable repair). 

WTS Electronics Ltd, Studio Master House, 
Chaul End Lane, Luton, Beds LU4 8EZ 

IZ (0582) 491949 -(4 lines) 








Vf-A- 


r "4k' 


5 ^ 4^ 






•if-? 


WALLABY? I'LL 
HAVE A PINT 
PLEASE! 

I would like to reply to Clare Edgeley’s 
(of Domark Software, Issue 80) letter 
regarding your review of Rugby — The 
World Cup. 

In my opinion this game deserved the 
mark you gave it. I only wish I had 
waited for your review before I bought it. 
The graphics are dull, sound is rubbish 
and the gameplay is pathetic. 

I am a great fan of rugby, after all we 
are the world champions (brag, brag). I 
only hope for a huge improvement in 
Rugby 2. 

Darren Delforce, Australia 

• Even I found Rugby — The World 
Cup boring — and I’m a fan of both 
rugby and joystick waggling! 

Miss W 











ASK ANOTHER 

I am writing to you to complain, praise 
and ask questions. First I will complain. 

The Shinobi cheat don’t work (Issue 79) I 
checked it over and over but it seemed to 
look odd in lines 2 and 3 but then again it 
was the same as the listing printed. It said 
type Mismatch Error in 2. Also these 
music hax don’t seem to work, what am I 
doing wrong? 

Let’s start another crazy craze in 
ZZAPI, so here goes, wait for it... oranges 

PSYCHOLOGICAL 
MAELSTROMS 

I woke up the other morning in deep confusion. Let me explain, 
its a state in which your brain is all mixed up. Anyway, as I say, I 
was smearing lard on our budgie’s boil when suddenly, I fell into' 
a psychological maelstrom of my own making. But taking after 
my grandad, (with a pitchfork) I picked myself up and lived to 
ruin another beetroot. 

Tracy Smedly, In a white wine sauce, Lobster 

P.S. Psychological Maelstroms of your own making can be 
easily purchased from any OSWALD MOSELEY CHARITY 
SHOP. 

P.P.S. SQUEAK!!!!!!!!!!!!!!!!!! 

• Well Tracy, lemons only really work well if you 
antagonise them, but otherwise go to Milford Haven and 
shout “Everyone a winna!” at the top of your naselhairs... 


■ ZZAP! 64 No.B3 ■ April 1992 


in banana custard. 

Also I have two stupid questions: 
is ZZAP! still going? And is the C64 
popular? 

I wish people would stop talking 
about the C65, Commodore might 
scrap it for the A300, then again they 
might scrap the A300, end of story! 

OK? 

I am glad me fair mag is back I had 
to read CF and I thought it was crap! 

Keep up the good work, by the way are 
you on Gamesmaster? — I haven’t seen 
any C64 stuff on yet. Methinks they 
should blinkin’ well see Creatures, 

Turrican I an6 2, then their minds might 
be changed to include the C64. Now 
down to some serious destruction of my 
questions. 

1 . Are there plans for a Creatures 37 

2. Would ZZAP! like me Turrican 2 t\gs 
complete with last of the maps and more 
cheats as well? Also will I get the tips of 
the month award. 

3. Tell Boris to do more solutions to 
adventure games please. 

4. Will the new disk drive have a 
program so that tape/disk games can 
be transferred to the new disk drive? 

5. I think Rainbow Arts ought to pay 
Manfred Trenz more cash for Turrican 
3. What do you think? 

6. Psst. Do you want to know where 
one of SAM (the company designing 
new games for the new disk drive) 
outlets are? 

7. I will tell you anyway. It’s in 
Langley Mill, Eastwood, on an 
industrial estate — don’t know which 
unit it is yet, but is right next to 
Crystalis Television company. I will 
keep you posted on it. 

8. Last one, why don’t you do a fact file 
on programming teams, etc? I have 
been trying to get this question 

published the most. 

Joe Mason, Jacksdale, Notts 
PS. I hope you like the photo which was 
took when I was on my hols. 

• You want to brush up on your 
grammar, Joe. If you were in my class 
I’d keep you in after school for special 
attention! 

Anyway, don't ask me about tips, 
please send your 
enquiries to Corky. 

Oranges in banana 


custard 

sounds fun, though. What 
do you do with it? 

Those Gamesmaster chappies sound 
like naughty boys to me. Maybe I should 
go down and shove their ‘golden 
joysticks’ down their throats?! 

1 . Sadly, it’s not likely. 

2. Send ’em in and you might yN'm the tips 
of the month award. Don’t and you won’t! 

3. That is something Corky hopes to 
include in his tips from now on. 

4. Yes it does, but it probably won’t be 
able to copy heavily protected 
professional games — and anyway, 
copying games (even from one storage 
format to another) is illegal without the 
software house’s permission. 

5. 1 think they ought to give him a good 
spanking! 

6 & 7. Erm, yes. Thanks for telling me. I 
think. 

8 Now that is a good idea. I’ll make sure 
Fat Ed gets it! 

Oo-er what a saucy seaside picture! 

Miss W 


Right that's it farty-breaths, I've 
had quite enough of you for this 
month. Buzz off for now, I've got 
much more important things to do 
like beating fatty Phil into 
complete submission — I'm 
getting close, but he will insist on 
enjoying it which is strictly not 
allowed. I'll look forward with 
breath-taking anticipation to 
meeting up with y'all next month. 
Keep the letters and silly photos 
coming to: WHIPIASH WHISPERS, 
ZZAP!, Europress Impact, Ludlow, 
Shropshire, SY8 IJW. 








I 


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Computing reader 
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to the price of the magazine. 

So why pay almost £4 
for another 
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Europe's fastest growing Amiga magazine - and that's official! 





W alter Pooley is a 
long established, 
much respected 

adventure author and friend to all 
’ struggling players who need a hint 
or two. He’s just converted his five 
* Spectrum adventures to the C64, to 
cheers and champagne corks a- 
, popping. 

So where did our adventuring sage 
begin his hobby? 

‘It was in 1 981 said Walter, ‘when I 
borrowed a Texas TI-99/A. I started, but 
never completed, Scott Adams’s Pirate 
Adventure on cartridge. But I ^ ^ 
- wasn’t , 


^ Mansion Quest 

and Mission X. 

The Pyramid is his most recent work — as 
with the others, produced on the Spectrum’s 
Quill utility, but upgraded and tidied for the 
C64. 

The subject matter for the adventures 
are quite varied. I wondered exactly 
where Walter chose his plot lines. 

‘For Desert Island, I lifted the basic 
story from a type-in program published in a 
Tandy magazine. As far as the others, well, 
I’ve always wanted to'^do a castle adventure 
and a SF adventure and so on.’ 

Finally what about the haves and have- 
nots of the adventure world. What about 
adventure faves? 

'Lords Of Time must be high on the list.’ 

Why? 

‘Because I enjoyed it!’ 

Oh... righto. How about the dross? Any 
bad’uns out there? 

'The Hobbit. Which I don’t think is a proper 
adventure. It was only as a result of hype that 
it got off the ground at all. Everywhere you go 
you have to constantly wait for something to 
happen, you don’t need to visit half of the 
locations. It’s also bug-ridden. I have similar 
comments for Sherlock. Also The Island by 
Crystal and Woods Of Winter. 


discouraged. 
The Dragon 32 was my 
first computer. I bought a game 
called Black Sanctum from 
Dixons, and then Scott 
^ ‘ v . Adams’s Mission 

•a 

\ Impossible, vjhlch 
was later changed 
v. . .. to Secret Mission 
^ ^ - because of copyright 

problems with the TV 
series which was popular at the 
time.’ (This message will self- 
destruct in five seconds! — Ed.) 


Deserf 
island 
V disks 


O nce loaded the game offers you a quick 
intro telling how you must rescue the 
fair princess (in the original Spectrum version 
of the game you could play the girl rescuing 
the prince!) who’s stuck in one of the towers 
of the whopping great castle you’re presently 
gazing at. After this is a brief techie page 
showing the game commands. 

These include a rather speedy RAMsave 
(save position to memory). This is easily 
accessed by typing ‘SAVE’, after which a 


Walter’s first 
authored 
\ adventure 
‘ - was Desert 

■ Island, 

•! followed by 
\ Castle 
Adventure, 


• Soy what you like about the other 8-bit 

machines: Snectrum and CPC, they do hove a 
better supply of adventures. Things are about to 
change though. BORIS MYASHIROV talks to a 
leader of the C64 adventure revival and presents 
H round-up of his games... 







DESERT ISLAND 

ou begin this game having run out of fuel. Sitting in your motor- 
launch you decide to jump to the shore of the desert island that 
lies alongside in search of some of the black gold. The island, 
although appearing to be deserted, was used by the US Navy up until 
1 945 so there are plenty of opportunities to find bits and pieces to aid 
you in your quest. 

If ever an adventure blew the final treasure out of all proportion — it’s 
II no one! The amount of work you have to do to get your precious fuel Is considerable. 
However, it’s also highly enjoyable. Although all of Walter’s adventures follow this 
policy. Desert /s/and epitomises his conviction to produce puzzles with logical answers 
— a rare commodity with adventures these days (text or graphic). Even the maze is 
logical. 

Again, the presentation is sparse but clear and all of the information you require is 
provided along with the useful RAMsave. 

No rubbish 

During play in Desert Island (and you’ll notice this with all the other reviewed 
adventures) is the ‘garbage catcher’, as Walter calls It. This programming trick prevents 
the screen becoming cluttered with text and scrolling down the screen. This effect 
normally means you also lose the location description. The garbage collector doesn’t 
allow you to move further from the first screen. It just clears the rubbish and re-presents 
the location description with a clear page to type onto. Desert Island is one of 
those games where you play, look up and the 
clock has moved onwards three hours. Full of 


MANSION QUEST 


Y our eccentric uncle has, you’ll be 
pleased to learn, left you a bob or two 
but (there’s always a ‘but’) the little rascal has 
hidden them away in various parts of his 
mansion. 

This adventure is in two parts. Firstly, you 
must get off the train. Simple? Well, not really 
— at least not In this adventure! Also, once 
you’re on the station’s platform you come 
across a few sneaky problems involving a 
member of BR and a bucket! 

Actually finding and getting into the 
mansion is not exactly easy, never mind 
searching the joint for the cash. Exploring the 
surrounding area will reap dividends in this 
game. 

X marks the spot 

Eventually,when you get into the mansion the 
second part of the game clicks into place: the 
treasure hunt. 

This isn’t exactly a novel concept. In fact, I 
normally cringe a little when I find that, yet 
again. I’ll be off with a large Tescos plastic 
bag in search of treasure to re-enact 
Colossal Cave all over again. 

The trouble is that most treasure games 
are unimaginative, repetitive and boring. 
They, generally, rely on a set of classic and 
rather staid bunch of puzzles. However, 
Mansion Quest, which cannot be described 
as ground-breaking by any means, does 


THE PYRAMID 


M ission X takes a science-fiction 
plotline and gives it a delicate twist. 
After an alien encounter while trotting 
down the road (I dunno, if it’s not 
rampaging United supporters or Jehovah’s 
Witnesses it’s bloody aliens) you learn 
you’ve been selected to represent the 
human race in a sort of cross between the 
local Pub Quiz Night and the Krypton 
Factor. 

The ultimate prize is that the Earth will 
be admitted to the Galactic Federation. 

The test takes place upon a 
reconstructed English village situated on 
an alien planet... (they later rebuilt the 
place on Earth and called it Milton 
Keynes). 


Perplexing puxxies 

Mission X offers the usu^ Pooley brand of 
presentation and game commands plus 
utilities such as RAMsave. Puzzles are 
logically designed and vary from the easy, 
‘lulling you into a false sense of security 
type’ to the hard, ‘brain-wrenching mad 
staring eyes’ variety. 

The design of the game and the plot is 
probably the most imaginative of all of the 
games reviewed here and, subsequently. 

It rapidly became my favourite of the five. 

The style changes from a church area, 
to a pig farm, over to a country house and 
all interspersed with a smattering of alien 
details, guards, robots and the like. 

Mission X\Nas also, when I originally 
played the game on the Spectrum, the first 
adventure to Introduce me the word 
‘gazebo’ — look it up. Huh, and they say 
computer games never teach you 
anything! 

Another winner on the gameplay front, 
simple presentation, no frills. 


three-choice line menu offers 
saving to Tape, Disk or RAM. Retrieving 
the RAMsave is merely a case of typing 
LOAD and choosing RAM, 

Short and straight 

In the game you’ll see that all of the 
locations (presented with a pleasing 
white-on-black text screen) are briefly 
described with no flowery prose. 
Walter’s philosophy is that long text 
screens get in the way of the game. 
He would rather see the game’s 
problems flow and get the player 
thinking rather than wasting time 
reading long screenfuls of text. 
Castle Adventure is full of knights, fire- 
breathing dragons, swords, armour, hidden 
rooms and a smattering of magic. But 
rescuing the princess is not the end of the 
story as you’re then treated to an extended 
treasure hunt section to finish off. 

The game is jam-packed with problems, 
some of them real brain scratchers, which hit 
you one after another without a break. There 
are no fancy frilly gimmicks or techie devices 
— just plain adventuring fun with bags of 
gameplay. Recommended. 


offer a selection of interesting and 
thoughtful puzzles to keep the game 
absorbing and lively. Solid gameplay which 
will keep you happy for a few hours 


I ’d sit down, if I were you. This adventure 
is (drum roll) about... a Pyramid!!! Quick 
nurse! Smelling salts for the readers! Phew, 
glad that’s over with. 

Yes, folks, ’tis the desert — that hot-bed 
of heat. Sun, sand, sun, more sand... and 
even more sand, oh and that pyramid full 
with treasure and a good few nasty tricks 
for the unwary adventurer. 

The beginning of the game sees, what 
could have been, the most difficult start to 
an adventure game, ever. A (wait for it) 
256-location maze! Good, eh? Wander 
around for years without ever actually 
playing the main game. Fortunately, our 
Walter has charity in his heart and 
compassion in his Commie ’cos there’s 
help to be found. However, I won’t tell you 
how, when and where (heh, heh). 

Once that’s sorted out and you’ve 
grabbed a swig of the lead-free Perry, it’s 
off to the tent to search for a few supplies. 
But be careful in there. Watch out for the 
wildlife. Once past that lot it’s into that large 
pointy thing, one of the wonders of the 
world. In fact, one of the questions you’ll be 
asking yourself is, ‘I wonder how you get 
in?’ 

A pyramid full of puzzles in this game 
gives you another few hours to while away. 
All logical with varying difficulty levels, the 
puzzles are well designed and never unfair. 
A good game with the usual presentation 
and utilities. 


I 


p 












•"ite 


’-Tl 










•<-=ssi 


★ Okay slime-balls it's 

punishment time (oh wow, 
am I gonna enjoy this). WHAT 
D'YA MEAN NOBODY SENT 
THEIR PHOTOS IN?!? Talk 
about girls blousery! Are you 
all a bunch of total namby 
blinkin' pambies or what? 

D'ya really think it's funny 
depriving me of my monthly 
bit of pain infliction? Okay, 

I'm gonna give you one last 
chance. Send those photos in 
like yesterday and you'll get 
away lightly — a simple 
toenail extraction and 
thumbscrew session (the 
water-drip torture as optional 
extra). Disobey me again and 
I'm puHing those pokers in the 
fire (and there's no prizes for 
guessing wherefhey're going!) 
and I'll be round to your 
house! So stop messing me 
about, get those high scores 
with mug shot in INSTANTLY 
to: WHIPLASH SCORES, ZZAP!, 
Europress Impact, Ludlow, 
Shropshire SY8 IJW. 


AOMYKAT 

1 42,000 Damon Naile, Exmouth, Devon 

AtOMmO (rsy0n0slsl 

(Mode A) 

271 ,188 (Level 51) John O’Hara, Towcester, Northants 
72,335 (Level 38) James Tully, Brighton, Sussex 
19,718 (Level 17) Matthew ‘Mole' Allen, West Ewell, 
Surrey 

(ModeB) 

93,726 Ghhs (WAK) Everett, Worcester 

BA€K re rm rurms in (imagew^rks) 

Mark Fletcher, Mount Florida, Glasgow 

BAtALYX iM00a§0p0 2S} 

2,476,590 Damon Naile, Exmouth, Devon 
1,152,700 Matthew Withers, Crewe, Cheshire 

Bioee momr (pgys^^sh) 

276.350 (Completed) Darren *Jon’ Sloper, Invergorden, 
RosS'Shire 

255,550 (Completed) Euan Walters, Whlnmoor. W Yorks 
242,750 (Completed) Martin Bastable. Stafford 

BOMBUZAM, (MegaftiiHB 16) 

3,845,670 (Completed) Joy Cooper. Lisnagry, Co 
Limerick, Ireland 

3.679,460 Patrick Walsh, Formby, Merseyside 
3,455,830 (Completed) lain McLaren. Anonyville 

BenumnoAsn iv fMestnape zst 

45,985 Graham Keeling, Bournemouth, Dorset 
38,827 Adrian Spink, Temple Ewell, Kent 

31 .500 Dean Vandenberg, Londonderry. North Yorks 

CHASM HQ Ih SPMCIAl CmmmAL 
mvMsneAneN (Otemt) 

1 ,589,100 (Completed) Patrick Walsh, Formby, 
Merseyside 

1 .587,400 Shaun Alcock, Worsley, Manchester 

1.320.500 (Completed) Ronal Bhan, Lower Hutt, 
Wellington, New Zealand 

U'S MIMPHAHT AHffCS 

232,880 Matthew Withers, Crewe, Cheshire 
143.320 Andy Hoigate, Manchester 

141.350 (Completed) Graham Keeling, Bournemouth, 
Dorset 

CAMAWnMS (fhnltxm^sj 

1 5,323 (Completed) Ronal Bhan, Lower Hutt, Wellington, 
New Zealand 

15,065 Peter Wiz’ Spalding, Bangor, Co Down, N Ireland 
14,834 Graham Keeling. Bournemouth, Dorset 

run MIAK 20} 

21.000 Rory Revs' Stamp, Barngarth, Cumbria 

15.000 Joe! Winston, Edgware, Middx 

WUmBO'S QUMSf iSrst^m 3} 

317,130 (Completed) Arif Khan, New Malden, Surrey 
258.051 (Completed) Simon Wallington, Hounslow, Middx 
239,040 (Completed) Steven King, Cumbria 
230,475 (Completed) Adrian Nickiin, Rawmarsh, 
Rotherham 


■ ZZAPf A4 Na.83 ■ April 1 992 


eniBBiY'S BAY em 2 S} 

2.925 Patrick Walsh, Formby, Merseyside 
629 Damon Naile, Exmouth, Devon 

HmSQHHAWK 

41,375 Danny G, Dalton-ln-Furness, Cumbria 
24,833 Rory McGlinchey, Edmonton, London 

mrMBMAnOHAM 30 fMNHtS (Palme} 

$3,031 ,534 David (Wavy) James, Smethwick, W Mids 
$2,035,000 Peter Wiz’ Spalding, Bangor, Co Down, N 
Ireland 

$1,218,736 Laurence Smith, Auckland, New Zealand 

IVAN *mOH MAN' SrEWABT'S StlPMH OMM- 
BQAO BACMB (Vlt^gin} 

$1 8,820,000 Paul Turville, Churchdown, Glos 
$10,050,000 Robert Jones, Rochdale, Lancs '■ 

$5,600,000 Rory ’Revs' Stamp, Barngarth, Cumbria 

KLAX (fengen/Bemark} 

7,442,846 (Wave 87) Simon Shaip, Evesham, Worcs 
6,431,721 (Wave 86) Mark McGarry, Larne. N Ireland 
4,903,330 (Wave 73) Chris (WAK) Everett, Worcester 

XWIK SNAX (Cede Master} 

4,712,750 Hugh McCadan, Houston, Renfrewshire 
4,541,1 12 (Completed) Simon Wallington, Hounslow, 
Middx 

4,492,200 (Completed) Graham Keeling, Bournemouth. 
Dorset 

MIBNIGHf tmStSTANCM (Ocetm} 

1 ,000,845 (Completed') Matthew Dainty, Shrewsbury 
950,525 Gary Raze’ Spence, Craven Arms, Shrops 
800,028 Robert Swindells, Parkstowe, Dorset 

HABC (0€eae} 

2,003,150 (Completed) John Wilson, Camberley, Surrey 
1 ,954,620 (Completed) Patrick Walsh, Formby, 
Merseyside 

1,210,950 (Completed) CJ Berry, Woolton, Liverpool 

NAVY S.M.AMS (e€eim} 

233,240 John Whyte, Kilsyth. Glas^sw 

221,318 (Conpleted) Patrick Walsh, Forrrtoy, Merseyside 

213,585 (C<xr 4 )l€ted) Neil the Navy SEAL' Higgs, Coventry 

fmm sHm (%j»mHUm/m ooM} 

$81 .300 David Humphreys, Murroe, Co Limerick, Eire 

$80,2CK) Andy Hoigate, Manchester 

$80,000 Stephen Howe, Ballisodare, Co Sligo. Rep Ireland 

mmAXM 2 (Megatepe 20} 

32,720 Graham Keeling, ^umemouth, Dorset 
15,790 Rachel Keeling. Bournemouth, Dorset 
1 4,520 Jonathan Chapman, Grimsby, South Humberside 

PANQ^^mmd 

630,275 Paul Cardno, Formby, Merseyside ' 

84.925 Patrick Walsh, Formby, Merseyside 

77,350 Richard Beckett. Wiggington, York 

PARABBCm (Megtfk^te 2A} 

21,765 Graham Keeling, Bournemouth. Dorset 
9,140 Ray Dunne, Green Springfield, Dublin 





0 



\ « POWmum(MeBiappe21) 

■ M 12,221 ,200 Michael Garnett, Hatfield, Herts 

■ 8,805.975 Damon Naiie, Exmouth, Devon 

■ 6,455,850 Gary 'Raze* Spence, Craven 

B W Arms, Shrops 

V PR0M7OR 2 (lmaig0WQrks) 

A ■ 1 ,768,376 (Completed) Bart (Slade) 

V Hendrix, Horst, Netherlands 
■ ■ 976,875 Mark Fletcher, Mount 

I ■ Florid; Glasgow 

A B 676,300 Steve ’Mik’ Hadlelgh, 

South Norwood, London 

\ PUZZNtC (O€0itny 

6,998,000 (Completed) Ronal Bhan, 
Lower Nutt, Wellington, New Zealand 
6,456,1 00 (Level 8*6) CC Barclay, Edinburgh 
3,801,100 (Level 8-6) lain McLaren, Anonyville 

RAINBOW (M00tili9p0 24) 

32,350 Patrick Walsh. Formby. Merseyside 
2,819 Helen Keeling, Bournemouth. Dorset 
I 1,025 Graham Keeling, Bournemouth, Dorset 


RAINBOW ISIANDS (tho Hii Squttfl) 

11,313.210 (Completed) Patrick Walsh, Formby, Merseyside 


I I REVENGB OP WB MUfANt CAMBIS (Moffalttpo 1 9) 

w ^ 271,040 Ryan Pascail. Leigham, Devon 

167,963 Graham Keeling, Bournemouth, Dorset 
131,035 Rory ‘Revs’ Stamp. Cartmel, Cumbria 

ROBOGOP II lO€&un) 

10.01 1.000 (Completed) Simon Walltngton, Hounslow, Middx 

9.160.000 (Completed) John Wilson, Camberley, Surrey 

9.015.000 (Completed) Paul Turville, Churchdown, Gios 

SHOTAWAY (Mepatope IB) 

51 ,790 Graham Keeling, Bournemouth, Dorset 
17,580 Rachel Keeling. Bournemouth, Dorset 

SLAYER (Me0atap0 17) 

35.710 (4 times round) Scott 'Kwik Snax’ Leach, Sutton Park, Hull 
16,600 Graham Keeling, Bournemouth, Dorset 

SMASH f,V. 

1 1 ,265,360 (Completed) Patrick Walsh, Formby, Merseyside 
9,221,940 Stephen Btidgeon, Newatl Green, Manchester 
9,159,720 Neil J Reive, Lockerbie, Oumlrtesshire 

SUBTERRANEA (Me0atap0 13) 

38,270 (Completed) Steve Arnott. Huntingdon, Cambs 
1 1 ,493 Rory McGlinchey, Edmonton, London 

10.710 Patrick Walsh, Formby, Merseyside 

SUPER SPACE INVADERS (OomaHt) 

211,110 Dan Bartlett, Whitbourne; Worcester 

THRUSTABAU (M000lap0 19) 

3,418,854 Gary ‘Ftaze’ Spence, Craven Arms, Shrops 
326,427 Damon Naile, Exmoufh, Devon 
123,417 Rory ‘Revs' Stamp, Barngarth, Cumbria 

TURBO mAROE (Syia0m 3) 

73,400 Danny G, Daltomln-Fumess, Cumbria 

12.610 (Com)^4fxi) Graham Keeling, Boumernaith, Dorset 

10.000 Dean Vandenberg, Londorxk^rry, Norti Yorks 

TUMNIES 2 TIM €OIN-4>P (kna00W0rks) 

58.610 Patrick Walsh, Formby, Merseyside 
1 ,064 Jon Deas, Har|x?ndeft. Herts 

VmBETTA (System 3) 

(Time Left) 

4321 Danny G, Dalton- In- Furness, Cumbria 

41 :50 Punty, Norwich 

41 21 John de Vugt, Rooserxiaal, Holland 

WmJRM(M00^mn0s) 

1 0,1 44 (89 lines) Jan Kees Van Nek, Zaandam, Holland 
6,142 (64 lines) Victor van Vlaardingen, Rotterdam, Hdland 
5,956 (61 lines) Daniel Johansson, Sjuntofp, Sweden 

ZYBEX (Moffo^tpe 15) 

90,950 Michael Garnett, Hatfield, Herts 
40,390 Adrian Spnk, Temple Ewell, Kent 
32, 920 Ian Gafston, Bishopbriggs, Glasgow 


GET IT IN IHERE, KNOW WHAT I 

MEAN?! 

Yes, submit (if you don’t sumbit you’ll never score with me!) all 
your high scores now, AND DON’T FORGET TO SEND A 
PHOTO OF YOURSELF for me to impale, hang and chain! 









ii a ap 









TM & © 1991 PARAMOUNT PICTURES CORPORATION. ALL RIGHTS RESERVED 








i m E Pl i BaB 


OOPS 


DONil 


TEDDY'S KARAOKE 




1 


H#»y, Diddlf*, Diddlp, The cat and the fiddle 
The cow lunped over the noon. 

The little doq lauyhed to see such fun, 


Sing along with 
DJ Ted to popular 
nursery rhymes. 


TYPING 




'S BOOKS 
I Slip 




Select the correct 
number of Teddy’s 
bedtime book. 


■ □□BQDD 
OHBBBBBU:' JIHHGD 


Type the correct 
letters and words 
and save Freddy 
from the crocodile. 










Study historical 
events to find the 
secrets of the 
pyramids. 


W ^ ^Fun School 4 zooms to the top of the class. 
Three brand new packages combining the essentials of 
the National Curriculum with beautiful graphics, cleverly 
animated rewards and stimulating sound keep 
your children engrossed while they learn. 

Teddy for under fives, Freddy the Frog for five 
to seven year olds and Sammy the Spy for seven 
to eleven year olds provide SIX original 
stimulating programs in every pack. Plus, the 
carefully designed levels for each program encourage 
your children to have fun and learn at their own pace 
- and ensure they get the most from Fun School 4 
and keep coming back for more.^ ^ 


Shop with Freddy 
and his friends 
choosing coins to 
pay the bill. 


ha,,©® 1 Q © "1 as© 

a03© 






Change Sammy’s 
y money at the 
/ international 
exchange desk. 


FORMAT 

Amiga 

ST 

PC 

C64 

Spectrum 

CPC 





; Tape I Disc 

Tape I Disc 

Tape 1 Disc 

1 PRICE £ 

24.99 

24.99 

24.99 

12.99 ! 16.99 

i 1 

12.99 46.99 

i 

12.991 16.99 

i 

1 


Archimedes and PCW versions will follow in eariy 1992. 
Spectrum, C64 & CPC avaiiable early November. 

Amiga ST & PC availabie end of October. 


UrOPRESS 

O F T W A R E 

Europress Software Ltd, Dept ZZAP, Europa House Adlington Park, Macclesfield, Cheshire SKI 0 4NP 
On sale at top retailers nationwide. Selected formats available at larger branches of WH Smith, Menzies 
and Boots. For credit card purchases call 051 357 2961 











Lemons: 50 points. 
Leaves: 60 points. 
Blue Cocktails: Mega 
points. 

Red Cake: 100 points. 
Garlic; ;10 points. 
Crowns: 100 points. 
Necklace; BtG points. 
End-Ot-Level pb|ects: 
500 points. 


★ Space, the final frontier... this is the final voyage 
of the Starship Enterprise. Its continuing mission 
is to find enouah colostomy baas. Zimmer frames. 


is to find enough colostomy bags, Zimmer frames, 
hair pieces and corny one-line jokes for the entire crew. No, Star 
Trek VI is one of the better Trekkie movies, I shouldn't take the 
pee out of it. 

As a long-term fan of the TV. series. Til be sad to see Captain ^we 
come in peace, shoot to kilP Kirk, Mr ^live long and prosper^ Spock 
and Bones ^he^s dead Jim^ McCoy etc sent to the knackers yard... 
sorry retirement home. At least there^s a rumour that the next 
movie will star the ^Next Generation^ of space heroes (and 
heroines of course). 

Oh yes, before I forget, my thanks go to the person who sent me 
the homemade Valentine card. But would you please write to me 
and identify yourself, ^coz to answer your question I would very 
happily be your Valentine (okay, I know it's well past Valentine's 
Day now, but seriously I would). 

And if you refuse my request. I'll print some of the more disgusting 
verses contained in the card (blackmail, I love it). This month I 
have solutions to Pofsworih St Co, Rainbow Islands and The Jeisons, 
plus loadsa other goodies too numerous to mention. 'I am 
DeNomolos, now what is your mission?' 


RAINBOW 

ISLANDS 


(The Hit Squad) 

This is one of my favourite piatform 
games. Here are a few tips for getting 
around the various isiands. i can’t wait 
for Parasol Stars, the third part of the 
Bub and Bob triiogy (hurry up Ocean!). 

Cheafs 


rainbow fire button when you reach the 
edge of the screen; repeat this with the 
opposite direction pressed. 

• At the top of each level, fire loads of 
rainbows and destroy them; this boosts 
your score. 


fnsecf fsfciiill 

Caterpillars: Go left and right for a while 
then home In on you. Quite easy to kill. 
Flies; Just fly left and right. Get level with 
them and fire to kill them. 

Ladybirds: Kill them before they reach the 
bottom of the screen or they home in on 
you. 

Spiders; Fast-moving little buggers these, 
kill them quickly or they home in on you. 
Round 1 : Go as fast as you can, 
remembering to collect all the magic and 
high-scoring objects. 

Round 2: Be a little more careful on this 
round as it’s the first level featuring fly 
generators. Kill them for a high-scoring or 
magic object. 

Round 3: Collect all stars, diamonds, fly 
generators and magic objects. There are 
tons of these things on this round. By the 
end of the round your score should be well 
over 65,000. Kill ladybirds quickly. 

Round 4: Kill all spiders as quickly as you 
can, or you may lose a life. As usual, collect 
all magic and high-scoring objects. 

The Big Baddy! — Giant Spider 
Stand just right of the lowest platform on 
the left. If you stay there, he should just 
bounce either side of you. Then shoot at 
him when he’s either side of you. 


Cheafs 

e If you want to get through the early levels 
quickly, hold down left or right and jump, 
then tap at the UMi 


n: 


MogU Ob/ecfs 

Yeiiow Potion: Makes your rainbows fire 
faster. 

Red Potion: Increases the number of 
rainbows fired, three is the maximum. 
Red Shoe; Makes you run, jump and fall 
faster. 

Yeiiow Star: Low-power smart bomb. 
Red Star: High-power smart bomb. 


V (Rainbow ^ Hendrix from 

ZDHGZ 
Level fO UGF^^ 

I Leve 30 

* 31 

Level 60 OEACB 

Sei% gJUOU 
Level 75 GORXB 
Level 80 AXBDZ 


I 


I 


■ I 


■ 



Normal Obieefs 

Diamonds: Collect them for BIG points. 
Yellow Flowers: 40 points. 

White Flower: 50 points. 


Combaf Island 

Trucks: Move along platforms and fall off 
the edge, onto the next one. Always move 
in your direction. 

Tanks: Move left and right on the 
platforms, firing at you. 

Cannons: Move left and right and fire 
bombs. 

Planes: Fly left and right and drop bombs 
on your head. 

Helicopters: Just fly left and right. 

Round 5: Look out for kamikaze trucks and 
tank fire. Use Cheat One if you want — it’s 
easier. Go as quickly as possible. 





WiiSMS 


ism 


Sami 


OOFAR 


(Hi-Tec) 

I won’t attempt to sing the title tune of the 
TV show, instead I’ll print this first-level 
solution. 

Tips 

. If you manage to fall down any of the annoying 
holes dotted around Level One then don’t panic. 
You always fall into the same room at the bottom 
of the level. Just make your way back to where 
you were — carefully! 

, Collecting the money you see dotted about is a 
good idea. You will need it to pay the speeding 
fines in the next level. 

. The best way to tackle the conveyor belts is to 
remember that by pressing the opposite direction 
you can make George stay in one place. 

. Stay well away from the backgrounds to each 
screen. You may get a nasty surprise if you 


venture too close, like a spinning wheel taking 
you for a ride with it! 


Down, down, down, up, switch all four switches, 
get remote, down, in through door, up, right, in 
through door, in through door, switch middle 
switch, left, switch righhswitch, right, down, right, 
down, down, right, down, in through door, left, in 
through door, left, switch middle switch, swap 
remote for spanner, down, stand on conveyor 
belt, right, down, left, left, turn right hand sprocket 
then second to left sprocket, in through door, in 
through door, mend lift, down, down, right, right, 
right, in through door, in through door, down, in 
through door, switch switch and collect case, up, 
down, down, left, left, left, turn right and second 
to left sprocket, in through door, in through door, 
down, down, down, right, right, right, now jump 
into the jet car and zoom off to Level Two! 



1992 







In conjunction with 
HiSoft we are giving 
away a COMPLETE, 
fully working, 
commercial version of the 
ultimate utilities package, 
Harlekin. 

Worth over £45, Harlekin 
gives you complete control of 
your ST with a range of handy 
utilities and indispensable tools - 
and it's completely free on next 
month's ST User cover disk 






font Editor 




Edited char 




Calculitor 


Insert o 












^afasaiias 


ijs-.TKi ■aivrC.isi^ s^j«j 




OIOITf 




Search 


laiteri 


{iiliOi 




Cancel 


aafc 






FT - .ar.t 

f-tif «'i »«* _sear t if. f*, . j 


tiicmt 




I « IJ-P (WS» % 

Ufmi 

SK-atim 

i0t»Ai# tJSKBIf 

Aiii 

ai 

»? 

a* 

»*;> 


I i«t 






M*S««i» 9 cr** 9 **^* 

Mpii 


ALL of the ST's most 

popular utilities in one handy package 


ASCII 

TftBLS 


iOO 000 
01 001 


Reserve your May issue of Atari ST User NOW and make sure you don't miss out! 


iTA.-iT 




Harlekin 


rd 

o] i Inverts 




61 1 Clear 1 

get char fr*»i 
S«ste« Font 



mutmm'i 

ii<i 


« *VI!t,4 

4^4 

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%m 

K 

&3t*k 


H 

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&*s 

K 

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»«»• 
mm*m 
mm mm 












RlC^ 1 1^ 


(Megatape 24) 

After the disastrous Waz P Paradroidhack I 
printed a couple of issues ago (biame the Mac 
department) (I always do! — Ed), Matthew Alien 
sends in these handy POKES. 

Load the game and when the ‘Found Paradroid’ 
screen appears press RUN/STOP. Then type in 
POKE 964,76: POKE 965,102: POKE 966,254: 
SYS 849. Paradroid wB now load. Then type in 
POKE 49152,0: POKE 44,192: POKE 56,208: 
POKE 52,208: NEW (RETURN). 

Then type in this program and RUN to start the 
game: 

10 POKE 28640,76: POKE 28641,0: POKE 
28642,77 

20 FOR T=0 TO 20: READ A: POKE 19712+T,A: 
NEXT 

30 SYS 4096 

40 DATA 173,30,208,133,79 

50 DATA 16,11,173,46,208 

60 DATA 201,241,208,4,169 

70 DATA 127,133,79,76,229,1 1 1 

This will now make you impervious to laser fire, 

although you can still kill and transfer. It also has 

some amusing side effects, such as robots self- 

destructing, blowing up while firing and other such 

pyrotechnic treats. 


Round 10: Not much difference 
to round nine. You can take this 
level a bit faster though. 

Round 11: Try not to make 
stupid mistakes. I^fl all of the 
bouncing monsters quickly. This 
round is quite hard, but if you 
can get through rounds nine and 
ten you should make it. 

Round 12: Take your time on 
this round, but watch out for the 
bats. Don’t miss anything out 
and try to kill ail the baddies on a 
platform with one shot. 

The Big Baddyl — Dracula 
As soon as you reach him, jump 
onto the furthest right platform in 
the middle. Face Dracula and 
fire loads of rainbows. When he 
moves a bit closer, jump on them 
and he should die. 


Or alternately sling the cassette into the tape deck 
and type in SYS 63276 (RETURN) and load part 
of the game. Then enter POKE 964,96: SYS 849 
(RETURN) to load the rest. 

Then enter: 

POKE 5182,234: POKE 5183,234 

(Infy energy) 

POKE 8659,76: POKE 8660,252: POKE 8661,33 

(To always win the transfer game) 

SYS 4096 to start 

And finally type SYS 62806: POKE 960,0: 

POKE 962,246: POKE 963,19 (RETURN) to load 
the game with double speed. 


Round 6: Keep a sharp eye out for 
cannons, as they’re usually quite hard to 
spot. Kill all baddies as quickly as possible. 
Round 7: Be careful not to be hit by bombs 
dropped by planes. Use Cheat One for most 
of the level. 

Round 8: Go carefully and slowly, or you 
may not make It. Shoot all planes and 
helicopters. Collect all high-scoring objects, 
but don’t bother about low-scoring ones, 
they’re a waste of time. 

The Big Baddy! — Giant Copter 
Fire lots of rainbows, and when he’s on the 
edge of them, destroy them. This takes 
away big chunks of his energy. Keep 
repeating this until he pops his clogs! 


iliofistor Island 

Smail Fiying Monsters: Kill them before 
they turn into... 

Big Flying Monsters: Fly about firing 
lightning at you. Just blast ’em! 

Bouncing Monsters: Bounce in your 
direction, make sure they don’t jump on top 
of you. 

Robot Monsters: Walk backwards and 
forwards and fire at you. Shoot them quickly 
but don’t rush. 

Round 9: Kill small flying monsters quickly 
or suffer the consequences. Go quite slowly 
and kill as many as you can. For all the 
monsters you will need at least double 
rainbows, and fire them fast : ^ 


Tay Island 

Bouncy boxing gioves: These 
act in the same way as the 
skeletons on Monster Island. 
Spinning faces: These spin 
around the Island at random. 
Watch for them coming from the 
top of the screen. 

Spinning coins: These just spin 
from left to right and are easy to 
kill. 

Giant faces in circles: These 
bounce around at random but 
very soon home in on you. 

Water pistols: These move from 
left to right firing water at you. Kill 
them just after they shoot. 
Telescopic tweezers’: These 
are easy to kill. Just jump up 
behind them and shoot. 

Round 13: Watch out for the 
boxing gloves and spinning 
faces. Try to shoot them straight 
away. 

Round 14: This has all the baddies of round 
1 3 but has the extra giant faces and water 
pistols. Just shoot ’em all! 

Round 15: This round also has ‘telescopic 
tweezers’. You need to watch out for the 
giant faces when there’s a large area of sky. 
Try to stay in the middle. 

Round 16: This is much the same as round 
15, but watch out for boxing gloves landing 
on your head. 

The Big Baddy! — Giant Face 

As soon as you get here, stand under the 
middle platforms and fire loads of rainbows. 
When he goes through them, jump on 
them. This should waste him. Turn round 
and do the same again. Continue this until 
he is dead. 


Dah^s Island 

Diamonds: These come in top of screen 
and go out bottom, but they go through 
platforms and destroy your rainbows. 

Everything else on the island does pretty 
much the same thing, ie bounce around the 
screen getting in your way. These things 
are spinning cones, spinning cubes, 
spinning pyramids, spinning balls (no 
comment!) and spinning things that are 
impossible to describe (definitely no 
comment). 

Round 17: This round features the 
cones, cubes and pyramids. You need to 
look out for them because they blend in 


lii 


with the bad^round. 

Round 18: This round features the things 
In round 1 7 but also the indescribable 
objeds, Don*t bother trying to shoot them 
all, there are too many and If $ too hard. 
Round 19: The extra enemies In this round 
are the balls and the diamonds, A good 
way to do this round Is to stay at the right- 
hand side in the section numbers, but 
watch out for those diamonds. 

Round 20: There are no extra baddies 
here, but if s better to try and get to the top 
as quickly as possible, avoiding things 
instead of shooting them all. 

The Big Baddy! — Doh Himself 
Doh just sits at the top, firing waves of 
diamonds at you. Stand a bit to the left of 
him and when he fires run over to the right, 
jump up and fire at him. As you land he’ll 
fire more diamonds so repeat this, but 
going In the opposite direction. Repeat until 
he’s dead. 


Kabai Island 

Normal robots: Walk from left to right firing 
at you. 

Flying helmets: Fast-moving critters that 
home in on you. Blast them. 

Bouncing screws: These move in the 
same way as the boxing gloves on Toy 
Island. 

Spinning spanners: Spin around the 
island trying to kill you. 

Bolts: Move left and right, falling off the 
edge of platforms but homing in on you 
after a while. 

Round 21 : On this round you must watch 
out for the helmets coming down on top of 
you. Try to stay in the middle of the screen 
as there are less enemies 
Round 22: Here you must keep a sharp 
look out for the bolts and shoot them 
quickly or they will home in on you. 

Round 23: Watch out for the three helmets 
on this level which attack you right at the 
start. Go to the left, turn around and blast 
them. 

Round 24: Watch out for the helmets and 
spanners on this level but otherwise if s 
easy. 

The Big Baddy! — Giant Robot 

Stay in the middle, facing right and fire 
loads of rainbows. When he’s on the edge 
of them, jump onto them and he should be 
destroyed. 






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MagU Obie€ts 

Red necklace with a dot at the bottom 
(not normal red necklace): Get this and 
wherever you jump, stars fly off you in all 
directions. 

Blue necklace (as above): Get this and 
weird stars fall from the sky killing the 
baddies. 

Small Leaf: Makes a spinning thing fly 
around you. 

Yellow box of wings: Makes you invincible 
for a short length of time* 

Cup of destruction : Kills everything in 
sight (except you). 

GRIBBLY'S DAY 

our 

(Megatape 25) 

For the third and last time my tharw go to 
Allen ter these verp&^l 
ninte and tips. Take it away Matthew. 

Bouncing — it’s not a particularly fast 


You needn’t bother killing the blobs 
though. 

The Big Baddy! — Giant Dragon 

As soon as you get here, jump onto the 
lower left platform and fire, facing the 
dragon. When he shoots at you, jump on 
the rainbows and over him to the right of 
the screen. When he shoots at you again, 
run under him and turn around. Fire lots 
of shots, and when he goes down so that 
his head can be seen, jump on the 
rainbows. This should kill him dead for 


Dragon Island 

Bouncing knights: Move the same way 
as boxing gloves and screws. 


Dragons: Fly through platforms firing 
shots at you. 

‘Mr Potato Head’ men: Walk left and 
right firing at you. 

Blobs: Move from left to right falling off 
platforms until they get to the bottom. 
Ghosts: Just drift around the screen 
being ghosts (logical). _ 

Walking knights: These do the same as 
the potato-head men. 

RoMhd 26: Watch out for the dragons at 
the start of the round. You can block their 
shots with your rainbows. 


Oonoral Hints and Tips 

O You can use your rainbows to walk 
through walls by firing them through the 
wall and walking over them. 

# You get an extra life by getting all of the 

diamonds on an island. ^ 

# To get thfe diamonds, you nWst a) fire a 
rainbow over a baddy and break it so it 
lands on him, or b) use one of the magic 
objects. 




Round 26: At the very start of this level 
some blobs will fall on top of you if you’re 
not careful. Try to avoid them. 

Rolind 27: The bouncy knights and 
dragons are the pain In this round. Try to 
stay to the right to be ready for them. 
Round 28: Go quite slowly on this round 
and kill as many enemies as possible. 

XXAPf 04 No.80 April 1998 


sweet zone. . i * ■ 

• Watch out for candy canes, giant ice lollies, chocolate mice 

and the custard sea because dogs are not very good at 
swimming in custard. 

• Giant cakes act as small platforms and can be used tor 
crossing seas, but beware! If you stand on them for too long 
they sink into the lumpy liquid and make a rather nice trifle. 

• Sherbet fountains are useful for reaching higher platforms. It 
the woof stands on them just as they’re about to blow they’ll 
catapult him much higher than a normal jump. 

• The cocoa beans are a bit tricky to catch. Some are 
positioned so you have to make a pixel-perfect jump to grab 

them. 

Rainbow Zone , ^ . 

Carter (the unstoppable sketch machine) is a wicked artist 
because whatever he draws comes to life! Moving up and 
down the level is a piece of cake because he can simply draw 
platforms to jump onto. 

• To get past the electric barriers Carter must build a platform 
on the switch which makes them drop. 

• Cloud platforms are tricky customers because they drop out 

of the sky shortly after you land on them. 

• To reach the high places a useful trick is to bounce on the 

trampolines around the level! 

• Look out for butterflies, Wellington men and flying umbrellas! 

Carnival Zone 

Yippie! The carnival is in town and there are loads of rides to 
have fun with in this zone. 

• The mode of attack for Keiko, the hero, is to drop stars out 
of the back of her hoverboard. These hang in the air for a few 
seconds before disappearing. 

• The Big Wheel rotates around a central point when 
switched on and you can use the carriages to get across the 

gap. 

• The Pirate Ship swings in an arc from left to right with a 
single carriage. 

• You have to use it to cross the gap because you can t fly! 

• Waltzers and Dodgems move about at high speed and 
timing is important to get past them as the floor they run on is 

electrified! 

• When the Cable Cars and Log Flume have been started 
they go off on a little trip. If you don’t jump on them straight 
away you’ll have to wait! 

• Look out for hot dogs, killer clowns and mutant candy floss 
— it’s quite nasty stuff! 


walk through some of the border graphics; they’re not all solid. 
Many of the items to collect are hidden in this way. 
e Switches control all lifts and barriers, they also affect some 

spikes and enemies. 

• Various enemies cannot be killed. Jump on a crate and let 
them walk under you. 

• If a gap looks too small to walk through, try crawling on your 
hands and knees. 

• Collecting the megaphones increases the shoutability ot the 

little dear! , ^ 

• Trapdoors crumble from underneath your feet when you tread 

on them. This can be useful for getting to the exit in double-quicf 

finie. . . * XU 

• Near each lift there’s a button. Jumping on this activates the 

mechanism, but you have to be swift to catch the lift going up. 
Find yourself a crate and throw it onto the switch to activate it 

permanently. . 

• Use a similar method to the lifts to activate the conveyor belts 

but watch out for low-hanging machinery when riding! 

• Beware of toy robots, walkin’ pop guns and pygmy bats! 

Super Zone 

A quick change in a phone box and Nick becomes Super Duper 
Man! Complete with cape and underpants over his tights! 

• You activate the swinging girders in the same fashion as the 
lifts. Jump on and you can swing to you heart’s content (or until 

you fall off!). 

• When you’re beneath a pipe all you have to do is press up or 
down to zoom through it, very Mario-esque I don’t think! 

• To complete the level you have to collect the magic poppy 
which is situated towards the top left of the level. 

• Getting the knack of the double jump is the key to success in 

this zone. 

• Practise as much as you can but remember, you only have a 
limited time. 

• Beware of nosey-parkers and chainsaws! 

Candy Zone 

The smelly hound himself makes an appearance in this sickly 





April 1992 






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(Enigma Vartations) 

Not getting on famously In 
ginger beer, 'coz here's a few tips 


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advenbire? Well don’t ory Into your 
and a map to get you goln^'^ 




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# To make friends with George, BUY ICES from the grocers and them to 
her. 

# To get into the pantry, put on^ character in the sitting room, and turn on the 
radio. Joanna will leave the kitc^n, leaving the way clear for on#i^ the others. 

# Ask Joanna to give you her ^ves. | 

# The batteries are in the clock in Aunt Fanny & Uncle Quintan’s room. 

# When on the island, you’ll need the drink, food, gloves, spade, rope, torch, 
batteries, and matches, 

# When In the boat, directions are not used — just ROW BOAT, Only George 
can land it safely. 

# Make an accurate map — here’s the first 29 locati6ns,^tot tire’s lots more! 






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method of getting around, but it’s very easy. 
You can bubble creatures while bouncing and 
you can also pick up Gribblets. However you 
don’t have to drop the Gribblet when you 
want to fire. If you keep the button pressed 
after pick-up, you can bubble and not drop. 

Then head for the cave, usually by the 
faster flying. You can take off from a clear 
spot, or more elegantly start flying from the 
top of a bounce. However flying is 
dangerous due to rather large land masses 
and gravity. 

Caves — getting into them can be a real 
headache. If possible stop somewhere 
below, then take off vertically and float into 
the mouth. You can then allow gravity to 
gently slam you into the ledge you require. 
Momentum can be a problem, but gravity is 
the real enemy. Remember that to move 
Gribbly in another direction, the momentum 
of the present one has to be overcome first. 
Webs — it’s best to approach the 
necessary switch from below, because if 
you miss it you won’t end up as a charred 
lump. If you keep the fire button pressed 
after triggering a switch, you won’t set any 
more off. You must release the fire button to 
do this. 

Flappers are a pain, literally. You very 
often shoot one, only to have the Gribblet 
you’re carrying drop like a stone. This can 


be avoided however by 
approaching the Flapper at a high 
altitude. When you fire at it the 
Gribblet will drop, but you’ll have 
plenty of time to catch it. 

Gaps — many are very narrow, 
whatever you do don’t go over 
one slowly ’coz in this case speed 
lessens damage. Just make sure 
that Gribbly doesn’t hit anything 
else. Gravity is a major factor 
when going slowly, and jabbing the joystick 
will keep things steady. 

The Levels — Level progression is based 
on the number of Gribblets saved, minus 
five. So if seven Gribblets are rescued, you 
are moved forward two levels. The 
sequence of the levels is (in order): 

1) Hide The Gribblets In The Cave 

2) The Aerial 
Lakelands 






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Beast 

9) The Tunnel 

1 0) Gribbly On The Rocks 

11) Gribblets In Peril 

1 2) Water, Water Everywhere 

13) Concerto For Island And Tree 

1 4) Gribbly’s Bane 

15) Floating Islands Galore 


3) The Flooded 
Cavern 

4) The Infinite 
Waterfalls 

5) Wot, No Ground? 

6) The Elevated 
Forests 

7) The Blabgorian 
Staircase 

8) Seon Is The 6809 




Hah, Nick Roberts (CRASH tips person and part- 
time bog brush) is walking away from his Mac. 
I'll go and repay him for all the text he's half- 
inched from me in the last few months* Yep, the 
Poisvrorih And Co, Rainbow Islands and Jefsons 
solutions are from him, so if they don't work 
you know who to blame* It's been another very 
quiet month on the tips front* What's the 
matter, don't you like me any more? (sob, 
sniffle, parp)* 

Because of the lack of work, Lucy's alter ego 
Miss Whiplash has been having a srasking time 
at my expense* But after I showed her 
Wilberforce, my pet slug, she soon scarpered* So 
please, please, please (wiv a big cherry on top) 
sent me some more work — Wilberforce can't 
hold Miss W in the corner for much longer 
(she'll turn back into Lucy soon)* 

So send all yer stuff to the usual address: 
Europress Impasi Lid, irS CORKY, ZZAPI, Case 
Mills, Ludlow, Shropshire SYS 1JW* And please 
do contact me Miss X, I'm so lonely without you 
(violin solos ahoy)* I'll leave you this month 
with one of my favourite lines from Star Trek VI: 
'to quote an old Vulcan proverb, only Nixon 
could go to China'! 




DIAL-A-TIF 


CHEATS GALORE 
0891 101 234 
MEGATIP GAMESLINE 
0891 445 987 
AMIGA GAMETIPS 
089 1 445 786 
AMIGA HOTLINE 
089 1 445 985 

SHADOW OF THE BEAST I AND 11/ 

BARBARIAN II 
INTERACTIVE SOLUTION 
089 1 442 022 
COMPUTER FUNLINE 
089 1 445 799 
FIRST SAMURI HELP LINE 
089 1 445 926 

For details of our other helplines 

Dial 089 1 445904 


ALL LINES UPDATED WEEKLY 
PROPRIETOR:- Jacqueline Wright, P.O.Box 54, 
Southwest, Manchester M1 5 4LS 
Calls cost 36p per min at 'cheap rate' and 
48p per min at other times 


ii 


m 








■ 





gyqm ji | Ipgjy jg iyl^ ^4^ 

mmvKPfBm 











•v 




v£ 












ANNOUNCING A NEW GAME 
FROM G B-M! 




It is the middle of the 21st Century. A deadly virus has swept the globe, society has crumbled, 
mankind has bee;;^ left with only hopelessness and despair. 

Now rogue Gangs rule the streets, terrorising and destroying all who get in their way. Survival 
is the key, and Gangs will stop at nothing to survive. 

In Gang Wars you are the leader of a gang of battle-hardened street warriors, fighting for 
supremacy. First you must subdue the Gangs in your own district, only then can you make a challenge 
for the whole city. 

Your Commanders and their groups are individually rated for combat skills, morale, and energy. 
Success is measured by the number of buildings your Gang controls, and there are set victory 
conditions. Ultimately, there will be just one Gang left - will it be yours? 

• Multiple battles each turn 
► Full battle reports 


32 players per game 


Control up to 30 groups of fighters 



Recruit & train new gang 
members 

Fortnightly turns 
at £1.75 per turn 



’fAtUjc 7 / 


START-UP AND RULES ONLY £3 (Inc First TWO Turns) 


Makes cheques/P.O.s payable to Games By Mail 

TICK START-UP REQUIRED □ GANG WARS 
[]] OTHER Please state which from list opposite 


NAME 


ADDRESS 


OTHER GAMES AVAILABLE 


CRISIS!: A fast-paced nuclear wargame set on Earth in the near future. 

TROLLS BOTTOM: A tongue-in-cheek role playing game on an island of magic & mayhem 
STAR CLUSTER: A game of galactic warfare with interstellar conquest as the goal. 
JETBALL: A violent and futuristic sport played for very high stakes. 

FOOTBALL CHAMPIONS: A totally interactive football management game. 

TRIVIA: A postal trivia league for quiz enthusiasts. 





Games by Mail 5 Town Lane, Little Neston, South Wirral, L64 4DE. 
Remember to enclose your cheque/P.O. 


For quality Play by Mail Games 


5 Town Lane, Little Neston, 
South Wirral, L64 4DE 
HOTLINE: 051-336 1412 
Fax: 051-336 8156 

A member ot the Backfora G'Ouu of Comoanies 


IF AM ADVERT 
IS WRONG, 
WHO PUTS 
IT RIGHT? 

\\(‘ (io. 

Th(‘ \(l\ (‘rt isin^* SUindards XiilhorilN ('iisiii’cs 
ad\(Tlis{‘ni(Mils m(‘(‘l with Itu' strU'l (!()d(‘ ol \d\(‘rlisiii^ 
rra('li('(‘. So if you (iiicslion an ad\ri’l isi'r. lh(‘\ lia\(' 
lo answer lo ns. 

To llnd oiil more ahoul lh(‘ \S\. 
l)l(‘as(‘ w ril(' lo \d\erlisin^ Standards 
Authority. I)(‘|)l. \. Brook lloiis(‘. 

Torrin^^lon IMaei*. liondon WdlB 7II\. 


This spacp is donalod in thr inlcrpsls ol hi^h standards in advorlispiiipnls. 



ONLY POOLS AND HORSES 


FOOTBALL BOXFORM 


SUPER PLANNER 


Written by a former pools expert for 
Littlewoods. The program has forecast 
over 50% more draws than would be expected by chance. 
Homes, Aways and Draws shown in order of merit, and true 
odds given for every match. Merit tables show at a glance the 
teams currently in form and those having a lean spell. Australian 
pools program included in the price. 

By the same author. Full details given of over 
400 ENTRIES covering upto 57 selections. 
Includes SINGLE & MULTIPLE entries of Lit plans, V-Plans, 
Express, Mail & Mirror plans, full perms etc. All are fully checked 
in seconds by your computer. 

Speedily produces an order of merit for 
each race. Designed for flexibility allowing users to arhend the 
program if they wish. Price still includes the highly acclaimed 
HANDICAP WINNER - more than 1 ,000 winners every year - 
over 25% of them at 5/1 or better. 

£19.95 for one: £29.95 any two; £39.95 

[all three. 

[QgQHgQgQgQQQgf Football Boxform, super planner and a 
planner type program covering Littlewoods block perms 
£34,95 

Racing Boxform plus 5 further programs 
which enable you to keep your own record , produce and amend 
form and time ratings, work out any bet £34.95 




PLEASE MAKE CHEQUES OR 
POSTAL ORDERS PAYABLE TO BOXOFT, 
BOXOFT, 65 ALLANS 
MEADOW, NESTON, 

SOUTH WIRRAL L64 9SQ 

TEL: 051 -336 - 2668 


















MAIL ORDER 


ROLLING RULER 

"It's Amazing It's Radical It's the Rolling 
Ruler A complete drawing board in one 
simple unit. It's innovative design 
gives the new rolling ruler the ability 
to draw vertical and horizontal lines 
without lifting it off the paper, 
parallel lines, angles, circles, 
musical staves and graphs with 
ease, making it ideal for the 
home, the office, schools, 
workshops and 3D design work. 
Available in two sizes 22cm 
(Sin) and 30cm (1 2in) this 
great offer gets you BOTH 
rolling rulers for just £6.50 
(RRPE9.99) Ref. No. 6315 


SEGA GAME GEAR 


SEGA 
MEGA 
DRIVE 
£1 19.95 
REF, NO. 
6324 


SEGA 
MASTER 
SYSTEM 
£54.95 
REF, NO. 
6323 


A- 







Trojan Phazer gun 
opens a whole new 
phase of computer 
entertainment. 
This advanced 
light phazer 
presents a 
challenge of 
skill and acuracy 
for C64 users 
of all ages. 
Price: £22.95 
Ref no: 6203 


Also includes six games 

Operation Wolf Ghost Town 

Gunslinger, Baby Blues 

Cosmic Storm Goose Busters 



II T 


he ultimate feature packed utility cartridge ever conceived 
or the CBM 64/1 2o systems. Press the cartridge "freeze 
Dutton" and unleash the powerfu Graphics, Backup and 


monitor utilities. Fast oad a 200 b ock proaram in under 6 


seconds. Hov/ have you survived without this? 

PRICE: £34.95 REF. NO. 6318 




•B 24 HOUR HOTLINE 051 357 1275 B 


Skateboarding 



Large Ref: 6305 

Small Ref: 6306 

Both £4.95 


Grey Zzap! 



Large Ref: 6307 

Small Ref: 6308 

Both £4.95 



Golden Axe 


Large Ref: 6309 

Small Ref: 6310 

Both £4.95 


Zapping 



Large Ref: 631 1 

Small Ref: 6312 

Both £4.95 


Games Machine 



Large Ref: 6313 

Small Ref: 6314 

Both £4.95 


SOFTWARE MEGADEAL 

If you wish to order any cassette or disk that is 
currently available please use the following 
Special Offer discount table to calculate your 
offer price using the recommended retail price 
as quoted on the software houses adverts. 


RRP 

OFFERS 

SAVE 

4.99 

3.99 

1.00 

7,99 

6.44 

1.55 

8.99 

7.24 

1.75 

9.99 

7.99 

2.00 

10.99 

8.99 

2.00 

11.99 

9.99 

2.00 

12.95 

10.40 

2.55 

12.99 

10.44 

2.55 

14.99 

11.99 

3.00 

15.99 

12.99 

3.00 

19.99 

15.99 

4.00 

24.99 

19.99 

5.00 

29.99 

23.99 

6.00 

34.99 

27.99 

7.00 


SEGA GAME CARTRIDGES ALSO 
AVAILABLE - PHONE FOR DETAILS. 



The boxes are lockable, stackable 
and of high quality, holding up to 16 
tapes each. Ideal for computer tapes 
and audio tapes too. And we will 
throw in 6 free ZZAP! tapes 
to get you going. 

Price £12.95. Ref No. 6317 


BACK ISSUES 

With tape £2.50 each 
£12.00 for any six. Issues 

We have are 26, 40, 43-45, 50, 
61-63. 65,69-78, 80-82. We also have 

a number of back issues without tape at 
£2.00 each - Phone for details 




Adventure Gamers Manual 
£12.95RefN0.6319 



BINDER 

Using a strengthened steel rods, this 
handsome binder, embossed with the 
ZZAP! logo,m will hold 1 2 issues of your 
favourite magazine securly in place 
Back Issue Binder 
£4.95 Ref: 6303. 


Ordering is easy. Please 
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you prefer fax it or telephone 
our 24 hour hotline 


DUST COVER Commodore C64 
Dust Cover £4.95 Ref No. 6316 


JOYSTICK 

Dynarnite 
Competition 
5000 Pro Extra 

£14.95 



i 

\ 

i 

I 



Offers subject to availability. 

Overseas orders despatched by Airmail, 

All prices include postage, packing and VAT 

Valid to March 31st 1992 



ORDEH 


FORM 




PRODUCT DESCRIPTION 

REFNO/FORMAT 

PRICE 







/ 












Please add pcstage as detailed belcw (UK free cf charge) 



POSTAGE:Add £4 fcr Eire/Eurcpe, £6 fcr cverseas unless specified abcve TOTAL 

£ 


Send to: Europress Direct, FREEPOST, Ellesmere Port, 

South Wirral, L65 3EB (no stamp needed if posted in UK) 
Products are normally despatched within 48 Mrs of receipt but 
delivery of certain items could take upto 28 days 


Order at any 
time of the 

Byp^one: 051-357 1275 | 

day or night 

^Byfex^5^5^813| 


I 


Don't forget to give your name, 
address and credit card number 


General Enquiries: 051-357 2961 


I wish to pay by: 


Cheque/Eurocheque made payable to Europress Direct. 
Acess/Mastercard/Eurocard/Barclaycard/Visa/Connect. 


Expiry 

Date 



Name Signed 

Address 


Postcode 


Daytime telephone number in case ot queries 


- I 









★ Hi, folks, Cliff Pilchard here 
with a born-again 
subscription offer to keep 
you in the ZZAP! faith. 

Yep folks, subscribe to ZZAP! and 
not only do you get 12 issues of the 
most fab, fun-packed C64 mag ever 
conceived (immaculately of 
course!), but you also get, 
ABSOLUTELY FREE!: 

A brill Maxim 
porsonal stereo!* 

l*Free gitt otiBr applies fo UK 
only) 

Yes, now you can listen to your 
favourite Des O’Connor tracks in 
private without any embarrassment 
whatsoever. Take Des with you 
wherever you go. Here’s just a few 




suggestions: 

• On the bus 
(with Elvis- 
lookalike 
driver called 
Elvis) 

• To the 

supermarket (where 
the real Elvis stacks shelves) 

In the school playground (instead of 
unhygienic snogging with the school 
bike!) 

• On a summer holiday with Hank 
Marvin and Una Stubbs 

• For an audience with the Pope (or 
alternatively. Dame Edna) 

• Your Auntie Nora’s house with the 
smelly Jack Russell that bites your leg 

• Mr Potts’s electrical and hardware 
shop (a length of fuse wire please!) 

f wanna 
enrol with 
you! 

This oHer is not valid 
after April 30th 1 992 



• Sand me my free walkpersen (or else) □ 61 07 

New Svb 

• f live in the United Kingdom (£24 with free stereo) □ 6001 

• / live in Europe or Eire (£30, no free stereo) □ 6003 

• f live outside Europe (£44, no free stereo, posted airmail) □ 6005 


Renewal 

□ 6002 

□ 6004 

□ 6006 


• Up the Stick 
(the trendiest Ludlow nightspot... 
well, the only Ludlow nightspot 
really!) 

• Downtown with Petula Clark 
Anywhere except a recording studio! 
(This also applies to Fused!) 

• To the TV studio for Take Your 
Pick’! 




# Yep, you'll be well and truly wired 
for sound with this little fellow. Impress 
your friends with its tasteful blue 
colour ^eme and unbelievable 
sound qu^ityl And when your 
batteries go flat, there's even a power 
socket to plug it into the mains (via a 
suitable adaptor, not supplied). 

And you don’t even have to sell your 
soul to the ‘Devil Woman* (ie Lucy). 
The all-inclusive cost is a miserly 


• Method of payment: □ VISA □ ACCESS □ POSTAL ORDER □ CHEQUE 

• Credit Card Number: 

• Expiry Date: 

• Signature: 

• NAME: 

• ADDRESS: 

POSTCODE: 

• Make cheques and postal orders payable to Europress Direct. Send this form with 
payment, to: Europress Direct, ZZAP! SUBSCRIPTIONS, FREEPOST, Ellesmere Port, 
South Wirral L65 3EB. 

• Phone orders: Tel: 051 357 1275. Fax: 051 357 2813. Subscription enquiries: Tel: 
051 357 2961. 


# im only) 

Yep sure soum 
like "Mistletoe And Whine’ 
Congratulations, you've |uj 
very good decision! Unlike 
she doesn’t live here any 








41 



Hot blooded 


vicar (I 

ALWAYS 

avoid 

clergymen 

they know 

too many 

actresses) 


R ight, all you night creatures dig out 
that dinner jacket, slick back the old 
barnet and don that rather natty red 
lined cape that’s been lurking at the back 
of the wardrobe all these years. ’Cos it’s 
time to go out on the town for a bite to 
drink. Yes he’s back, the man who 
bankrupted the tooth fairy and keeps 
dentists up all night, in a fabby new 
adventure from Gonzo Games, 
Brides Of Dracula. 


Anyone who thinks the corpuscle-quaffing 
Count of the corpses is getting a bit long in 
the tooth, think again, this time he’s gotta 
grab gorgeous girlies, 13 in fact. Unlucky 
girls, lucky Count... (I said COUNT, you vile 
child). Unfortunately that dyed-in-the-wool 
killjoy. Van Helsing (sounds like some sort 
of herbal tea to me) is out to poop on the 
party by also collecting 13 objects for his 
DIY stake-a-Vamp kit. 


Drink 

up! 

With one or two-player options, neat 
graphics and pints of character Brides Of 
Dracula really sucks, I mean REALLY 
sucks! 

So get out those scribbling sticks, enter 
the compo and you could be one of six 
jammy barstewards who win a copy of the 
bloody game, with the first out of Phil’s 
underpants also getting tonight’s star prize, 
a leather jacket with the snazzo artwork for 
the game skilfully painted on the back. Not 
to be sniffed at (apart from the underpants), 

Ah well I’m off for a bottle or two of 
Chateau AB Negative... Cheers, down yer 
neck. 


^ Bloody 
I good run 

m A sniffty horizontal-split 
m screen is a whopping 
m good idea as both dudes 
■ charge around through five 
I areas full of things to 
collect, not to collect, 
power-ups, energy drainers 
and some very odd chaps to 
avoid including a rotten 
rotting bloodless Butler out to 
get Van Helsing and Vampire- 
vanquishing 




Plasma puzzlers 

Crocodile clips on the ear lobes and jump- 
start the grey matter, drag that mind above 
the navel spudlings, for it’s time to win 
some spondacious prizes. Just pick the 
answers to these questions: 


1 • Who of these played Dracula most 
often? 

a) Ray Reardon 

b) Christopher Lee 

c) Warren Lapworth 


2m Which house dripped blood? 

a) ZZAP! Towers 

b) Hammer 

c) 22 Acacia Avenue 




3* What was Van Helsing? 

a) A Mega Rock band 

b) A Vampire Hunter 

c) A form of laxative bark resin used by the 
ape creatures of the Brazilian rain forests, 
now served as coffee by the ZZAP! drinks 
machine. 




4e In case of a tie tell us in no more than 
twenty words how Vampires manage to 
shave when not being able to see their 
reflections. 


# Engrave your answers on a tooth of 
garlic (or alternatively scribble them on the 
back of a postcard) and send it to: 
Europress Impact, DRAIN MY VEINS 
COMP, ZZAP!, Case Mills, Ludlow, 
Shropshire SY8 1JW. 

Entries must reach us by midnight of 14 
May 1992 AD. Fingers crossed! 






■ ZZAP! «4 No.83 ■ April 1 992 











:. - ' / - -' ’ - -' ~ 

^v^gyj? /^oo-Kv ^ V ^ o w ii^ ” ^ 

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S0ti0$^M 


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>;^V'>v.•.'-.v^*c.•Sil^• 
- ^Vcr:-! wft.^v<«'<: • 
7 /■ 






3D POOL 

Ktxx^ £3»99 


p^ool, It’s a funny old game, ain’t it? 


Everyone seems to have their own 
set of rules — and they usually only tell 
you wHen you thought they’d just made a 
foul shot: ‘Oh, I’m allowed to do that, it’s 
the Glee Hill District Conference Pub 
Sheep^ League rules!’ The rules usually 
also state that anyone disagreeing with 
them gets^a pool cue rammed up a 
nostril; 

Well, there's no such bickering In 3D 
Pool. It’s normal 8-ball, just like you get in 
the pub. Each player has to pot all his 
coloured balls (either light or dark red, 
depending on which he pots first) 
followed by the black to win the game. 


Aiming your shot Is 
done realistically by 
changing the angle of the 
glorious 3-D view. This 
can also be tilted 
up/down to determine 
the amount of 
screw/topspin put on the 
cue ball. Shot power Is 
set by holding down fire 
with up/down to move 
the power meter, and 
you can even add 
left/right swerve — very 
useful for getting out of 
snookers. 

While allowing a lot of flexibility, the 
control system Is certainly a lot harder to 
master than in 2-D pool 
and snooker games, 
with the inevitable 
slight inaccuracies of 
the 3-D making it tricky 
to judge long shots. 


— it’s like playing 
against Cliff Thorburn in slow motion! 

Extensive game options allow you to 
practise against any of seven computer 
players, play a friend, or compete In the 
full knockout tournament. 

Last but certainly not least, there’s the 
trick shot editor with 1 5 trick shots to try 
and the facility to create your own. 

It’s the Icing on the cake for an all- 
round excellent simulation and definitely 
the most realistic pool game around. Put 
your money on the table for this gem. 






On file 
husile 

Meanwhile the clever 
computer opponents 
are real sharp shooters 
who rarely miss a 
potting chance. Mind 
you, they take long 
enough to think about it 













GHOULS 'N' 
GHOSTS 

Kixx, £3.99 €assetie 


emember Ghosts ’N’ Goblins? Well, 
Arthur rescued his true love Princess 
Hus and everything ended happily. Until 
Ghouls ’N’ Ghosts that is, yep the 
diabolical Demon is back and he 
has kidnapped the Princess (yet I 
again), this time on her wedding I 
day. So Art soon exchanges his I 
morning suit for a suit of armour I 
and a handful of lances. I 

Arthur begins his quest, as I . 
before, in the local graveyard. And I : ^ 
you can rest assured there I : : 

are plenty of demonic 
minions just waiting to put a 
dent in his armour. Sc^he- 
wielding zombies, vicious 
vultures, skull-splitting i 
guillotines and fire-spitting 
plants all greet our hero 
with open arms (and the 


Devil goes to work on a snow-plough!). 

The lance is a pretty nifty weapon, but as in 
Ghosts ’N’ Goblins there are ways to improve 
Art’s chances of survival. Some of the 
creatures carry pots (no, not plant pots, you 
fool) containing a brief invulnerability spell. 
There are also chests scattered around and 
these sometimes contain extra lives. 


. .... ' 






" r •...'V'' 


^ -.ftm 'mt*- 




weapons or the occasional magical suit of 
armour (which turns Arthur into Paul 
Daniels) (gawd forbid — Man Ed). 

A word of warning though, in many of 
the chests resides a stereotypical evil 
wizard-type dude. If you release him he 
casts a spell that turns you temporarily into 
a duck (what, no orange sauce?). 

3 Clean 

uncfenvear 

When Arthur’s In human form, 
his first ‘wound’ reduces him to 
his boxer shorts; a second hit 
transforms him to a bag of bones 
(in other words he kicks the 
bucket). 

But even the worst nightmare 
ends with a battle between our 
lad and the big end:Of-level 
guardian. Hopefully Arthur will 
have picked up a more powerful 
weapon along the way; if not it’s 
time to hang on to yer maracas. 

If you manage to survive the 


r 1 

& :£<1 


■ ZZAPI G4 No.B3 ■ A^H 1993 






- ■ 







1 










MIDNIGHT 

RESISTANCE 

£3,99, The Hit Squad 


O oh yes! Ocean’s Sizzling 
coin-op conversion is now on 
budget. A game of this quality at 


4? W ^ 

4 •» t' 

I; 




ii»ii 




1 




satsn- 


I under four quid — now that’s value 1.. g:-.- i::... ik:;: 

.V ^ for money! ^ ^ l»lillimi»ltl»^ 

The only major difference from B*i,i..i*i..i.j..t.i.i.i.i:i..t.iMii i. 
the Data East coin-op is that there’s I 

no simultaneous two-player mode. m . ^ . , . ^ , 

Otherwise it’s an incredibly close BMII mi 'IW Hi SI :Mr'Si :Sii Sii .tti si 

conversion with virtually all the arcade machine’s features m, _ „ 

faithfully incorporated. Variety of graphics and hazards is 11 * i ' i ' I ^■ 

immense throughout nine supremely playable, multiloaded ^ ^ ^ flfiefrifll. 

levels. hNHBNNHHHHNBI^ 

The game involves rescuing your kidnapped family — including Grandad who just happens to be a superweapons researcher! 

Of course, you’re armed with a machine gun which you rotate to aim — by holding down fire and choosing a direction. You’re also 
an agile fellow, jumping, crouching and crawling along narrow ledges. There’s certainly a lot more to this game than mindless 
blasting. 








mm^rn 






fTOeff¥ll_ 


%' : 


n i I I n I ! I n 1 1 i ^ 1 1 

SSPiS'lIiii ^ J 


The key fo su€€ess 


fe ta; I 

1-1' ""fsr'r? 1 1™ 1 






72S 

¥AI«2« 


GUitf:? ‘OM?' e? I 
iPCfbiKtiPHol 




Some baddies leave keys when shot — collect these to spend in the end-of- 
level shop. Extra weapons available include a flamethrower, three-way fire and 
a powerful shotgun, plus special weapons like homing missiles and nitro 
superexplosive — activated by pressing the space bar. 

These certainly come in useful for dispatching the huge military vehicles that 
pop up at the end, and in the middle, of levels. They’re very impressive and sure 
can take some flak before finally exploding. 

With weapons galore, opponents 
galore and pussy galore (are you 
sure about this? — Ed), Midnight 
E?es/sfance is simply irresistible! n 






GAME OVER 

Summii, £3»99 


T he original Game Over's only claim to 
fame (or notoriety) was the kerfuffle 
over Its risque advertisement with a 
femme fatale ‘busting ouf all over (Oli 
used his airbrush to cover her modesty In 
ZZAP!!!). 

The game Itself 
was a total 


letdown, as was Its 
sequel which only 
clocked up a measly 
58% In Issue 45, 
inspiring comments 
such as, ‘It won’t last 
long for the real joystick 
junkies out there.’ 

The plot carries 















ft «... m 

v** :r 


j, . 




rigours of fatty bashing, ♦ ^ 

it s onto the next level . 

Four quid for one of ^ x. 
the greatest C64 
games ever? Kixx must 
have gone completely 
off their trolley. If you 
missed Ghouls '/V' 

G/7osfs the first time » ^ -i> 

round you need a ' . ^ ‘ ..T ; ' 

checkup from the neck 
up, it's brill. 

Not least the atmospheric toe-tapping 
tunes, most of the time you’re listening to 
them rather than helping Arthur out of his 
scrapes with the evil denizens. The sprites 
are small but wonderfully animated, and a 
very supple trigger finger is needed to kill 
all the enemy creatures, A classic game 
that deserves a place in every software 
collection. 


•y *- V ^ *'• *• 4 K ’•i s 

> . t :.r-v v^: j i -r* ” :• * , • 

^ fc -* tt-4^ * *. m, *.4 * ^ *-» i. *1 ift, ^ -d^ m. 


Straight on from 
the original 
Game Over, 








Arkos has ;5 V 
defeated the evil 


M- 


landscape 
arrive at Arl^c 
differeritfriot: 


pilot the heft 
Ison In style. Here’s 
illy) baddies to blast fof 


* empress Grernla 
and ail is sweetness and light on Earth. 
However Arkos has landed himself in a big 
cowpat of trouble and is being held 
prisoner on the terrible jail planet of 
Phantls. Major Locke is chosen to free " ^ 

^ him, as he knows the treacherous terrain. 


f 

111 


iwe 


m 


WmtSmH 


SSi: 


ame 
ves 

This macho dude must battle through two 
sections, firstly a horizontally scrolling 
shoot-’em-up through space, cavernSrsilhd 
jungles to discover the access code, toad 
up the second half, input the code and trek 
through six more scenes, including ^-4 


pointsrand vllious opportunities tO! 
increase-Wr life expec^ncy^ 
t^Jfs waptlfeally uninteresting in both 
■"ectioni with the only redeeming tectoj 
a fruit machine-type ^oreboard 
ahd,even jhafs nothing to write homei 
about.'f Hi first section is too easy to 
compieta^ the second a bit of a m 
sapfsointmept, with not much to do 
except run arbund picking things up 
shpptlnd^jpp^TSpot effects we 
feularly moMonous and the 
ng. AH in all it’s a bod-standartfl 


mm 


■Wm 








I- 


J - ’ 


















^ Should 
compil- 

criions go for a 
common theme, 
or lots cd vari- 
ety? It's a 
matter of opin- 
ion I suppose, 
but I can't help 
feeling Ocean 
\ hove got the balance 
spot on vrith 2, Hai 
2 Handle. With a 
1 ^ beat-'em-up, a 
' l /\ hack-'em-up, a 

platform com- 
bat game and a 
driver, there's enough 
variety here to keep 
even the most demand- 
ing arcade freak happy. 
But are they any good... 


^^Where can you get 
%sFloadsa games for 
not much cash? Honest Ron's 
dodgy discount store? Nah, 
he's a fat git anyway. For 
tons of cheap thrills, 
compilations are just the 
ticket... 


Shadow Warriors 

• Not again! Seeing this sub-standard bore 
in one compilation was bad enough, but 
twice in two months? Pull the other one! If 
youVe already read my Shadow Warriors 
review in the Ninja Collection compilation 
last issue, you’ll know I thought the game 
was decidedly average. If you haven’t, read 
I’m not reviewing it 


it now 

twice! (You’re fired — Ed.) 


Golden Axe 

• If Shadow Warriors was an average 
game. Golden Axe Is an absolutely mega- 
stonklngly splundiferous one! Scoring an 
incredible 96% in Issue 67, the game has 
hardly dated at all. 

You’ve three characters to choose from 


G 2 Hot 2 Handle 
Ocean, £ 1 5*99 
casseHe, £19*99 
disk 



* A € temptation to chuck in 
r - \ another 1 0p to keep 

yourself in the game was almost 


you were 


OaunHei 


• The tape kicks off with Gauntlet itself, 
a Sizzler at full price. On a four-way 
scrolling maze layout viewed from 
above and roughly two by two screens 
in area, our intrepid explorers must grab 
tne gold, bash the baddies, and find the exit 
" before they run out of health. All four 
ters from the coin-op are 


arcade classic 
it to cempHafivn# 
is it up.hB today's 
standards? IAN 
OSBORNE throws 
down the gauntlet... 

G Sigh... who could forget Gauntlet? 
Didn’t you just love those endless trips 
to the arcades with your mates, pockets 
bulging with a week’s allowance in 10 
pees? Remember how you fought over 
who played the Barbarian and the 
Wizard, but no-one ever wanted the Elf? 
Are you still trying to forget how much 
money you wasted on it? The 


.. Noneedtd^Th^ip 

pockets with the C64 version, of cpursi 

^ " ■' 




Chor I 

Ularrior * 




le game. Neither can 

ion is essential. 

^dungeon^ inhabited witS fe 

.mean monsters such 
ghosts, fdck-throwing 
lobbers and fire-breathing 
demons. Each has its own 
method of attack which I 
won’t bore you with here, 
but you’ll have to learn 
quickly — the baddies are 
created by liberally-placed 
monster generators which 
turn them out faster than a 
Japanese car factory! 
Luckily, all our chums can 
shoot or hack their way 
through them, and blow 
away the generators. 
Various power-up 


■ ZZAP! 64 Na.83 ■ April f 992 











# # a dwarf with a 

# m big chopper (oo- 

^ t)^*'barian 

m with a long thin 
M m M weapon (fnar fnar), 
^ m J or a woman with, 

\ erm, a sword (well 

you try turning that 
ir m into a double 

entendre!). Your task is 
to hack your way 
through the legions of 
baddies, climaxing (gkak 
gkak) in a dramatic encounter with 
Death Adder, stealer of the golden axe 
and slayer of your parents. 


opponents or scenery costs time, and 
eventually impairs your vehicle’s 
performance — it’s a good job you can 
spend your winnings on spares or repairs 
after each race! 

It’s difficult to imagine Iron Man being any 
better. The graphics are great, the sprites 
tiny but effective, and there’s not a 
multiload in sight! Some of the presentation 
screens are a little sexist (poppycock! — 
Ed), but I’ve no complaints about the game, 
especially when playing against two human 
opponents. Scoring 85% in Issue 66 , 
personally I can’t understand ^ 
why it wasn’t a Sizzler. ^ . 1 - r 


Total Retail 

• This isn’t quite as good as the film, but 
it’s a damn fine game nonetheless. 
Although offering nothing new in the 
gameplay stakes (straightforward 
combat/platform action, supplemented by 
overhead driving levels), It’s choc-full of 
variety, and addictive enough to make you 
want to play again. 

Though the backgrounds are 
unremarkable and the sprites a little blocky, 
you just have to keep playing to see what’s 
around the corner, which is exactly as it 
should be. Not polished enough to earn a 
Sizzler, but worth more than 
the 76% it got in Issue 71 . 


Ma0ic 6 


Retommendation 


Ivan 'Iron Man' 



So what makes it so tabby? Well the 
backgrounds are so good you could 
almost frame them and hang them on 
your wall, the sprites are great, and the 
animation and FX are unbelievable! A 
well-thought-out spell system adds 
depth to the game without slowing down 
the action, making Golden Axe arguably 
the best hack-’em-up ever released on 
the Commodore. If you missed It first 
time around, don’t miss out 
again. - 


Stewart's Svper Ott 
Read Rater 

Winner of the 1 990 ‘annoy the reviewer’ 
prize in the most irrifating title category, Iron 
Man Isn’t a bad game either. 

Basically an updated version of Super- 
Sprint you race one of four off-road 
vehicles around a 3-D dirt track, using the 
rotate/accelerate control method. Being an 
off-road machine it can take a fair amount 
of punishment, but continually hitting 


If Ocean had put in a decent beat-’em-up 
instead of Shadow Warriors, 2 Hot 2 
Handle would have been an essential 
purchase. Even so, it’s still worth the asking 
price for the other three. Nice one, 


Ocean! 


88% 




•M 


The Deeper 
Dungeons 

• Completed Gauntlet already? Well 
load up The Deeper Dungeons and 
start all over again! Basically more of 
the same, this expansion pack 
provide# different layouts for the main 
game -- exactly what you’d expect 
really! )| 8 iat else can you 
,say? 




items are on offer, such as food to 
replenish heath (see, I told you overeating 
is good for your health! — Ed), magic 
potions that kill all on-screen baddies, 
increase firepower or give armour, and 
keys which open doors (quelle surprise!). 

An amazingly close interpretation of the 
coin-op, even the dungeon pfens have 
been retained! The graphics, are great, 
and when the screen fills th^ame 
doesn't slow down at all. A fMir-pla; 
optic^^^uld have been nice, but 1 
suppose it’s too much tea^ from an S-bit 
computer — it must've been hard enough 

getting so many sprites on the screen at •A tightened and tweaked version of 

the same time. Besides, if you’re as ■ its Illustrious predecessor, Gauntlet II 

popular as Lucy you'll have ert^gh* features better graphics, better ■ 

trouble finding one friend, let alone three! , animated sprites, and more depth of 
A great game, and still a 5 .; mgjmgm gameplay. 

worthy Sizzler. ' !Slrl^x4| The concept is Identical to Gauntlet 



overhead maze mashing 
monsters and grabbing gold, 
you still play one or two 
characters fronri the four 
available, and you still poo 
your pants when Death 
appears, but now there’s a 
rather nasty oojit that 
attracts him — grab this, 
and you’re in trouble, ’cos 
he can’t be killed and the 






KEnLXH 








only escape Is to find the exit before he 
finds you I,: h-- * 4" Iff ;; 

Also new to the sequel are the acid 
puddles, life-depleting pools of green 
slime that wander around aimlessly and 
Can’t be shot'pbisbnedf^pd, invisibilityff 
and Invulnerability. Tread on a ‘stun tile’ 
and you’re paralysed for a while/and 
moving exits could give a 
whole heap of trub! ' ^ 


At 'I 


A corker of a compilation, fans of the 
genre will love it! The entire Gauntlet 
saga for only a fiver? Barg! 


oMEmam 

mm 


■ ZZAP! 64 No.83 ■ April 1992 













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thrdWm up ailwc| s 
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ancTOn eveni^m tgjrn cate 
tho^ you’re not usi^^owTayer ^ 
0h30iCt^ have M artif^l int^^ence ^ 
^eir (^n, th^h oer^a simulat e^^ .^ 
|cretinism^^^ra bjM^^r^escr^pi —2 
seerMo S|:^d half th#ad^^re 
v\^ndering^^id aitales^f yM cam^ 
^womf Ti^^, mlAig meat oppo^nity 
for^l im toati^^zlerf^ M 1 

probl^s are ir^lestipg ahc^Ae 
good use^f the versus chafa^^s’ 
ayiiti^yMLoccasiiiially a r^Ktinker i 
^ars ^pgly hearf— i&r a)^ple, i^our 
^^t a^ unfcle’^;ig^ ^ 

^erat^ clock^M at^^rhpts at rjmpjling 
the bAerie^Ped, anti I con^illed it was 
i^sj^art of the sc^ery||)n finding a | 
ifc>batfery-^^Sorc^^ret^ed^O the ropn to 
trf^again, and JP batteries #ere lyin^ag'"' 

’ Ti Wl 


tionjy maki® it aJLv^-(&rte»hey 
al^h^e c^ht:i»ap — ^ l^st 
s^tio^’ve drawn h^ could 
ffo^ sacr|€lng an| of ^ gameplai^ 


esiph — 
ght^ed 


?Anplier meijpry^gglng irrilevarjp are 
the la^t oplbns .^4 c§|f alter j 
colou®Df the 'Inpu^^, bbrder^l^t, 
elisor, progi'lmm^r’s tlfJ/Phil’s shirt, 
-#very entertaining, bufp you^^m^ ^ 
^beed it? t ^ ^ 

The ^|5hic»re very ^^od Imtertat^ 
WdatmSpherc, but they^4ake age^to ^ 
acc^from the di^. Thpkfi^ the laSF 
pjeture i$ stcPd igthe npm^, appe^ng 
msjantlyjf you dpbj^^ck ^ your^. If 
yqu“ carrot ftancl^am»with graph^'^ ^ 

tpre’s an o]>tic»i to turn tifem M 

FimVrK^ Treasure /si^d is%qood ^ 
feame,lut ho^ psat one. On plus s^^ 
the prcpiems anp int^^tlr^ inr^ina^e", 
anqset at t^^h^|ev^ of diflcultyiSfid it 
®re^e/tm ati^osplere of the^inaP-^ 
^nid Bl)ibn bl)ol% The Agramr&rs hp^e 
^v^§ly put a great dealof effoAto^he 

S it’s thg s chocii mlSi^tiim 

SO^try 

endpss adventws. 1 


Shainm iresjtmu^s i 

Ty ov^rell sta^ferd tithe parser is v^ry 
gpd^cce^i^^inked se^len^^sing 
^(WD,P"HEN 06 commas. Gr<^~ I 
^omrnan^^Rjh as EVjRYTftNG ahd ■ 
ALjlar g^p o rec^nisetf — unforturji^ly, 
Ijy oarWs vocabulary do’^m’t veiQi 
goodus^fit. ^ 

P Wfienjou’^got the npht idM it’s ^ 
^ompn^hen^p enoi^^^ accept a varref 
puts,,^^ntr^t^W^y^ 1 

dfce with^dlel^tandard iesjAs^ 
sAh as ‘l-^^^do t A’, s»oi^ (M 
’^^act^g f^m the atmos^^. I know 
thg^me was orioina l^ esiffned fcAi 
ilffitpine^t® much ^per^em^, mjt 
they coura easily h%e got rlu^tthls A 


• Original design: Colin Jordan 

• Programming: Hick Byron 

• Graphics: Michael Hanrahan 


mnsfffMfioif 

It’s very good ... p&rhaps a 
little bit too 
goodi t 

GRAPHICS 

Excellently if slowly drawn 
.graphics that 
lare spiffing! 

rSOUND 

' What do you want from 
this, a tune oft ^ WJ H 
something? XXjJUJWk 

HooKAmurr 

Marred by too many 
shallow 

^responses •! 

lUkSTABIUTY 

I Should take you some 
time to t /^JJk 

complete it! PX*JP^^ 

yiiii. zy? 






mm 


Because of 
the delay in 
releasing the C64 
version, Five On 
A Treasure Island 
isn’t yet available 
in the shops. To 
get hold of a 
copy, send a 
cheque or postal 
order made 
payable to 
ENIGMA 
VARIATIONS to: 
13 North Park 
Road, Harrogate. 
HG1 5PD. 






Can walking, talking ^ 
shoes leach you 1 
anything, or are they ! 
|ust a load of old 
cobblers? PHIL 'SIZE 7f 
KING gives thpm a lest 






SOCK 


r 


cuvi 11 ic I wau. 

But they looked a 
bit worried when 
they haid lb work out what the objects were. 
Some of them are really indistinct — the 
book looks just like a slice of cake! 

Pixie Paul looked totally bemused when 
he came to the spelling — ‘Can 1 put my 
Mac spellchecker on this?* Wee Wozza got 
’em ail right though and was delighted to 
see the two sHoes waving back as a reward. 




m 

lip 


S eeing as I’m far too bloomin’ clever 
by half (well, a quarter then!), I " 
decided to test this latest educational 
package out on two infants — It’s aimed at 
4 to 6-year-olds. However, despite the 
increasingly young average age of 
Europress Impact staff (some of the art 
department are only just out of nappies!) 
my search was bananaless. 

So a minor compromise here: I roped in 
Wozza from CRASH and Paul (the weird 
one with the baseball cap) from Sega Force 
— well at least his mental age is about 
right! ) :■ 

Sitting the ‘young ones’ down in front of 
the C64, 1 loaded up the first of six Shoe 
People activities: Trampy Visits His 
Friends. Here Trampy goes on a t 

horizontally scrolling journey, stopping to ^ 
Identify objects. Depending on which of four 
friends he’s visiting, this involves chobsing 
from four given words, choosing the first 
letter of the object, or spelling the word 
(either shown briefly before or not), s 
You should have seen my two little ; 
cherubs’ faces light up when they saw the 
nicely animated Trampy bouncing happily 

m ZZAPI 64 M0.B2 ■ April 1992 


Next It was Charlie's Big Day 
Duty where Charlie the clown (on 
his day off from designing 
CRASH!) performs a sequence 
of tricks (blowing his horn, pulling 
rabbits etc) which you have to 
repeat, ‘Simon’ style. On the 
hardest of three levels you have 
to determine what trick comes 
next In a repetitive sequence. 

' Again some of the Icons are 
Indistinct, but once you’ve 


worked out what’s 
what there’s no problem. Another initially 
confusing aspect Is that after a sequence 
which you’re meant to repeat, you’re asked 
‘Which trick did Charlie do next?’ — surely it 
should be which did he do ‘firsf ?! It’s all great 
fun though, with some lovely animation of 
Charlie. 

My two little lads also enjoyed Sgt M^or 
Sorts it Out. This involves sorting coloured 
blocks and shapes onto four shelves by 
pointing Sgt Major’s stick (controlled by the 
space bar and return instead of joystick). 

Get It sorted and the Sgt Major raises his flag 
and tells you how long you took. This led to 
intense competition be^een my mini-reviewers, 
with self-proclaimed champion gamer (pah!) 
Paul getting the record time — ‘Can I put It in the 
ZZAP! high scores?’ 

iMcrflfcs gefe file boat 

Wellington Goes To The aims to teach 
number recognition and simple addition by the 
well-known ‘balance the scales’ method — only 
here it’s a see-saw. A multiple-choice answer is 
selected after counting the blocks/dice 
dots/numbers on one side of the see-saw. 


6 Charlie the clown pulls a bunny out of hat. Other tricks include banging 
his drum and Juggling his balls. Can you predict what he’ll do next? 


P 




I 









t»ji« ' ’ S' 

p^fcM^Bros# tjften ciRyigrmf 

IIVwO) SlllOMw il7f I l|>iAJNrul y 


L':JjjJb)£5/ 

Those mognifi 
in llieir flying 
whcrt brave (c 
foollMmly) cIh 


• Can you balance the scales (not 
if the Ed sits on them!)? Get it right 
and Wellington jumps in his puddie! 

It’s back to letter and word recognition in 
The Great Alphabet Robbery, where 
anagrams (anything up to six letters on the 
hardest level) must be solved. The easiest 
level simply Involves matching single 
capital and lower-case letters. Get the 
answers right and the policeman catches a 
burglar; too many wrong and he escapes! 

One slight niggle here: when presented 
with the letters ‘t’, ‘c’ and ‘a’, Smart Alec 
Wozza typed In ‘act’ — only to be told the 
correct answer was ‘cat’. No wonder he 
threw a tantrum! 


helmets, huge ^ 
himcltobcif ndliiliii 

H IBGl IE 

ana a line in very 
jaraoni MARK 'KH 
CASWELL sgyi 'fal 

and chiiMiliii^: 

heads ejOrte H ie 

c: 


^ese^ied, a huge 
aiif^^'lias to be defe^ed. 
#ie nejd feVel, and even 




is a frtrtTrt^ine. Contra of the Q10 is 

this Is'ap# In the bum, manly ’coz the ^ ’ 
enemy taMIuTd j^eSziframurKlJike , 

ggWng. Also tt» steer number of 
V ate(isrsi| enough to turn the braved 
ip terb intcTa gibbering vn-eck. The only 
iSvav torough is by using a bit of a cheat 
Bast gb#ie bottorff-right corner. 


CocA-a-cfoocfle-doo 

The final activity, Margots Colouring Book, 
is more fun than educational. It’s a very 
simplistic art program where you can draw 
your own sketches or colour In any of five 
Shoe People pics. Hardly a sophisticated 
utility, but very enjoyable. 

It’s a nice addition to a comprehensive 
package which really is superbly presented 
with plenty of skill levels for each activity 
and some really lovely animation of the 
well-known cartoon characters, 
accompanied by jolly ditties. 

The educational aspect is based on 
sound tried-and-tested methods, teaching 
everything from the earliest number/word 
recognition to addition, logic and spelling. 

Yes, there are a few minor faults, but 
early learning can be made a 
lot more enjoyable with The 
Shoe People. m 


: fTT?: ri fVTTl: fTT ! 1T71; 


i,,] t’s a time of war and things aredtldoK^ 
^ too good for the Allies, enemy tank troof^ 
n are already swarming through the Wfc _ 
Theatres. Perhaps they don't like the play ^ 
that’s currently on there called ‘Is that a hand 
grenade down your trous^ vicar, or are you 
just pleased to see me?;^What’s needed is a 
weapon that can teach those nasty enemy 
troops a lesson in good manners. » 


Pretty title scr een, but no 

two-player CyTTi?® 
option pd|y|L-,J?SG 


Colourful but the QIO’s as 

aerodynamic 

ps a dog poo 


Pleasant title s creen tune wit h 
bog standard L 
in game FX 


The game Is too difficult ft 

fP72 

pnless 
psing cheat 


The Allied scientific boffins have corhe up 
with the answer (cue dramatic drum roll);^e 
Q1 0 Tankbuster. Armed with arniour-piercihg 
bombs and a heavy-duty oil-cooled machine 
gun, the Q10 is more than adequately 
equipped to whup tail. It only remains to find 
a foolhardy pilot mad enough to undertake a^ 
suicide mission... ah, very kind of you to m 
volunteer. I 

Helicopter and jets attack from the 


• Program: Tony Reeves 

• Graphics: Tim May, Matt 
Furniss 

• Seund: Imagitec 




Many people 
williirowthe 

mUL 


gassft 







around thicko enemies — not exactly 
fascinating, and very frustrating. 

It’s a great shame as _ 

everything else about the 
game points towards a 
classic platform HBHp 

adventure. 


Whp soys you can't 
hcnre fun with blobs? 
Demon driver CLAIRE 
MORLEY plugs her 
favourite joystick in 
and bounces and slides 
through a weird 
fantasy world.^ 


decorations, with statues set among castles 
and turrets. As well a historical theme you’ll 
find stars, funky ghosts, pink rabbit-like 
beings, and flying piping cherubs. Weird or 
what? 


Demon Blue is orbited by a protective 
sparkly star, but it’s not much use really 
when it comes to facing the alien onslaught. 
Fortunately for our Demo, on the whole 

■ they’re not at all Intelligent and there are 
I only a few that actually give chase. 

I Particularly useful In this case is 
I Demon’s special power, the ability to 
I slide like lightning. Use this skill with 
I care ’cos you could slide him Into a 
I whole lot of trouble. 

I Keep a check on Demon’s energy 
I; level by the Indicator at the bottom of the 
I screen: lose all your energy and you 

■ return to the beginning of the game. In 
I his search for the keys Demon can 

I collect energy pots to replenish his lost 
* strength. Beautiful gems will enhance 
his score. Find all six keys, search for the 
exit and teleport to a more peaceful land. 


• A Micrographics production 


One player o nly, multiload 
won ’t give 
you tie blues 

GRAPHICS 

Demon Blue’s a cute sprite 
and his 

World’s pretty 


Excellent intr o music, ^ 
game rx ^ ^ 

HOOKABIUTY 

Fnjstratingly h ard, pixel 
perfect jumping 
^llsneeM sJLEJmlQ 

iiASTABIUlY 

Wou’ll soon w ant to hurl you r 
monitor out 
the window 








• Demon Blue is a 
game that looks far 
better than it plays. In this day and 
age, you want more than 
unintelligent baddies that just 
trundle back and forth along a set 
route all day long, while you 
jump around them or lose energy 
— this genre was done to death 
! eight years ago, and Demon Blue 
offers nothing really new. 

The cassette inlay boasts a 
hundred screens to explore. If 
Micro Value had cut down on 
quantity and paid more attention to 
depth of gameplay, it could’ve been 
a good game — the graphics and 
sound are excellent! As it stands, 
though, it’s not much 
cop. 













• 512K AMIGA £299.99 

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MMWfllH 


are plenty of locked 
(and differently 
coloured) doors lurking 
around. 

Strong-arm tactics 
won’t open these 
babies, you need a 
key (so you can put 
that rocket-launcher 
down, Phil). I’m not 
overly fond of this 
collect-’em-up type 
game, but since 
tide’s a fair amount of 
Cteath and destruction 
to Moontorc, I’ll forgive 


raphically the 
te’s very colourful 
ideed some of the 
ur schemes are 
©8 ahoy). 

Rai0 their jobs a 


•usiy high on 


• This guy to so 
those ‘mushtooi 

The villain bf Sis f 
(black cape, e\*lau$ 
moustache. 
piece of work he i$t( 


ly for my liking 


prap 

m claim (oh 
e problem’s 
own In the 
annoying, but 


It's mm Ofllp^difNir;! 

Collect three pieces of a mystic Moontom to ; 
explore four levels of 

Tollman (a tall skeletal Sgure, a tiHIMie the 
Grim Reaper). But watch your st^^gf there 
are plenty of ’ol Darkie’s minions only tOd- 
witling to pop your heroic clogs, and sendytJU 
j^o heaven. 

fear r^t brave pilgrim ’coz you’re well- 
arm^pth your big pointy sword, an axe 
and altay of very handy spells (Izzy wizzy 
iefs get b^, as the furry one would say). 

* Watdi oi^r treasure chests: these 
^H||in gold td?f pend on goods in shops. You 
calf rhiss ’em, especially as there’s either a 
Witcfi^Druicter fester standing outside 
(waiting to r^g^u and steal yer cash, ha, 
ha!):"' I 


Neat loading and title 
screens, no ETT^ 
multiload ^ mJkiJ 




Bright and colourful, not un 
like a Lego UT^ 
set though. W-MZ-mAU 


I’s l 06 Klsa bits Wbobs to beg, borroy^br 
including Mo^iiotc parts, 8p8fe,M^ 
Hat^ MWtime: pick up as? many 


Pleasant title tune, bog 
standard in 
game FX. 

HOOKABIUrr 

Initially tough to get into 
but OK after 
la while. 

fLASfABnOY 

If you persevere, rewards 
are there to ■""'Trywi 
be reaped. 


goigiif>iMok0 

.C.'. i' ^ 




• Moontorc is basically 
a run-of-the-milf collect- 
’em-up. The main character 
(played by Derek Nimmo) is 
somewhat difficult to control. His 
aim’s to rescue the beautiful Prince 
of Ess, no sorry that should be 
Princess (played by the 
glamorous Susan. ..errrr...ermi 
I Oh! you know the one off ‘This 
Morning’, the cookery one). You 
hack your way through rather 
I docile, blocky enemies and 
I collect loadsa dosh and bits of • 
some old necklace (I remember it, 
Susan Wilks!). The music is a 
haunting melody which reminds 
me of those old ‘Top of the Pops’ 
LPs, (especially the tune about 
tying a yellow ribbon round an old 
oak tree). The scenery Is carefully 
placed so as to annoy you and gets 
in your way whilst battling with the 
hordes. The weapons are a little 
feeble, but serve their purpose, ie 
they kill things. Not a bad game, it 
held my attention for more than a 
quarter of an hour until the drinks 
vending machine 
distracted me. mFAP. 













iTiTWi 


:* -I* ■ 


. . . , :::.'. . ■! 






•nn 






'’yl"/r, 


'tis ■ 


m 




.iV.v 




iPi 








■xni' i 


y 




WmmKtmi 








j A}\m 


\f 


A 


JJJ-iJl-: 


•> . i .-i 


* 






Vm 


ff-Si 




BWiiiii® 

r:'i.E 'rrraSEiSii.Sfe’w'i; 




■ ■ ■■ , 

imim 


When ZoomBmng first 
came into the office we 
tried to chuck it away 
~ hut it kept coming 
back. We tried to throw 






wl-v*' 




i AAAAARGH!, what a 
game of dubious 
parentage 


f^i-'-'''- r^^'- '*■ f???’?-’®'' rT5?"f-"''''' 

wi yryi’.s- 4««».'i.;..rt ww’s'.; '-V ew^TrvV #*«( 

rPS fissr® i^:W- r??© rrr? 


CARL ROWLEY cnuroy as 
well but unfortunately 
he's your proverbial / ' 
bad penny..i*3s: 

MM Mhen I saw the title ‘Zoohierang’ 
wMW my first thought was of some 
W M spunky jet-powered bent stick 
from Oz just right for smegging all those 
nasties that were bound to be crammed in 
on each level. 

So imagine my surprise when I was 
confronted by the sight of a large green ball 
bouncing around a room filled with blue 
triangles! Faster than a speeding bullet I 
reached a logical conclusion... oooerl 
Several cups of coffee later and having 
taken the precaution of reading the blurb, 1 
can safely say,that what we have here is a 
very queer Bird Indeed. ^ 

There’s this evil Empress dude called Min 
and you’re in hqr castle4most likely for tea 
and scones) but now you want to go home.® 
ffowever (and here’s tha catch), 
separated your mind from your body (neat 
trick), probably when you were nibbling that 
digestive bicky, and popped the bit of you 
with arms and legs iiito a sickly green 
bubble (a bit like Corky, except we haven't 
taught him to eat without biting his fingers 
and he keeps his mind In the bottom drawer 
of his desk) 


• Use the deflectors to bounce 
your green ball through the rooms. 


Noise’, removing the word ‘nice’ from this 
legend gives a fair approximation of the 
goods on offer as the music here is slow, 
funereal and crap. 

During the game the tune’s a touch more 
racy, in keeping with the gameplay, but very 
soon becomes an annoying distraction. 
Switch off time measured In minutes. 


BallsS 


-j-is 



Once into the game, you find a fast, 
playable and fiendish puzzler (bucketfuls of 
‘De leettle grey cells’ needed). You’re a 
disembodied mind (remember that 
digestive) controlling the on-screen cursor 
as your bubble-enveloped body wangs 
around at speed, banging into normal walls, 
^n^rg);-dralnlng force walls, green blocks 
and blue triangles. 

The last two are ’df flectors’ which you , 
can switch on and off in the case of the 
blocks, or flip around v|th the triangles. Blocks 
deflect you through 1 triangles 90° — 
getting the idea? Yep, arrange the deflector 
jobbles to form a safe path through the rooms 
collecting gems and energy. Cinch. 


Zoomerang is. If you ain’t bald 
when you start playing, you’ll look 
like Captain Picard by the time 
you’ve finished. Frustration is the 
first order of the day, with many 
foul curses being hurled around 
the room. 

But after donning a straitjacket 
(circus tent-size in my case), and 
pausing to kick the nearest person 
(maybe not as it’s Carl, he’s even 
bigger than me), the situation does 
become clearer (if no less hectic). 
Graphically Zoomerang is very 
colourful, the sprites aren’t that 
complicated (mainly spheres and 
triangles etc) but they are nicely 
drawn and animated. Overall, you 
need the patience of several dozen 
saints, but Zoomerang is just about 
worth the effort. 




GrafSWqfljy Zoome/aagis 
adequate: nrspsly drawn 
bdckgrodndsJ^a§flifairly 
flicker-free sprites. The 
gameplay’s blinkin’ hard but 
addictiveness just keeps 
you comino ' 
back. 




•j 

. 


if 


Funeral md 


Wmmdi go home 


So much for the plot! Getting down to the 
nitty-gritty I have to say that the sound is 
dire. The title screen boasts music by ‘Nice 

• Don’t bang your bailie into tho 
electric walls or it’ll bb a shocker 
and that’s no mistake! 


WRONG! ’Cos there’s loads of low 
behaviour going off all over the shop (just like 
the office when I’m about), lots of different- 
coloured balloons, ghosts, things that look* 
like disembodied cats’ heads and rucks 



,3* 


more. 



All persist in chasing 
you about. They can be 
trapped with the 
deflectors, bounced off 
walls to open new doors, 
but mostly just kill you. 
Getting out of rooms is 
no easier as some of the 
doors are one-way and 
you have to pass over 
flashes on the floor to 
reverse them. With 1 00 
rooms split into four 
levels and nine gems to 
collect to pass between 
them, this is no 
pushover. 



PHESENTATION 

Only average there are 
options at 

GRAPHICS 

They do the j ob but are 
nothing 

mega L A . W A 

SOUND 

The percenta ge of this , 
says it all 
doesn’t it? um 

HOOKABIUTY 

Frustrating bu t you’ll keep 
coming back 

LASTABILITY 

Tough enough to last and 
drag you 
back 



J/ 


U .jal 


■ ZZAPI 64 N0.a3^Af»rff 1992 


.f- 
















this commeni. Mutfu ¥vunu lo 


The names of a couple of the 
characters will sound familiar to 


• The purple helicopter 
shaped alien stands 
between you and the exit! 
So kill him and get out 
right sharpish like or it’ll 
be curtains buggie! 

Thankfully the background 
doesn’t auto-scroll so you decide 
the pace, and despite the 
obvious resemblance to 
Scrsmble, collision with the cave 
floor or ceiling isn’t hazardous. 

Kai can move in eight 

when the joystick is 


IAN OSBORNE'S not 
popular in the ZZAP! 
offices. Not surprising 
really — he has the 
personal hygiene 
habits of a bluebottle 
and the intellectual 
capacity of a flea! 
Makes him the ideal^ 
person to look at Alien 
World, though... 

M any years ago, in the time of 

magic and legends, Kai and his 
lifelong sweetheart Medb 
(pardon? — Ed) were to be wed by one of 


directions 
in neutral, gravity takes affect. 
Control response is absolutely bang on 
the nail, so you’ve only yourself to blame 
if you get creamed! Your crappy one-shot 
gun thingie can be improved by grabbing 
the two types of icon left by deceased 
demons: one sort can be accumulated and 
cashed at whim, the other gives ‘Zen’ 
points — spent on health and weapons in 
the sorcerer’s shop. 


granted him by the Druid lords, and he’ll 
need it — if he gets through the 
volcanoes, acid drops and fireballs he 
must still face a nightmare confrontation 
with Peg. 

DoHy display 

You start the game with three lives, each 
of which has an energy rating. 
Unfortunately the display system is as 
clear as mud — two dots on the right of 


wSS9% 










Could do with continues, 

otherwise it’s 

briil! 

GRAPHICS 

Unspectacul ar, but give a 
real feel for 
the game. 

SOUND 

Effective spot effects, no 
tune to bop 

away to! WjL *XkU 


It’s great! Bla st away to 
your hearts 

content! waJJ^ 


Should have you coming 
back for agfesFrT.'TW 
for a blast! 


mi&mA 


• Program: David Long 

• Music: Japmaster 

• A PAL Developments 
production. 


pa p Sparse animation 

I atiowed the 

I programmers to 
-m concentrate on 

If "" I fast, exciting 

■ gameplay, and it 

l I 1 sprites stil! look 

M the part, and 

when the screen 

I fills the action 

doesn’t slow at all! 

The end-oMevel baddies 
also move with minimal animation, but 
their relatively large size means they do 
• A plethora of japes going on here! 
Negotiate the nasties to make It 
through the night! 




suffer for it. It’s nice to see that the 
baddies behave intelligently, (you should 
try it — Man Ed) as far too many games 
take the easy option and have them 
trundling back and forth like tube trains. 

There are no continues, which is a pain, 
but when you die you reappear EXACTLY 
where you bit the dust — no harshly 
spaced start-up points here, folks! 

Alien World is a real killer. The 
programmers have kept gimmicks and 
window dressing to an absolute 
minimum, and instead concentrated on 
l_l_llll_ dynamic, exciting 

l2«Bg| gameplay that grabs 

ifHi ti ^ * ii throat and 

token attempts at 
strategy or problem 
solving, just straight- 
forward, rip-roaring 
shoot- em-up action 


mom COMPUTE 

RGAM 

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SURPLUS STOCK SE 

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IMES 

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YOU HAVE AND WE WILL SEND YOU A FULl 
SOFTWARE AT PRICES YOU JUST WON 

SURPLUS SOFTWARE SELL-OFF 
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US WHAT COMPUTER 

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T BELIEVE TO: 

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THIS IS NOT P.D. SOFTWARE, ALL GAMES 

ARE SHOP SURPLUS | 













Grand Prix 
racing has 
never bcHin so 
dirfy. This leilow-up to 
Iron Man (Sapor Off^ 
Road) is definitely tram 
the Ayrton Senna 
schooi of driving, os is 
PHIL 'KERB MOUNTER' 
KING!.^ 


single-screen tracks. 

Up to two players can 
compete against computer 
drivers of varying ability. Let 
one of these beat you and 
you lose a life — if you have 
enough aedits you can 
continue-play (although 
some tracks don’t allow 
this). 

Races involve a lot of 
Senna-style argy-bargy with 
cars being shoved into walls 
etc. Too many knocks and 
you have to enter the colour- 
coded pits for repairs. The 
ant-like crew then repair and 
refuel the car — its miles- 
per-gallon is lower than a 
leaky Rolls Royce. One dirty 
trick is to knock your opponent off his pit and 
run over his crew! (I bet Mansell wishes he 
could run over his own!) 

Doing well in races earns you championship 
points, and hard cash. The latter is spent in the 
garage between races on a variety of super- 
duper car improvements (see box). 




# Anil Mansell takes Senna out on the first bend 
can he keep It up for all eight laps? 

Sa I was quite surprised to do quite well at 
Indy HeaL I even managed to beat Sega Force 
games cterp, Paul Mellerick — at which point 
he went off In a huff. 

However, five minutes later he was playing 
again, completely Ignoring a cupboard full of 
hfega Drive garr^ to play on the 64. Well, can 
you blame him? 

. , MagU muHiloiul 

9f9nnw .j 2 tracks range from a simple racing oval 

Well I suppose someone’s got to say it, Indy to the bendiest of street circuits. Each is 

Heat\s a variatfon on toe old Supersprintt^me. loaded In separately when needed, but two 

Four tiny cars race around 12 overhead-view, tracks can be held in memory. An Ingenious 

# llllmls is the simplGSt track — you can even take a short cut along that 
brown dirt road as well as through the pit lane! 


kay, i’ll admit it. I’m not the greatest 
driver in the world. Gawd knows how 
I passed my driving test ~~ I was 
shaking like a big jelly, and the examiner 
looked even more nervous! 

Mind you, my navigation’s even worse: I 
haven’t managed to find Telford (roundabout 
city) centre yet without making at least two 
wrong turns. 

It’s just as well 1 can’t travel at high speed 
— my Metro can just about manage 70mph 
without shaking to bits. 




• Wowzer, this is 
^wgood stuff. I ioved 
the arcade version and was 
positively drooling over the 
game on the 64. The 
programming manages to retain 
the poilsh of the arcade and all 
the fun. Going into the pits and 
deciding how much fuel you want 
Is great fun, although sometimes 
you’ll get in wrong and run out 
halfway round. Storm have come 
up with a cracker of an arcade 
conversion and a brilliant game 
anyway. Rush out and splash out all 
your spondooles on 
this right now. 




iiiri— JT' 













llplp 








SIt-tQHS If SI mi 
Sim - ilmcB 


mm 




'■t \ 








iii^awn»>^' fiftwrtfciWB 




w? 


mm 






ttt 


m 


-■ 


av 


mainmemi^tlon 

allows you to turn the Wiiltlload off, so you 
just race around twb tficl^^Even more useful 
is the ‘Ask’ option, *wherf before every race 
the program gives you % choice of either of 
the two tracks in memoif J or loading In a new 
one. 

This thoughtful prei^nSfioh extends to the 
car control system with each player given a 
choice of the usual ‘rotate left/right, fire to 
accelerate’ method, directional control, joystick 
or keyboard. 

You also get to chooge the appearance of 
your driver, and enter your initials — the 
program even says ‘hello again’ if It 
recognises them from a previous game! 

• It’s hottbig ii|» in 

and diara’s only been ona laoel Is 

that Robin Hogg in Ibst place? 


LEftOERS AFTER 1 OF 12 RRCE5 




Bnn -J-/?: eRijisER 


STOR»t 


m peter 


SO POX nr 5 
OBH nPH fiM 

IS PSiriTS 
QfiS n mi «y 

14 POIHTS 
015 HPH RM 

15 POINTS 
001 HPH RW 


• |||^^You»vo nmlM of pH stop 

m$ ypii’ear'lii tlw blue ractanpe for « 

Sfxe Isn'i ■' 

T-T- m , <ih5. iigM ‘ power, so taoe positions are never sure until 

•V®iyllilll0 ^ tHirciiequered fl^.There’s an extra 

As for the graphics, they^ iriall but perfectly > tactical elenfent In toiowing virtien to go the 
famed with tots of nice little details like the dirt^'j, pits and how tong to Sayjri — you don’t 
flying from you wheels as ySj skid pnto the • need full refuelling If there’s only one lap 
gta^ verge -something I’m very famuli *fT: left. »„ « " 

with! And on the last lap, the little race official . Indy HiSm hifiyground-breaklng 
frantically waves the chequered the* pits'aff reaiiy!lie onlynmrel 

Presenteition screens jndi® thp^jJ^ feature over, previous overheadj 
winner’s rostrum and a n^ hall erf* » racers — but far more import-, 
fame wrfth the drivers’ heaSs »- “•* * # antly if s a helluva lofof fuffi ’ 

:slfwn."\ - * toplay.'Affiattif eWbf 

SoutkI’s not bad either with a * |ie filial 
chotoe of good, continuous music that’s ■■ vi — — — y 

',2c^giitty engine and crash FX. ' « ail that 90n^ 

4 ;:;:^Thegameplay impresses far ™ ;.^lTiattet 
iwSre, though. As with most gamef* * 

OT thfe genre. Indy Heat realty 


fi. - ' 

fei 


i^rr^ into its own with two players 
ft’s a shame a third couldn’t 
have Joined in on keys (as in Iron 

* "* 

Races are totally hectic with c^s 
constantly barging and bumping 


The guilty pmuHes 


• Program: Simon Pick 

• Graphics: Robert Whitaker 

• Music: Mini Speck 




Torn Up The ffecif 


i After every race you can soup up your car — spending dosh on increasing levels of 
the following... 

Twbo: Your turbo power is shown below your fuel while racing. Pressing up gives you 
a quick boost — great for lightning overtaking manoeuvres. 

Bimkes: Those things you use when you want to slow downijhe better they are,, the 
quicker you slow down to get round tight behds. 0 7 > 

f^ipiis: Give you better ' ' ■ ■ ^ ^ 


'fer 


grip to avoid skiddin gout 
of control. 

€^w: The better your pit 
crew is. the faster they can 
repair and refuel your car. 
MPO: Mil es per gallon 
-T- improved fuel 
economy means fewer 
time- wasting pit stops. 
0ngme: A bigger one 
gives you improved 
acceleration. | 

Plclc| He I 
chooses tixe best items 
mosl^' a lot of 


SELECT ORIVER 


imr mm 


TURBOS 


BRAKES U TYRES 


; HPa 


HO, 000 50, QOO ^ 50, 000 


30, QQO U 30., 000 U HO, 000 


YGINE ;r SIMONS START 


PICK 


=5- ACE 


RED PLAYER 


mm' 

HO^OOi 


PRESENTATION 

Outstanding multiload 
and control 


options 

GRAPHICS 

Small but arcade-like wi\ 
some nice 
ackdrops 

SOUND 

Good continu ous tune 
or crunchy W Tg^J^M 
effects 

HOOKABILITY 

Simple to get into, so addict- 
ive that you’ll 


V 


be hooked! 

LASTABILITY 

Twelve tracks and com 
pusive two 
player option 




n ZZAPI 64 No.a3 m April 1993 







Reasonably wellami^^, 
cx)lour scheme 

GRAPHICS 

The only grap hics here are 
^those awful rT|y]'B 
^ugshots 

SOUND 

A few spot effe cts but that’s it! 

Aweinspiring 

or what? 

HOOKABnOr^ 

Boooooooring ! Booooring! 
Paint drying 

has more kicklCjklJiCD 


Quickly gets v ery samey 
and just plain C5"TlI5 


i ^ presentation routines. For 
T ■ example, to buy and sell 

players you have to 
make a phone call 

takes a ridiculous 
^^n*****^ ^ amount of time to 

I X appear on screen! 

Honestly, you’d have 
^un ringing the 
speaking clock. 
Programming a 
■ management sim is 

^ relatively straightforward, 

resulting in loads of companies 
releasing half-baked efforts just to fill their 
back catalogue. J/mmy's 
Soccer Manager is a real 
stinker that adds nothing 
to an already unpopular 
and overdone genre — 
and who 
the hell’s j 


Hill, Greaves, Tarbuck? 
Just who is Jimmy and 
what does he know 
about footy? Dunno, but 
IAN OSBORNE ham 
heard it's a funny old 


version, but you’re still only allowed to 
select eleven men! What about the 
substitute? Not that you need one ~ injuries 
aren’t displayed until you select your team 
for the next match! Presumably players 
only ever get Injured on the final whistle, or 
do they just play on regardless? For a 
supposed serious management sim, this is 
a very serious omission! 

When you’ve selected your team it’s on 
to the game and, as you’ve probably 
guessed, there’s no animated 
representation of the match here 
whatsoever — you just sit watching the 
clock and following the scores. 
Aaarrggghhh!!!!! There’s no graphic 
representation of the game whatsoever! If 
you find this sort of thing as boring as I do, 
you’ll no doubt be hoping for an option to 
skip it, and go straight to the results. Well 
bad luck, there ain’t one! 


• Even as a total footy 
freak, Tm getting fed up 
the endless flow of 
mediocre management games. For 
my money, nothing can beat the 
excellent Tracksuit Manager with 
its host of tactical options 
allowing the kind of depth and 
sophistication completely lacking 
from Jimmy's, The latter offers 
nothing new to the genre, and 
features a very boring ‘watch the 
clock’ match scene. It’s not totally 
awful, but the market’s already 
flooded with management sims and 
there’s nothing special about 
Jimmy's to make it stand out from 
the crowd without a 
giant inflatable banana. 


W hy do they bother? If you’ve seen ColoVF-, Wl© bod 

one footy management sim The menus are easy to use and nicely laid 

you’ve seen them all, and I for out, but the colours used are hideous — 

one have seen far too many! It wouldn't be they look like the demented offerings of a 

so bad if Jimmy ’s Soccer Manager a66e6 frustrated art student! This is especially true 
something new to the genre, but it doesn’t — for the player files, the only thing in the 

it's just a straightforward rehash of old ideas, known universe with a colour scheme 

and not a particularly good reworking at that. worse than Phil’s shirts. Still, the layout is 

good — nice mug shot of each player. 

Villff* iffcfe usual features are there, such as 

am gaa .. transfers, injuries (after a fashion), morale, 

The first thing you do on loading is, surprise etc. Although good use of menu options 

surprise, pick your team. The screen makes them very easy to use, but the game 

updates a lot quicker than the Speccy is slowed down considerably by some 

• It’s the league table screen where you get to check out the gen on your 
team! They’re doing crap! 





















• Soundware 
ITBA 


test of... uhm thingie, y’know memory 

f tian intelligence. Even 
instructions it takes a 
uple of games to get into 
the swing of things. 
Graphically the game is 
very simplistic, but I 
suppose you can’t be 
very artistic with a grid of 
tiles. Short-term interest is 
fairly high, but long-term 
appeal isn’t on the cards, 

I'm ^ 777 ^ 

I Miirf afraid. * .eSZ" 


^ What a 

silly sausage 
MARK CASWELL is: 
he volunteered to 
review a brain-teasing 
game when he doesn't 
possess the relevant 
organ. But luckily the 
rest of the ZZAP! team 
came to the rescue. 

With a piece of old 
knicker elastic, a 
squeezy bottle and a 
square of sticky-backed 
plastic, they made him 
a brain. It didn't 
improve his 
gameplaying abilities, 
but at least he can now 
hold a joystick 
properly... 

W ith a brain the size of a 

deformed gnat, I’m usually the 
last person to volunteer to play 
a brain-busting game. But torture is an 
amazing way to persuade someone to do 
something, so here’s the Flippit review (put 
that poker down, Phil). The game is (so 
claims the blurb) an entertaining series of 
graphic puzzles designed to stimulate the 
mind. 1 personally think it’s designed to turn 
small children into gibbering wrecks (only 
joking... or am !?). 

There are over 100 levels, and the basic 

• Look at that dolphin go! Through the waves like a 
dart! (That’s Flipper you thicky-dweehf — Man JEd) 


• Being a big fan of 
Rubik’s Cube (any 
^ crumblies remember 
them?), I was quite looking forward 
to playing Flippit. Alas, it wasn’t 
long before I was gazing out of the 
window and twiddling my thumbs, 
wishing I was somewhere else — 
anywhere would do, just get me 
away from this bloody game! 

Although marketed as a 
puzzler, it’s really just a 
complicated memory test. If you 
can remember which squares 
affect which others, you’ll win. If 
not, you won’t. If you make notes 
as you go you’ll succeed every 
time, but I suppose that’s cheating! 

If you’re the sort of bod who 
watches The Generation Game 
purely for the conveyer belt bit, you 
might find Flippit to your liking. For 
me there’s too little to It, and what’s 
there just isn’t interesting enough. 


idea of the game is to swap around a grid 
filled with differently coloured tiles. 16 
squares make up each grid, and the 
player’s task is to match the tiles in the 
main grid with its counterpart in the bottom 
right of the screen (confused? you will be). 
On the title screen you’re faced with the 
aftermath of a horrific road accident... oh 
sorry, it’s just the reflection of Ian’s face in 
the monitor. 


Gawd, this is like one 
of those games they 
play on The Crystal 
Maze... at least you 
don’t get Richard O’ 
Brien playing his darn 
harmonica all the time 
here. Flippit is more a 


Neat tile scree n and distinct 

lack of multi 

load 

GRAPHICS 

Not exactly T ony Hart, but 
Sufficient 


ZZAPI 64 No. 83 > April 1992 














- Get your pinny on for this 
never-seen-before 
original game especially for 
you from top software A 

house, Hi-Tec. It’ll clean M 

up! ^ 


What a load of ■ 

rubbish! Only V 

kidding, this golden oldie is ^ 
hilarious and compulsive. 
You'll never want to throw it^ 


• Dear Newsagent, I would 
Trtk organically indebted to 

aP ^ 90 od self if you could 
\ find in your heart to reserve 
^ iTie my very own monthly copy 
^^of that ever-wonderful, living, 
^^^growing games-playing bible 
ZZAP! 64, starting with the May 
issue, on sale 30 April. 


YOUR 

CRYSTAL 

BALLS 

OUT! 


MATCHLESS 


MEGATAPE 28 


Phew! Not ^arf! Corky's 
been leaking all over the 
tioor and it's murder to 
clean it up! Never mind^ 
there'll be Stain~§ree 
^ surtaces next issue! 


Corky blows 
the ZZAP! 
petty cash on 
the latest 


machines and 
finds his 

favourite hot ii^ffl|pr 
slots! 

wmmm 

Phi! kicks off with his fave 
footy games in the first of a 
new sporting series! 


PLUS AT LEAST 
ONE i 

F^^tlTikBUL^^S^^ 
PLAYABLE DEMO 


It’s dirty, it's sme!!y, but it 
don’t half make your garden 
grow! But there are so many 
different types dropping out of 
various animals’ bottoms, aren’t 
there? Will horse’s give your 
horseradishes extra flavour? 

Do cowslips benefit from the 
odd pat? Ian Osborne gets 
chucked head first into this 
controversial topic! 












Commodore Repairs 


ere you were playing the 
latest combat mission when, 


Not only did you destroy your 
enemy, but the dog took fright 
and a chip popped out of your 
memory! 

What's your plan of action to 
complete your mission? 

Simple! 

To get you back on top playing 
form, call Michelle or Julie on 
0733 391234, and be ready to 
quote your: 

O Mission number - Z64R4/92 
C Name 

O Address and Postcode 
O Computer type 
O Serial number 
... and what you think has 
doomed your games 
computer operations. 

Our experienced computer 
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computer to the highest standards 
at a price you can afford. 

Spedal Offer - £5.00 off! 

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C64 now £42.50, Amiga 500 now 
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is definitely not impossible! 
Payment can be made by Cheque, 
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refund will be made if your 
computer is found to be beyond 
economic repair. 

No hidden extras... 

All parts and labour are covered 
by this one charge - including its 
safe return, ready for you to 
resume your skills in action. 

... and FREE software! 

Also, when you send in your 
repair, we will send you a FREE 
game software package. 

Buthuny, your gemtes skills 
are dying fast! 


N R C 


COMMODORE APPROVED 

National Repair Centre 

A division of the Facilities Management Group 




ABSOLUTELY 


I 


A piece of the action with 
a game software package 




















FMG 


The Commodore Approved National Repair Centre 
House, Newcombe Way, Orton Southgate, Peterborough PE2 OSF 


Z64R4/92 






U', f , V fi':rt 


OCEAN SOFTWARE LIMITED *16 CENTRAL STREET!* MAhjCHESTER • M2 5NSi-, TEL: 0(S1 832 6^33 


FAX: 061 834 0650